varying-0.2.0.0: src/Example.hs
module Main where
import Control.Varying
import Control.Applicative
import Text.Printf
-- | A simple 2d point type.
data Point = Point { px :: Float
, py :: Float
} deriving (Show, Eq)
-- An exponential tween back and forth from 0 to 100 over 2 seconds that
-- loops forever. This spline takes float values of delta time as input,
-- outputs the current x value at every step and would result in () if it
-- terminated.
tweenx :: (Applicative m, Monad m) => Spline Float Float m ()
tweenx = do
-- Tween from 0 to 100 over 1 second
x <- tween easeOutExpo 0 100 1
-- Chain another tween back to the starting position
_ <- tween easeOutExpo x 0 1
-- Loop forever
tweenx
-- A quadratic tween back and forth from 0 to 100 over 2 seconds that never
-- ends.
tweeny :: (Applicative m, Monad m) => Spline Float Float m ()
tweeny = do
y <- tween easeOutQuad 0 100 1
_ <- tween easeOutQuad y 0 1
tweeny
-- Our time signal that provides delta time samples.
time :: Var IO a Float
time = deltaUTC
-- | Our Point value that varies over time continuously in x and y.
backAndForth :: Var IO a Point
backAndForth =
-- Turn our splines back into continuous value streams. We must provide
-- a starting value since splines are not guaranteed to be defined at
-- their edges.
let x = execSpline 0 tweenx
y = execSpline 0 tweeny
in
-- Construct a varying Point that takes time as an input.
(Point <$> x <*> y)
-- Stream in a time signal using the 'plug left' combinator.
-- We could similarly use the 'plug right' (~>) function
-- and put the time signal before the construction above. This is needed
-- because the tween streams take time as an input.
<~ time
main :: IO ()
main = do
putStrLn "Varying Values"
loop backAndForth
where loop :: Var IO () Point -> IO ()
loop v = do (point, vNext) <- runVar v ()
printf "\nPoint %03.1f %03.1f" (px point) (py point)
loop vNext