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vulkan-3.0.0.0: examples/sdl-triangle/shader.vert

#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(location = 0) out vec3 fragColor;

vec2 positions[3] = vec2[](
  vec2(0.0, -0.5),
  vec2(0.5, 0.5),
  vec2(-0.5, 0.5)
);

vec3 colors[3] = vec3[](
  vec3(1.0, 1.0, 0.0),
  vec3(0.0, 1.0, 1.0),
  vec3(1.0, 0.0, 1.0)
);

void main() {
  gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
  fragColor = colors[gl_VertexIndex];
}