tcod-haskell-0.1.0.0: src/Game/TCOD/Mouse.c
#define TCOD_SDL2
#include "mouse.h"
void inline_c_Game_TCOD_Mouse_0_e43617ef6ac0cd251d910ebe151c29c41cc43a50(int v_27_inline_c_0) {
TCOD_mouse_show_cursor(v_27_inline_c_0);
}
void inline_c_Game_TCOD_Mouse_1_338159f51ef695af9ce74356ddb99fee9f441c36(TCOD_mouse_t * res_inline_c_0) {
*res_inline_c_0 = TCOD_mouse_get_status() ;
}
int inline_c_Game_TCOD_Mouse_2_6838923aa0dd84dfa784d555e6054dc595f914f3() {
return ((int)TCOD_mouse_is_cursor_visible());
}
void inline_c_Game_TCOD_Mouse_3_07ef40407125757100e56320accfb97506a229f7(int x_27_inline_c_0, int y_27_inline_c_1) {
TCOD_mouse_move(x_27_inline_c_0, y_27_inline_c_1);
}
void inline_c_Game_TCOD_Mouse_4_3e7cac741157270a5f37a5989f81046f0365ac5b(int e_27_inline_c_0) {
TCOD_mouse_includes_touch(e_27_inline_c_0!= 0);
}