vty-4.0.0: test/Bench2.hs
{-# LANGUAGE BangPatterns #-}
import Graphics.Vty
import System.IO
import System.Environment( getArgs )
import Control.Concurrent( threadDelay )
import System.Random
import Data.List
import Control.Monad( liftM2 )
import qualified Data.ByteString.Char8 as B
main = do
let fixed_gen = mkStdGen 0
setStdGen fixed_gen
args <- getArgs
vt <- mkVty
(w, h) <- getSize vt
let !image_0 = renderFill attr 'X' w h
let !image_1 = renderFill attr '0' w h
run vt image_0 image_1
shutdown vt
run vt image_0 image_1 = run' vt 300 image_0 image_1
run' vt 0 image_0 image_1 = return ()
run' vt n image_0 image_1 = do
let p = pic { pImage = image_0 }
update vt p
run' vt (n - 1) image_1 image_0