vty-4.0.0: test/Test.hs
{-# LANGUAGE ScopedTypeVariables #-}
module Main where
import Graphics.Vty
import qualified Data.ByteString as B
import Data.Word
import System.IO
main = do
vt <- mkVty
DisplayRegion w h <- display_bounds $ terminal vt
putStrLn $ show $ DisplayRegion w h
play vt 0 1 w h ""
pieceA = def_attr `with_fore_color` red
dumpA = def_attr `with_style` reverse_video
play :: Vty -> Word -> Word -> Word -> Word -> String -> IO ()
play vt x y sx sy btl = do update vt (current_pic x y sx sy btl)
k <- next_event vt
case k of EvKey (KASCII 'r') [MCtrl] -> refresh vt >> play vt x y sx sy btl
EvKey KLeft [] | x /= 0 -> play vt (x-1) y sx sy btl
EvKey KRight [] | x /= (sx-1) -> play vt (x+1) y sx sy btl
EvKey KUp [] | y /= 1 -> play vt x (y-1) sx sy btl
EvKey KDown [] | y /= (sy-2) -> play vt x (y+1) sx sy btl
EvKey KEsc [] -> shutdown vt >> return ()
EvResize nx ny -> play vt (min x (toEnum nx - 1))
(min y (toEnum ny - 2))
(toEnum nx)
(toEnum ny)
btl
_ -> play vt x y sx sy (take (fromEnum sx) (show k ++ btl))
current_pic :: Word -> Word -> Word -> Word -> String -> Picture
current_pic x y sx sy btl = pic_for_image i
where i = string def_attr "Move the @ character around with the arrow keys. Escape exits."
<-> char_fill pieceA ' ' sx (y - 1)
<-> char_fill pieceA ' ' x 1 <|> char pieceA '@' <|> char_fill pieceA ' ' (sx - x - 1) 1
<-> char_fill pieceA ' ' sx (sy - y - 2)
<-> iso_10464_string dumpA btl