packages feed

vulkan-3.0.0.0: src/Graphics/Vulkan/Core10/Handles.hs-boot

{-# language CPP #-}
module Graphics.Vulkan.Core10.Handles  ( Buffer
                                       , BufferView
                                       , CommandBuffer
                                       , CommandBuffer_T
                                       , CommandPool
                                       , DescriptorPool
                                       , DescriptorSet
                                       , DescriptorSetLayout
                                       , DeviceMemory
                                       , Device
                                       , Device_T
                                       , Event
                                       , Fence
                                       , Framebuffer
                                       , Image
                                       , ImageView
                                       , Instance
                                       , Instance_T
                                       , PhysicalDevice
                                       , PhysicalDevice_T
                                       , Pipeline
                                       , PipelineCache
                                       , PipelineLayout
                                       , QueryPool
                                       , Queue
                                       , Queue_T
                                       , RenderPass
                                       , Sampler
                                       , Semaphore
                                       , ShaderModule
                                       ) where



data Buffer


data BufferView


data CommandBuffer

data CommandBuffer_T


data CommandPool


data DescriptorPool


data DescriptorSet


data DescriptorSetLayout


data DeviceMemory


data Device

data Device_T


data Event


data Fence


data Framebuffer


data Image


data ImageView


data Instance

data Instance_T


data PhysicalDevice

data PhysicalDevice_T


data Pipeline


data PipelineCache


data PipelineLayout


data QueryPool


data Queue

data Queue_T


data RenderPass


data Sampler


data Semaphore


data ShaderModule