vulkan-3.0.0.0: src/Graphics/Vulkan/CStruct.hs
{-# language CPP #-}
module Graphics.Vulkan.CStruct ( ToCStruct(..)
, FromCStruct(..)
) where
import Control.Exception.Base (bracket)
import Foreign.Marshal.Alloc (allocaBytesAligned)
import Foreign.Marshal.Alloc (callocBytes)
import Foreign.Marshal.Alloc (free)
import Foreign.Ptr (Ptr)
-- | A class for types which can be marshalled into a C style
-- structure.
class ToCStruct a where
-- | Allocates a C type structure and all dependencies and passes
-- it to a continuation. The space is deallocated when this
-- continuation returns and the C type structure must not be
-- returned out of it.
withCStruct :: a -> (Ptr a -> IO b) -> IO b
withCStruct x f = allocaBytesAligned (cStructSize @a) (cStructAlignment @a)
$ \p -> pokeCStruct p x (f p)
-- | Write a C type struct into some existing memory and run a
-- continuation. The pointed to structure is not necessarily valid
-- outside the continuation as additional allocations may have been
-- made.
pokeCStruct :: Ptr a -> a -> IO b -> IO b
-- | Allocate space for an "empty" @a@ and populate any univalued
-- members with their value.
withZeroCStruct :: (Ptr a -> IO b) -> IO b
withZeroCStruct f =
bracket (callocBytes @a (cStructSize @a)) free $ \p -> pokeZeroCStruct p (f p)
-- | And populate any univalued members with their value, run a
-- function and then clean up any allocated resources.
pokeZeroCStruct :: Ptr a -> IO b -> IO b
-- | The size of this struct, note that this doesn't account for any
-- extra pointed-to data
cStructSize :: Int
-- | The required memory alignment for this type
cStructAlignment :: Int
-- | A class for types which can be marshalled from a C style
-- structure.
class FromCStruct a where
-- | Read an @a@ and any other pointed to data from memory
peekCStruct :: Ptr a -> IO a