toolshed-0.14.0.0: src/ToolShed/System/Random.hs
{-
Copyright (C) 2011 Dr. Alistair Ward
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Utilities related to random-numbers.
-}
module ToolShed.System.Random(
-- * Functions
randomGens,
shuffle,
generateSelection,
generateSelectionFromBounded,
select
) where
import qualified Control.Arrow
import qualified Data.List
import qualified Data.Ord
import qualified System.Random
-- | Constructs an infinite list of independent random-generators.
randomGens :: System.Random.RandomGen randomGen => randomGen -> [randomGen]
randomGens = uncurry (:) . Control.Arrow.second randomGens {-recurse-} . System.Random.split
{- |
* Shuffles the specified finite list.
* The resulting list has the same length and constituents as the original; only the order has changed.
* CAVEAT: the implementation /zips/ a list of integers, with the specified polymorphic list, then sorts it,
but when identical random integers are generated, the sort-algorithm being /stable/ always return the corresponding items in their original order.
The shuffle is therefore imperfect,
but on a /64-bit/ machine, it would need such a large list of items, for the probability of randomly generating two identical integers, to be significant,
that /sort/ probably wouldn't return in a reasonable time anyway.
Ideally, it would be amended to use an /unstable/ sort-algorithm.
-}
shuffle :: System.Random.RandomGen randomGen => randomGen -> [a] -> [a]
shuffle randomGen = map snd . Data.List.sortBy (Data.Ord.comparing fst) . zip (System.Random.randoms randomGen :: [Int])
{- |
* Generate an infinite list of items, each randomly selected from the specified finite list.
* CAVEAT: because the selections are made non-destructively, duplicates may be returned; cf. 'shuffle'.
-}
generateSelection :: System.Random.RandomGen randomGen => randomGen -> [a] -> [a]
generateSelection randomGen l = map (l !!) $ System.Random.randomRs (0, pred $ length l) randomGen
-- | Return a random element from the specified list.
select :: System.Random.RandomGen randomGen => randomGen -> [a] -> a
select _ [] = error "ToolShed.System.Random.generateSelection:\tnull list"
select randomGen l = head $ generateSelection randomGen l
{- |
* Generate an infinite list of items, each randomly selected, from the specified finite list of /bounded/ items.
* Because the selections are made non-destructively, duplicates may be returned.
* E.g. @ (generateSelectionFromBounded `fmap` System.Random.getStdGen) :: IO [Bool] @.
-}
generateSelectionFromBounded :: (System.Random.RandomGen randomGen, Bounded a, System.Random.Random a) => randomGen -> [a]
generateSelectionFromBounded = System.Random.randomRs (minBound, maxBound)