text-builder-dev-0.3.3.2: library/TextBuilderDev/Allocator.hs
{-# LANGUAGE CPP #-}
module TextBuilderDev.Allocator
( -- * Execution
allocate,
-- * Definition
Allocator,
force,
text,
asciiByteString,
char,
unicodeCodePoint,
utf8CodeUnits1,
utf8CodeUnits2,
utf8CodeUnits3,
utf8CodeUnits4,
utf16CodeUnits1,
utf16CodeUnits2,
)
where
import qualified Data.ByteString as ByteString
import qualified Data.Text as Text
import qualified Data.Text.Array as TextArray
import qualified Data.Text.IO as Text
import qualified Data.Text.Internal as TextInternal
import qualified Data.Text.Lazy as TextLazy
import qualified Data.Text.Lazy.Builder as TextLazyBuilder
import TextBuilderDev.Prelude
import qualified TextBuilderDev.Utf16View as Utf16View
import qualified TextBuilderDev.Utf8View as Utf8View
-- * ArrayWriter
newtype ArrayWriter
= ArrayWriter (forall s. TextArray.MArray s -> Int -> ST s Int)
instance Semigroup ArrayWriter where
{-# INLINE (<>) #-}
ArrayWriter writeL <> ArrayWriter writeR =
ArrayWriter $ \array offset -> do
offsetAfter1 <- writeL array offset
writeR array offsetAfter1
instance Monoid ArrayWriter where
{-# INLINE mempty #-}
mempty = ArrayWriter $ const $ return
-- * Allocator
-- | Execute a builder producing a strict text.
allocate :: Allocator -> Text
allocate (Allocator (ArrayWriter write) sizeBound) =
runST $ do
array <- TextArray.new sizeBound
offsetAfter <- write array 0
frozenArray <- TextArray.unsafeFreeze array
return $ TextInternal.text frozenArray 0 offsetAfter
-- |
-- Specification of how to efficiently construct strict 'Text'.
-- Provides instances of 'Semigroup' and 'Monoid', which have complexity of /O(1)/.
data Allocator
= Allocator
!ArrayWriter
{-# UNPACK #-} !Int
instance Semigroup Allocator where
{-# INLINE (<>) #-}
(<>) (Allocator writer1 estimatedArraySize1) (Allocator writer2 estimatedArraySize2) =
Allocator writer estimatedArraySize
where
writer = writer1 <> writer2
estimatedArraySize = estimatedArraySize1 + estimatedArraySize2
instance Monoid Allocator where
{-# INLINE mempty #-}
mempty = Allocator mempty 0
-- |
-- Run the builder and pack the produced text into a new builder.
--
-- Useful to have around builders that you reuse,
-- because a forced builder is much faster,
-- since it's virtually a single call @memcopy@.
{-# INLINE force #-}
force :: Allocator -> Allocator
force = text . allocate
-- | Strict text.
{-# INLINEABLE text #-}
text :: Text -> Allocator
#if MIN_VERSION_text(2,0,0)
text text@(TextInternal.Text array offset length) =
Allocator writer length
where
writer =
ArrayWriter $ \builderArray builderOffset -> do
TextArray.copyI length builderArray builderOffset array offset
return $ builderOffset + length
#else
text text@(TextInternal.Text array offset length) =
Allocator writer length
where
writer =
ArrayWriter $ \builderArray builderOffset -> do
let builderOffsetAfter = builderOffset + length
TextArray.copyI builderArray builderOffset array offset builderOffsetAfter
return builderOffsetAfter
#endif
-- | ASCII byte string.
--
-- It's your responsibility to ensure that the bytes are in proper range,
-- otherwise the produced text will be broken.
{-# INLINEABLE asciiByteString #-}
asciiByteString :: ByteString -> Allocator
asciiByteString byteString =
Allocator action length
where
length = ByteString.length byteString
action =
ArrayWriter $ \array ->
let step byte next index = do
TextArray.unsafeWrite array index (fromIntegral byte)
next (succ index)
in ByteString.foldr step return byteString
-- | Unicode character.
{-# INLINE char #-}
char :: Char -> Allocator
char = unicodeCodePoint . ord
-- | Unicode code point.
{-# INLINE unicodeCodePoint #-}
unicodeCodePoint :: Int -> Allocator
#if MIN_VERSION_text(2,0,0)
unicodeCodePoint x =
Utf8View.unicodeCodePoint x utf8CodeUnits1 utf8CodeUnits2 utf8CodeUnits3 utf8CodeUnits4
#else
unicodeCodePoint x =
Utf16View.unicodeCodePoint x utf16CodeUnits1 utf16CodeUnits2
#endif
-- | Single code-unit UTF-8 character.
utf8CodeUnits1 :: Word8 -> Allocator
#if MIN_VERSION_text(2,0,0)
{-# INLINEABLE utf8CodeUnits1 #-}
utf8CodeUnits1 unit1 = Allocator writer 1
where
writer = ArrayWriter $ \array offset ->
TextArray.unsafeWrite array offset unit1
$> succ offset
#else
{-# INLINE utf8CodeUnits1 #-}
utf8CodeUnits1 unit1 =
Utf16View.utf8CodeUnits1 unit1 utf16CodeUnits1 utf16CodeUnits2
#endif
-- | Double code-unit UTF-8 character.
utf8CodeUnits2 :: Word8 -> Word8 -> Allocator
#if MIN_VERSION_text(2,0,0)
{-# INLINEABLE utf8CodeUnits2 #-}
utf8CodeUnits2 unit1 unit2 = Allocator writer 2
where
writer = ArrayWriter $ \array offset -> do
TextArray.unsafeWrite array offset unit1
TextArray.unsafeWrite array (offset + 1) unit2
return $ offset + 2
#else
{-# INLINE utf8CodeUnits2 #-}
utf8CodeUnits2 unit1 unit2 =
Utf16View.utf8CodeUnits2 unit1 unit2 utf16CodeUnits1 utf16CodeUnits2
#endif
-- | Triple code-unit UTF-8 character.
utf8CodeUnits3 :: Word8 -> Word8 -> Word8 -> Allocator
#if MIN_VERSION_text(2,0,0)
{-# INLINEABLE utf8CodeUnits3 #-}
utf8CodeUnits3 unit1 unit2 unit3 = Allocator writer 3
where
writer = ArrayWriter $ \array offset -> do
TextArray.unsafeWrite array offset unit1
TextArray.unsafeWrite array (offset + 1) unit2
TextArray.unsafeWrite array (offset + 2) unit3
return $ offset + 3
#else
{-# INLINE utf8CodeUnits3 #-}
utf8CodeUnits3 unit1 unit2 unit3 =
Utf16View.utf8CodeUnits3 unit1 unit2 unit3 utf16CodeUnits1 utf16CodeUnits2
#endif
-- | UTF-8 character out of 4 code units.
utf8CodeUnits4 :: Word8 -> Word8 -> Word8 -> Word8 -> Allocator
#if MIN_VERSION_text(2,0,0)
{-# INLINEABLE utf8CodeUnits4 #-}
utf8CodeUnits4 unit1 unit2 unit3 unit4 = Allocator writer 4
where
writer = ArrayWriter $ \array offset -> do
TextArray.unsafeWrite array offset unit1
TextArray.unsafeWrite array (offset + 1) unit2
TextArray.unsafeWrite array (offset + 2) unit3
TextArray.unsafeWrite array (offset + 3) unit4
return $ offset + 4
#else
{-# INLINE utf8CodeUnits4 #-}
utf8CodeUnits4 unit1 unit2 unit3 unit4 =
Utf16View.utf8CodeUnits4 unit1 unit2 unit3 unit4 utf16CodeUnits1 utf16CodeUnits2
#endif
-- | Single code-unit UTF-16 character.
utf16CodeUnits1 :: Word16 -> Allocator
#if MIN_VERSION_text(2,0,0)
{-# INLINE utf16CodeUnits1 #-}
utf16CodeUnits1 = unicodeCodePoint . fromIntegral
#else
{-# INLINEABLE utf16CodeUnits1 #-}
utf16CodeUnits1 unit =
Allocator writer 1
where
writer =
ArrayWriter $ \array offset ->
TextArray.unsafeWrite array offset unit
$> succ offset
#endif
-- | Double code-unit UTF-16 character.
utf16CodeUnits2 :: Word16 -> Word16 -> Allocator
#if MIN_VERSION_text(2,0,0)
{-# INLINE utf16CodeUnits2 #-}
utf16CodeUnits2 unit1 unit2 = unicodeCodePoint cp
where
cp = (((fromIntegral unit1 .&. 0x3FF) `shiftL` 10) .|. (fromIntegral unit2 .&. 0x3FF)) + 0x10000
#else
{-# INLINEABLE utf16CodeUnits2 #-}
utf16CodeUnits2 unit1 unit2 =
Allocator writer 2
where
writer =
ArrayWriter $ \array offset -> do
TextArray.unsafeWrite array offset unit1
TextArray.unsafeWrite array (succ offset) unit2
return $ offset + 2
#endif