universe-0.0: Data/Universe.hs
module Data.Universe
( -- | Bottoms are ignored for this entire module: only fully-defined inhabitants are considered inhabitants.
Universe(..)
, Finite(..)
) where
import Control.Monad
import Data.Universe.Helpers
import Data.Int
import Data.Monoid
import Data.Ratio
import Data.Void
import Data.Word
-- TODO: add that we ignore bottoms everywhere in this module
-- | Creating an instance of this class is a declaration that your type is
-- recursively enumerable (and that 'universe' is that enumeration). In
-- particular, you promise that any finite inhabitant has a finite index in
-- 'universe', and that no inhabitant appears at two different finite indices.
class Universe a where universe :: [a]
-- | Creating an instance of this class is a declaration that your 'universe'
-- eventually ends. Minimal definition: no methods defined. By default,
-- @universeF = universe@, but for some types (like 'Either') the 'universeF'
-- method may have a more intuitive ordering.
class Universe a => Finite a where
universeF :: [a]
universeF = universe
instance Universe () where universe = universeDef
instance Universe Bool where universe = universeDef
instance Universe Char where universe = universeDef
instance Universe Ordering where universe = universeDef
instance Universe Integer where universe = [0, -1..] +++ [1..]
instance Universe Int where universe = universeDef
instance Universe Int8 where universe = universeDef
instance Universe Int16 where universe = universeDef
instance Universe Int32 where universe = universeDef
instance Universe Int64 where universe = universeDef
instance Universe Word where universe = universeDef
instance Universe Word8 where universe = universeDef
instance Universe Word16 where universe = universeDef
instance Universe Word32 where universe = universeDef
instance Universe Word64 where universe = universeDef
instance Universe Void where universe = []
instance (Universe a, Universe b) => Universe (Either a b) where universe = map Left universe +++ map Right universe
instance Universe a => Universe (Maybe a ) where universe = Nothing : map Just universe
instance (Universe a, Universe b) => Universe (a, b) where universe = universe +*+ universe
instance (Universe a, Universe b, Universe c) => Universe (a, b, c) where universe = [(a,b,c) | ((a,b),c) <- universe +*+ universe +*+ universe]
instance (Universe a, Universe b, Universe c, Universe d) => Universe (a, b, c, d) where universe = [(a,b,c,d) | (((a,b),c),d) <- universe +*+ universe +*+ universe +*+ universe]
instance (Universe a, Universe b, Universe c, Universe d, Universe e) => Universe (a, b, c, d, e) where universe = [(a,b,c,d,e) | ((((a,b),c),d),e) <- universe +*+ universe +*+ universe +*+ universe +*+ universe]
instance Universe All where universe = map All universe
instance Universe Any where universe = map Any universe
instance Universe a => Universe (Sum a) where universe = map Sum universe
instance Universe a => Universe (Product a) where universe = map Product universe
instance Universe a => Universe (Dual a) where universe = map Dual universe
instance Universe a => Universe (First a) where universe = map First universe
instance Universe a => Universe (Last a) where universe = map Last universe
-- | Some contortions to avoid extensions. The only instance of this class is 'Integer'.
class Integral a => IsInteger a
instance IsInteger Integer
-- see http://mathlesstraveled.com/2008/01/07/recounting-the-rationals-part-ii-fractions-grow-on-trees/
-- TODO: since we know these numerators and denominators are always going to be
-- in reduced terms, we could use (:%) when we know we're compiling with GHC to
-- get a small speed boost
positiveRationals :: IsInteger a => [Ratio a]
positiveRationals = 1 : map lChild positiveRationals +++ map rChild positiveRationals where
lChild frac = numerator frac % (numerator frac + denominator frac)
rChild frac = (numerator frac + denominator frac) % denominator frac
instance IsInteger a => Universe (Ratio a) where universe = 0 : map negate positiveRationals +++ positiveRationals
instance Finite ()
instance Finite Bool
instance Finite Char
instance Finite Ordering
instance Finite Int
instance Finite Int8
instance Finite Int16
instance Finite Int32
instance Finite Int64
instance Finite Word
instance Finite Word8
instance Finite Word16
instance Finite Word32
instance Finite Word64
instance Finite Void
instance Finite a => Finite (Maybe a )
instance (Finite a, Finite b) => Finite (Either a b) where universeF = map Left universe ++ map Right universe
instance (Finite a, Finite b) => Finite (a, b) where universeF = liftM2 (,) universeF universeF
instance (Finite a, Finite b, Finite c) => Finite (a, b, c) where universeF = liftM3 (,,) universeF universeF universeF
instance (Finite a, Finite b, Finite c, Finite d) => Finite (a, b, c, d) where universeF = liftM4 (,,,) universeF universeF universeF universeF
instance (Finite a, Finite b, Finite c, Finite d, Finite e) => Finite (a, b, c, d, e) where universeF = liftM5 (,,,,) universeF universeF universeF universeF universeF
instance Finite All where universeF = map All universeF
instance Finite Any where universeF = map Any universeF
instance Finite a => Finite (Sum a) where universeF = map Sum universeF
instance Finite a => Finite (Product a) where universeF = map Product universeF
instance Finite a => Finite (Dual a) where universeF = map Dual universeF
instance Finite a => Finite (First a) where universeF = map First universeF
instance Finite a => Finite (Last a) where universeF = map Last universeF
-- to add as people ask for them:
-- instance (Eq a, Finite a) => Finite (Endo a) (+Universe)
-- instance (Ord a, Universe a) => Universe (Set a) (+Finite)
-- instance (Ord k, Universe k, Universe v) => Universe (Map k v) (+Finite)