vivid-0.2.0.0: Vivid/SCServer/Connection.hs
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE NoIncoherentInstances #-}
{-# LANGUAGE NoMonomorphismRestriction #-}
{-# LANGUAGE NoUndecidableInstances #-}
module Vivid.SCServer.Connection (
createSCServerConnection
, defaultConnectConfig
, defaultMessageFunction
, ignoreMessagesFunction
, SCConnectConfig(..)
, closeSCServerConnection
, ConnProtocol(..)
, getMailboxForSyncId
, getSCServerSocket
, waitForSync_io
, waitForSync_io_noGC
) where
import Vivid.OSC
import Vivid.SCServer.State
import Network.Socket (
SocketType(Datagram {- , Stream -}), defaultProtocol, socket
, AddrInfo(..), getAddrInfo
-- , AddrInfoFlag(..), defaultHints
, Socket, HostName, ServiceName, connect, close -- , listen, bind
-- , bindSocket, accept
-- We put this everywhere we do socket actions for Windows compatibility:
, withSocketsDo
)
import Network.Socket.ByteString (send, recv)
import Control.Concurrent (forkIO, ThreadId, killThread)
import Control.Concurrent.MVar
import Control.Concurrent.STM -- (readTVar, modifyTVar', atomically, writeTVar, {- readTVarIO, -} swapTVar)
import Control.Monad (forever)
import Data.Int (Int32)
-- import Data.IORef
import qualified Data.Map as Map
import Data.Monoid
-- | __You usually don't need to call this function__
--
-- Use this if to connect on a non-default port or to a server not at localhost
--
-- Otherwise the connection is created when it's needed.
-- You can also use this to explicitly create the connection, so the
-- computation is done upfront
--
-- The 'HostName' is the ip address or "localhost". The 'ServiceName' is the port
createSCServerConnection :: SCConnectConfig -> IO Socket
createSCServerConnection connConfig = do
let !_ = scServerState
shouldMakeSock scServerState >>= \case
True -> do
makeSock scServerState connConfig
False -> error "Too late -- connection already established. Disconnect first."
-- | Explicitly close Vivid's connection to a SC server.
--
-- Day-to-day, you can usually just let your program run without using this.
--
-- For example though, if you're running code that uses Vivid in ghci, and
-- you ":r", you'll want to disconnect first -- there are processes running
-- which can step on the toes of your new instance
--
-- Also if you want to change the params of your connection (e.g. to connect
-- to a different server), you'll want to disconnect from the other
-- connection first
closeSCServerConnection :: IO ()
closeSCServerConnection = do
let !_ = scServerState
ish <- atomically $ do
writeTVar (_scServerState_socketConnectStarted scServerState) False
{-
(,) <$> swapTVar (_scServerState_socket scServerState) Nothing
<*> swapTVar (_scServerState_listener scServerState) Nothing
-}
(,) <$> tryTakeTMVar (_scServerState_socket scServerState)
<*> tryTakeTMVar (_scServerState_listener scServerState)
{-
ish <- (,) <$> readIORef (_scServerState_socket scServerState)
<*> readIORef (_scServerState_listener scServerState)
writeIORef (_scServerState_socket scServerState) Nothing
writeIORef (_scServerState_listener scServerState) Nothing
-}
case ish of
(Just sock, Just listener) -> do
killThread listener
withSocketsDo $ close sock
(Nothing, Nothing) -> return ()
_ -> error "well that's weird"
data ConnProtocol
= ConnProtocol_UDP
-- ConnProtocol_TCP
deriving (Show, Read, Eq, Ord)
data SCConnectConfig
= SCConnectConfig {
_scConnectConfig_hostName :: HostName
, _scConnectConfig_port :: ServiceName
, _scConnectConfig_clientId :: Int32
-- ^ To prevent NodeId clashes when multiple clients are connected to
-- the same server, each client should have a separate clientId, which
-- keeps the nodeId separate. Sclang's default clientId is 0, and ours
-- is 1, so you can run both at the same time without config.
, _scConnectConfig_connProtocol :: ConnProtocol
, _scConnectConfig_serverMessageFunction :: OSC -> IO ()
-- max # of synthdefs -- and clear em out
}
-- deriving (Show, Read, Eq)
-- | The default _scConnectConfig_clientId is 1, and sclang's is 0, so you should
-- be able to run vivid side-by-side with the SC IDE out of the box.
defaultConnectConfig :: SCConnectConfig
defaultConnectConfig = SCConnectConfig {
_scConnectConfig_hostName = "127.0.0.1"
, _scConnectConfig_port = "57110"
, _scConnectConfig_clientId = 1
, _scConnectConfig_connProtocol = ConnProtocol_UDP
, _scConnectConfig_serverMessageFunction = defaultMessageFunction
}
-- Internal -- this is what gets called after we check a socket doesn't
-- already exist:
connectToSCServer :: SCConnectConfig -> IO (Socket, ThreadId)
connectToSCServer scConnectConfig = withSocketsDo $ do
let hostName = _scConnectConfig_hostName scConnectConfig
port = _scConnectConfig_port scConnectConfig
connType = case _scConnectConfig_connProtocol scConnectConfig of
ConnProtocol_UDP -> Datagram
-- ConnProtocol_TCP -> Stream
(serverAddr:_) <- getAddrInfo Nothing {- (Just (defaultHints {addrFlags = [AI_PASSIVE]})) -} (Just hostName) (Just port)
s <- socket (addrFamily serverAddr) connType defaultProtocol
{-
if (connType == Stream)
then do
print 0
bindSocket s (addrAddress serverAddr)
print 1
listen s 1
-- _ <- accept s
return ()
else connect s (addrAddress serverAddr)
-}
setClientId (_scConnectConfig_clientId scConnectConfig)
connect s (addrAddress serverAddr)
-- accept s
listener <- forkIO $ startMailbox (_scConnectConfig_serverMessageFunction scConnectConfig) s
let firstSyncID = toEnum $ numberOfSyncIdsToDrop - 2
_ <- send s $ encodeOSCBundle $ OSCBundle (Timestamp 0) [
Right $ OSC "/dumpOSC" [OSC_I 1]
, Right $ initTreeCommand
, Right $ OSC "/sync" [OSC_I firstSyncID]
]
waitForSync_io (SyncId firstSyncID)
return (s, listener)
waitForSync_io :: SyncId -> IO ()
waitForSync_io syncId = do
_ <- readMVar =<< getMailboxForSyncId syncId
-- We garbage-collect these so the Map stays small -- but it means you can only wait
-- for a sync from one place:
atomically $ modifyTVar' (_scServerState_syncIdMailboxes scServerState) $
Map.delete syncId
waitForSync_io_noGC :: SyncId -> IO ()
waitForSync_io_noGC syncId = do
_ <- readMVar =<< getMailboxForSyncId syncId
return ()
startMailbox :: (OSC -> IO ()) -> Socket -> IO ()
startMailbox otherMessageFunction s = forever $ recv {- From -} s 1024 >>= \(msg{- , _ -}) ->
case decodeOSC msg of
OSC "/synced" [OSC_I theSyncId] -> do
syncBox <- getMailboxForSyncId (SyncId theSyncId)
tryPutMVar syncBox () >>= \case
True -> return ()
False ->
putStrLn $ "That's weird: we got the same syncId twice: " ++ show theSyncId
x -> otherMessageFunction x
-- | Print all messages other than \"/done\"s
defaultMessageFunction :: OSC -> IO ()
defaultMessageFunction = \case
-- Some examples you might want to handle individually:
{-
OSC "/fail" [OSC_S "/blah", OSC_S "Command not found"] -> return ()
OSC "/fail" [OSC_S "/s_new", OSC_S "wrong argument type"] -> return ()
OSC "/fail" [OSC_S "/b_allocRead", OSC_S "File 'blah.ogg' could not be opened: Error : flac decoder lost sync.\n",OSC_I 2]
-}
OSC "/done" [OSC_S _] -> return ()
OSC "/done" [OSC_S _, OSC_I _] -> return ()
x -> putStrLn $ "Msg from server: " <> show x
-- | If you don't want to hear what the server has to say
ignoreMessagesFunction :: OSC -> IO ()
ignoreMessagesFunction _ = return ()
-- This is a nice example of when STM can be really helpful -
-- It's impossible! (right?) to have 2 threads create mailboxes and have em overwrite each
-- other -- so we can make a guarantee about recieving a sync that you register for
getMailboxForSyncId :: SyncId -> IO (MVar ())
getMailboxForSyncId syncId = do
mvarThatIMightWannaUse <- newEmptyMVar
atomically $ do
allMailboxes <- readTVar (_scServerState_syncIdMailboxes scServerState)
case Map.lookup syncId allMailboxes of
Just syncBox -> return syncBox
Nothing -> do
writeTVar (_scServerState_syncIdMailboxes scServerState)
(Map.insert syncId mvarThatIMightWannaUse allMailboxes)
return mvarThatIMightWannaUse
getSCServerSocket :: IO Socket
getSCServerSocket = getSCServerSocket' scServerState
getSCServerSocket' :: SCServerState -> IO Socket
getSCServerSocket' scServerState' = do
let !_ = scServerState'
shouldMakeSock scServerState' >>= \case
True -> do
makeSock scServerState' defaultConnectConfig
-- Just s -> return s
False -> atomically . readTMVar $ _scServerState_socket scServerState'
shouldMakeSock :: SCServerState -> IO Bool
shouldMakeSock serverState = atomically $ do
let theVar = _scServerState_socketConnectStarted serverState
alreadyBeingMade <- readTVar theVar
case alreadyBeingMade of
True -> return False
False -> do
writeTVar theVar True
return True
makeSock :: SCServerState -> SCConnectConfig -> IO Socket
makeSock serverState connConfig = do
(sock, listener) <- connectToSCServer connConfig
atomically $ do
-- writeTVar (_scServerState_socket serverState) $ Just sock
-- writeTVar (_scServerState_listener serverState) $ Just listener
True <- tryPutTMVar (_scServerState_socket serverState) sock
True <- tryPutTMVar (_scServerState_listener serverState) listener
return sock