varying-0.7.1.0: app/Main.hs
module Main where
import Control.Concurrent (threadDelay)
import Control.Varying
import Data.Function (fix)
import Data.Functor.Identity (Identity (..))
import Data.Time.Clock (diffUTCTime, getCurrentTime)
-- | A simple 2d point type.
data Point = Point { px :: Float
, py :: Float
} deriving (Show, Eq)
-- | The duration (in seconds) to tween in each direction.
dur :: Float
dur = 3
-- | A novel, start-stop tween.
easeMiddle :: Monad m => Float -> Float -> Float -> TweenT Float Float m ()
easeMiddle start end t = do
let change = end - start
tween_ easeOutExpo start (start + change/2) $ t/2
tween_ easeInExpo (start + change/2) end $ t/2
-- An exponential tween back and forth from 0 to 50 over 1 seconds that
-- loops forever. This spline takes float values of delta time as input,
-- outputs the current x value at every step.
tweenx :: Monad m => TweenT Float Float m ()
tweenx = do
-- Tween from 0 to 50 over 'dur' seconds
easeMiddle 0 50 dur
-- Chain another tween back to the starting position
easeMiddle 50 0 dur
-- Loop forever
tweenx
-- A quadratic tween back and forth from 0 to 50 over 1 seconds that never
-- ends.
tweeny :: Monad m => TweenT Float Float m ()
tweeny = do
easeMiddle 50 0 dur
easeMiddle 0 50 dur
tweeny
-- | Our Point value that varies over time continuously in x and y.
backAndForth :: Monad m => VarT m Float Point
backAndForth =
-- Turn our splines into continuous output streams. We must provide
-- a starting value since splines are not guaranteed to be defined at
-- their edges.
let x = tweenStream tweenx 0
y = tweenStream tweeny 0
in
-- Construct a varying Point that takes time as an input.
(Point <$> x <*> y)
main :: IO ()
main = do
t <- getCurrentTime
($ t) . ($ backAndForth) $ fix $ \loop v lastT -> do
thisT <- getCurrentTime
-- Here we'll run in the Identity monad using a time delta provided by
-- getCurrentTime and diffUTCTime.
let dt = realToFrac $ diffUTCTime thisT lastT
Identity (Point x y, vNext) = runVarT v dt
xStr = replicate (round x) ' ' ++ "x" ++ replicate (50 - round x) ' '
yStr = replicate (round y) ' ' ++ "y" ++ replicate (50 - round y) ' '
str = zipWith f xStr yStr
f 'x' 'y' = '|'
f 'y' 'x' = '|'
f a ' ' = a
f ' ' b = b
f _ _ = ' '
putStrLn str
threadDelay $ floor $ 1000000 / (20 :: Double)
loop vNext thisT