tcod-haskell-0.1.0.0: src/Game/TCOD/FovTypes.hs
module Game.TCOD.FovTypes(
TCODFovAlgorithm(..)
) where
import GHC.Generics
-- | Supported FOV algorithms
data TCODFovAlgorithm =
FovBasic -- ^ http://roguebasin.roguelikedevelopment.org/index.php?title=Ray_casting
| FovDiamond -- ^ http://www.geocities.com/temerra/los_rays.html
| FovShadow -- ^ http://roguebasin.roguelikedevelopment.org/index.php?title=FOV_using_recursive_shadowcasting
| FovPermissive0 -- ^ http://roguebasin.roguelikedevelopment.org/index.php?title=Precise_Permissive_Field_of_View
| FovPermissive1
| FovPermissive2
| FovPermissive3
| FovPermissive4
| FovPermissive5
| FovPermissive6
| FovPermissive7
| FovPermissive8
| FovRestrictive -- ^ Mingos' Restrictive Precise Angle Shadowcasting (contribution by Mingos)
deriving (Eq, Ord, Enum, Show, Read, Bounded, Generic)