packages feed

waterfall-cad-0.2.0.0: src/Waterfall/Revolution.hs

module Waterfall.Revolution 
( revolution
) where

import Waterfall.Internal.Solid (Solid (..), solidFromAcquire)
import Waterfall.TwoD.Internal.Path2D (Path2D (..))
import Waterfall.Internal.Finalizers (toAcquire)
import qualified OpenCascade.BRepPrimAPI.MakeRevol as MakeRevol
import qualified OpenCascade.BRepBuilderAPI.MakeSolid as MakeSolid
import qualified OpenCascade.BRepBuilderAPI.MakeShape as MakeShape
import qualified OpenCascade.GP as GP
import OpenCascade.Inheritance (upcast, unsafeDowncast)
import Waterfall.Transforms (rotate)
import Control.Monad.IO.Class (liftIO)
import Linear (unit, _x)

-- | Construct a `Solid` of revolution from a `Path2D`.
--
-- The `Path2D` is rotated about the y axis, should have endpoints that lie on it ( \(x = 0\) ).
-- 
-- The resulting `Solid` is rotated such that the axis of revolution is the z axis.
revolution :: Path2D -> Solid
revolution (Path2D theRawPath) = rotate (unit _x) (pi/2) . solidFromAcquire $ do
    p <- toAcquire theRawPath
    axis <- GP.oy -- revolve around the y axis
    revol <- MakeRevol.fromShapeAndAx1 (upcast p) axis True
    shell <- MakeShape.shape (upcast revol)
    solidBuilder <- MakeSolid.new
    liftIO $ MakeSolid.add solidBuilder =<< unsafeDowncast shell
    MakeShape.shape (upcast solidBuilder)