tidal-link-1.2.1: link/examples/linkaudio/AudioEngine.hpp
/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <link-devs@ableton.com>.
*/
#pragma once
// Make sure to define this before <cmath> is included for Windows
#define _USE_MATH_DEFINES
#include <array>
#include <atomic>
#include <iostream>
#include <math.h>
#include <mutex>
#include <vector>
#include "AudioPlatform.hpp"
#include "LinkAudioRenderer.hpp"
namespace ableton
{
namespace linkaudio
{
template <typename Link>
class AudioEngine
{
public:
AudioEngine(Link& link);
void startPlaying();
void stopPlaying();
bool isPlaying() const;
double beatTime() const;
void setTempo(double tempo);
double quantum() const;
void setQuantum(double quantum);
bool isStartStopSyncEnabled() const;
void setStartStopSyncEnabled(bool enabled);
struct EngineData
{
double requestedTempo = 0;
bool requestStart = false;
bool requestStop = false;
double quantum = 4;
bool startStopSyncOn = false;
};
struct EngineDataSignals
{
std::atomic<double> requestedTempo{0};
std::atomic<bool> requestStart{false};
std::atomic<bool> requestStop{false};
std::atomic<double> quantum{4};
std::atomic<bool> startStopSyncOn{false};
};
void setNumFrames(std::size_t size);
void setSampleRate(double sampleRate);
EngineData pullEngineData();
void renderMetronomeIntoBuffer(typename Link::SessionState sessionState,
double quantum,
std::chrono::microseconds beginHostTime,
std::size_t numSamples);
void audioCallback(std::chrono::microseconds hostTime, std::size_t numSamples);
Link& mLink;
double mSampleRate;
std::atomic<std::chrono::microseconds> mOutputLatency;
std::array<std::vector<double>, 2> mBuffers;
EngineDataSignals mEngineDataSignals;
std::chrono::microseconds mTimeAtLastClick;
bool mIsPlaying;
LinkAudioRenderer<Link> mLinkAudioRenderer;
};
} // namespace linkaudio
} // namespace ableton
#include "AudioEngine.ipp"