websockets-0.13.0.0: src/Network/WebSockets/Connection/PingPong.hs
module Network.WebSockets.Connection.PingPong
( withPingPong
, PingPongOptions(..)
, PongTimeout(..)
, defaultPingPongOptions
) where
import Control.Concurrent.Async as Async
import Control.Exception
import Control.Monad (void)
import Network.WebSockets.Connection (Connection, connectionHeartbeat, pingThread)
import Control.Concurrent.MVar (takeMVar)
import System.Timeout (timeout)
-- | Exception type used to kill connections if there
-- is a pong timeout.
data PongTimeout = PongTimeout deriving Show
instance Exception PongTimeout
-- | Options for ping-pong
--
-- Make sure that the ping interval is less than the pong timeout,
-- for example N/2.
data PingPongOptions = PingPongOptions {
pingInterval :: Int, -- ^ Interval in seconds
pongTimeout :: Int, -- ^ Timeout in seconds
pingAction :: IO () -- ^ Action to perform after sending a ping
}
-- | Default options for ping-pong
--
-- Ping every 15 seconds, timeout after 30 seconds
defaultPingPongOptions :: PingPongOptions
defaultPingPongOptions = PingPongOptions {
pingInterval = 15,
pongTimeout = 30,
pingAction = return ()
}
-- | Run an application with ping-pong enabled. Raises PongTimeout if a pong is not received.
--
-- Can used with Client and Server connections.
withPingPong :: PingPongOptions -> Connection -> (Connection -> IO ()) -> IO ()
withPingPong options connection app = void $
withAsync (app connection) $ \appAsync -> do
withAsync (pingThread connection (pingInterval options) (pingAction options)) $ \pingAsync -> do
withAsync (heartbeat >> throwIO PongTimeout) $ \heartbeatAsync -> do
waitAnyCancel [appAsync, pingAsync, heartbeatAsync]
where
heartbeat = whileJust $ timeout (pongTimeout options * 1000 * 1000)
$ takeMVar (connectionHeartbeat connection)
-- Loop until action returns Nothing
whileJust :: IO (Maybe a) -> IO ()
whileJust action = do
result <- action
case result of
Nothing -> return ()
Just _ -> whileJust action