vivid-0.1.0.0: Vivid/SynthDef/Types.hs
-- | Internal. Just use "Vivid.SynthDef"
{-# OPTIONS_HADDOCK show-extensions #-}
module Vivid.SynthDef.Types (
Signal(..)
, CalculationRate(..)
, SynthDef(..)
, SDName(..)
, SDState
, UGen(..)
, UGenName(..)
, UnaryOp(..)
, BinaryOp(..)
) where
import Control.Monad.State
import Data.ByteString (ByteString)
import Data.Int (Int32)
import Data.Map (Map)
data Signal
= Constant Float -- constant
| Param ByteString -- parameter
| UGOut Int Int32 -- the name of the ugen, and its output #
deriving (Show, Eq)
-- | Internal representation of Synth Definitions. Usually, use 'Vivid.SynthDef.sd' instead of
-- making these by hand.
--
-- This representation (especially '_sdUGens') might change in the future.
data SynthDef = SynthDef {
_sdName :: SDName
,_sdParams :: [(ByteString, Float)]
,_sdUGens :: Map Int UGen
-- ignoring variants
}
deriving (Show)
data SDName
= SDName_Named ByteString
| SDName_Hash
deriving (Show, Eq, Read, Ord)
-- | Representation of Unit Generators. You usually won't be creating these
-- by hand, but instead using things from the library in 'Vivid.UGens'
data UGen = UGen {
_ugenName :: UGenName
,_ugenCalculationRate :: CalculationRate
,_ugenIns :: [Signal]
-- The calculation rates of each of the outputs are always the same as the
-- ugen's calculation rate, so we don't need to represent them:
,_ugenNumOuts :: Int
}
deriving (Show, Eq)
data UGenName
= UGName_S ByteString
| UGName_U UnaryOp
| UGName_B BinaryOp
deriving (Show, Eq)
-- The order of these is important for the enum instance:
-- | The rate that a UGen computes at
data CalculationRate
= IR -- ^ constant value
| KR -- ^ control rate
| AR -- ^ audio rate
| DR -- ^ demand rate
deriving (Show, Read, Eq, Enum, Ord)
-- | State monad to construct SynthDefs
--
-- The SynthDef is an under-construction synth definition
-- The [Int] is the id supply. Its type definitely could change in the future
type SDState = State ([Int], SynthDef)
-- | Binary signal operations. For the simple ones (like 'Add', 'Mul', etc.),
-- there are functions (like 'Vivid.UGens.~+', 'Vivid.UGens.~*', etc.)
-- that wrap them up so you
-- don't have to make a ugen for them yourself.
--
-- In the future these may not be exported -- we'll just have functions for
-- all of them.
data BinaryOp
= Add | Sub | Mul
| IDiv -- ^ Integer division
| FDiv -- ^ Float division
| Mod | Eq | Ne | Lt | Gt | Le | Ge
| Min | Max | BitAnd | BitOr | BitXor | Lcm | Gcd | Round | RoundUp | Trunc
| Atan2 | Hypot | Hypotx | Pow | ShiftLeft | ShiftRight | UnsignedShift | Fill
-- comments come from SC source:
| Ring1 -- ^ a * (b + 1) == a * b + a
| Ring2 -- ^ a * b + a + b
| Ring3 -- ^ a * a * b
| Ring4 -- ^ a * a * b - a * b * b
| DifSqr -- ^ a * a - b * b
| SumSqr -- ^ a * a + b * b
| SqrSum -- ^ (a + b) ^ 2
| SqrDif -- ^ (a - b) ^ 2
| AbsDif -- ^ abs(a - b)
| Thresh | AMClip | ScaleNeg | Clip2 | Excess
| Fold2 | Wrap2 | FirstArg
| RandRange | ExpRandRange | NumBinarySelectors
deriving (Show, Eq, Ord, Enum)
-- These seem to only be in the SuperCollider source:
-- sc/server/plugins/(Bi|U)naryOpUgens.cpp
-- | Unary signal operations. Many of these have functions so you don't need to
-- use this internal representation (e.g. 'Neg' has 'neg', etc).
--
-- This type might not be exposed in the future.
data UnaryOp
= Neg | Not | IsNil | NotNil | BitNot | Abs | AsFloat | AsInt | Ciel | Floor
| Frac | Sign | Squared | Cubed | Sqrt | Exp | Recip | MIDICPS | CPSMIDI
| MIDIRatio | RatioMIDI
-- dbamp and ampdb: converts betw db and "amp" so that e.g. -inf db == 0 amp
-- dunno how the other scaling works
| DbAmp | AmpDb
| OctCPS | CPSOct | Log | Log2 | Log10
| Sin | Cos | Tan | ArcSin | ArcCos | ArcTan | SinH | CosH | TanH
| Rand | Rand2 | LinRand | BiLinRand | Sum3Rand
| Distort | SoftClip | Coin | DigitValue
| Silence | Thru | RectWindow | HanWindow | WelchWindow | TriWindow | Ramp
| SCurve | NumUnarySelectors
deriving (Show, Eq, Ord, Enum)