vulkan-3.13: src/Vulkan/Extensions/VK_NV_fragment_shader_barycentric.hs
{-# language CPP #-}
-- | = Name
--
-- VK_NV_fragment_shader_barycentric - device extension
--
-- == VK_NV_fragment_shader_barycentric
--
-- [__Name String__]
-- @VK_NV_fragment_shader_barycentric@
--
-- [__Extension Type__]
-- Device extension
--
-- [__Registered Extension Number__]
-- 204
--
-- [__Revision__]
-- 1
--
-- [__Extension and Version Dependencies__]
--
-- - Requires Vulkan 1.0
--
-- - Requires @VK_KHR_get_physical_device_properties2@
--
-- [__Contact__]
--
-- - Pat Brown
-- <https://github.com/KhronosGroup/Vulkan-Docs/issues/new?body=[VK_NV_fragment_shader_barycentric] @nvpbrown%0A<<Here describe the issue or question you have about the VK_NV_fragment_shader_barycentric extension>> >
--
-- == Other Extension Metadata
--
-- [__Last Modified Date__]
-- 2018-08-03
--
-- [__IP Status__]
-- No known IP claims.
--
-- [__Interactions and External Dependencies__]
--
-- - This extension requires
-- <https://htmlpreview.github.io/?https://github.com/KhronosGroup/SPIRV-Registry/blob/master/extensions/NV/SPV_NV_fragment_shader_barycentric.html SPV_NV_fragment_shader_barycentric>
--
-- - This extension provides API support for
-- <https://github.com/KhronosGroup/GLSL/blob/master/extensions/nv/GLSL_NV_fragment_shader_barycentric.txt GL_NV_fragment_shader_barycentric>
--
-- [__Contributors__]
--
-- - Pat Brown, NVIDIA
--
-- - Daniel Koch, NVIDIA
--
-- == Description
--
-- This extension adds support for the following SPIR-V extension in
-- Vulkan:
--
-- - <https://htmlpreview.github.io/?https://github.com/KhronosGroup/SPIRV-Registry/blob/master/extensions/NV/SPV_NV_fragment_shader_barycentric.html SPV_NV_fragment_shader_barycentric>
--
-- The extension provides access to three additional fragment shader
-- variable decorations in SPIR-V:
--
-- - @PerVertexNV@, which indicates that a fragment shader input will not
-- have interpolated values, but instead must be accessed with an extra
-- array index that identifies one of the vertices of the primitive
-- producing the fragment
--
-- - @BaryCoordNV@, which indicates that the variable is a
-- three-component floating-point vector holding barycentric weights
-- for the fragment produced using perspective interpolation
--
-- - @BaryCoordNoPerspNV@, which indicates that the variable is a
-- three-component floating-point vector holding barycentric weights
-- for the fragment produced using linear interpolation
--
-- When using GLSL source-based shader languages, the following variables
-- from @GL_NV_fragment_shader_barycentric@ maps to these SPIR-V built-in
-- decorations:
--
-- - @in vec3 gl_BaryCoordNV;@ → @BaryCoordNV@
--
-- - @in vec3 gl_BaryCoordNoPerspNV;@ → @BaryCoordNoPerspNV@
--
-- GLSL variables declared using the @__pervertexNV@ GLSL qualifier are
-- expected to be decorated with @PerVertexNV@ in SPIR-V.
--
-- == New Structures
--
-- - Extending
-- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2',
-- 'Vulkan.Core10.Device.DeviceCreateInfo':
--
-- - 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV'
--
-- == New Enum Constants
--
-- - 'NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME'
--
-- - 'NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION'
--
-- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType':
--
-- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV'
--
-- == New Built-In Variables
--
-- - <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#interfaces-builtin-variables-barycoordnv BaryCoordNV>
--
-- - <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#interfaces-builtin-variables-barycoordnoperspnv BaryCoordNoPerspNV>
--
-- == New SPIR-V Decorations
--
-- - <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#shaders-interpolation-decorations-pervertexnv PerVertexNV>
--
-- == New SPIR-V Capabilities
--
-- - <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#spirvenv-capabilities-table-FragmentBarycentricNV FragmentBarycentricNV>
--
-- == Issues
--
-- (1) The AMD_shader_explicit_vertex_parameter extension provides similar
-- functionality. Why write a new extension, and how is this extension
-- different?
--
-- __RESOLVED__: For the purposes of Vulkan\/SPIR-V, we chose to implement
-- a separate extension due to several functional differences.
--
-- First, the hardware supporting this extension can provide a
-- three-component barycentric weight vector for variables decorated with
-- @BaryCoordNV@, while variables decorated with @BaryCoordSmoothAMD@
-- provide only two components. In some cases, it may be more efficient to
-- explicitly interpolate an attribute via:
--
-- > float value = (baryCoordNV.x * v[0].attrib +
-- > baryCoordNV.y * v[1].attrib +
-- > baryCoordNV.z * v[2].attrib);
--
-- instead of
--
-- > float value = (baryCoordSmoothAMD.x * (v[0].attrib - v[2].attrib) +
-- > baryCoordSmoothAMD.y * (v[1].attrib - v[2].attrib) +
-- > v[2].attrib);
--
-- Additionally, the semantics of the decoration @BaryCoordPullModelAMD@ do
-- not appear to map to anything supported by the initial hardware
-- implementation of this extension.
--
-- This extension provides a smaller number of decorations than the AMD
-- extension, as we expect that shaders could derive variables decorated
-- with things like @BaryCoordNoPerspCentroidAMD@ with explicit attribute
-- interpolation instructions. One other relevant difference is that
-- explicit per-vertex attribute access using this extension does not
-- require a constant vertex number.
--
-- (2) Why do the built-in SPIR-V decorations for this extension include
-- two separate built-ins @BaryCoordNV@ and @BaryCoordNoPerspNV@ when a “no
-- perspective” variable could be decorated with @BaryCoordNV@ and
-- @NoPerspective@?
--
-- __RESOLVED__: The SPIR-V extension for this feature chose to mirror the
-- behavior of the GLSL extension, which provides two built-in variables.
-- Additionally, it is not clear that its a good idea (or even legal) to
-- have two variables using the “same attribute”, but with different
-- interpolation modifiers.
--
-- == Version History
--
-- - Revision 1, 2018-08-03 (Pat Brown)
--
-- - Internal revisions
--
-- = See Also
--
-- 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV'
--
-- = Document Notes
--
-- For more information, see the
-- <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_NV_fragment_shader_barycentric Vulkan Specification>
--
-- This page is a generated document. Fixes and changes should be made to
-- the generator scripts, not directly.
module Vulkan.Extensions.VK_NV_fragment_shader_barycentric ( PhysicalDeviceFragmentShaderBarycentricFeaturesNV(..)
, NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
, pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
, NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
, pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
) where
import Foreign.Marshal.Alloc (allocaBytes)
import Foreign.Ptr (nullPtr)
import Foreign.Ptr (plusPtr)
import Vulkan.CStruct (FromCStruct)
import Vulkan.CStruct (FromCStruct(..))
import Vulkan.CStruct (ToCStruct)
import Vulkan.CStruct (ToCStruct(..))
import Vulkan.Zero (Zero(..))
import Data.String (IsString)
import Data.Typeable (Typeable)
import Foreign.Storable (Storable)
import Foreign.Storable (Storable(peek))
import Foreign.Storable (Storable(poke))
import qualified Foreign.Storable (Storable(..))
import GHC.Generics (Generic)
import Foreign.Ptr (Ptr)
import Data.Kind (Type)
import Vulkan.Core10.FundamentalTypes (bool32ToBool)
import Vulkan.Core10.FundamentalTypes (boolToBool32)
import Vulkan.Core10.FundamentalTypes (Bool32)
import Vulkan.Core10.Enums.StructureType (StructureType)
import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV))
-- | VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV - Structure
-- describing barycentric support in fragment shaders that can be supported
-- by an implementation
--
-- = Members
--
-- This structure describes the following feature:
--
-- = Description
--
-- See
-- <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#primsrast-barycentric Barycentric Interpolation>
-- for more information.
--
-- If the 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' structure is
-- included in the @pNext@ chain of the
-- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2'
-- structure passed to
-- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.getPhysicalDeviceFeatures2',
-- it is filled in to indicate whether each corresponding feature is
-- supported. 'PhysicalDeviceFragmentShaderBarycentricFeaturesNV' /can/
-- also be used in the @pNext@ chain of
-- 'Vulkan.Core10.Device.DeviceCreateInfo' to selectively enable these
-- features.
--
-- == Valid Usage (Implicit)
--
-- = See Also
--
-- <https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_NV_fragment_shader_barycentric VK_NV_fragment_shader_barycentric>,
-- 'Vulkan.Core10.FundamentalTypes.Bool32',
-- 'Vulkan.Core10.Enums.StructureType.StructureType'
data PhysicalDeviceFragmentShaderBarycentricFeaturesNV = PhysicalDeviceFragmentShaderBarycentricFeaturesNV
{ -- | #features-fragmentShaderBarycentric# @fragmentShaderBarycentric@
-- indicates that the implementation supports the @BaryCoordNV@ and
-- @BaryCoordNoPerspNV@ SPIR-V fragment shader built-ins and supports the
-- @PerVertexNV@ SPIR-V decoration on fragment shader input variables.
fragmentShaderBarycentric :: Bool }
deriving (Typeable, Eq)
#if defined(GENERIC_INSTANCES)
deriving instance Generic (PhysicalDeviceFragmentShaderBarycentricFeaturesNV)
#endif
deriving instance Show PhysicalDeviceFragmentShaderBarycentricFeaturesNV
instance ToCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
withCStruct x f = allocaBytes 24 $ \p -> pokeCStruct p x (f p)
pokeCStruct p PhysicalDeviceFragmentShaderBarycentricFeaturesNV{..} f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (fragmentShaderBarycentric))
f
cStructSize = 24
cStructAlignment = 8
pokeZeroCStruct p f = do
poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV)
poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr)
poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero))
f
instance FromCStruct PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
peekCStruct p = do
fragmentShaderBarycentric <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32))
pure $ PhysicalDeviceFragmentShaderBarycentricFeaturesNV
(bool32ToBool fragmentShaderBarycentric)
instance Storable PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
sizeOf ~_ = 24
alignment ~_ = 8
peek = peekCStruct
poke ptr poked = pokeCStruct ptr poked (pure ())
instance Zero PhysicalDeviceFragmentShaderBarycentricFeaturesNV where
zero = PhysicalDeviceFragmentShaderBarycentricFeaturesNV
zero
type NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1
-- No documentation found for TopLevel "VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION"
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION :: forall a . Integral a => a
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION = 1
type NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"
-- No documentation found for TopLevel "VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME"
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a
pattern NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME = "VK_NV_fragment_shader_barycentric"