tcod-haskell-0.1.0.0: libtcod/samples/ripples/util_ripples.hpp
/*
* Copyright (c) 2010 Jice
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struct WaterZone {
float cumulatedElapsed; // to control the ripples framerate
float *data; // water height data after update
float *oldData; // water height data before update
bool isActive; // not to use CPU is there are no ripples
};
class RippleManager {
public :
RippleManager(TCODMap *waterMap);
void startRipple(int dungeonx, int dungeony);
bool updateRipples(float elapsed);
void renderRipples(const TCODImage *ground, TCODImage *groundWithRipples);
protected :
int width,height;
WaterZone zone;
void init(TCODMap *waterMap);
float getData(int x, int y) const { return zone.data[x+y*width]; }
};