tcod-haskell-0.1.0.0: libtcod/samples/rad/bsp_helper.hpp
/*
* Umbra
* Copyright (c) 2009, 2010 Mingos, Jice
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * The names of Mingos or Jice may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY MINGOS & JICE ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL MINGOS OR JICE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
class BspHelper : public ITCODBspCallback {
public :
BspHelper();
int bspDepth;
int minRoomSize;
bool randomRoom;
bool roomWalls;
void createBspDungeon(TCODMap *map, TCODRandom *rng);
// libtcod bsp callback stuff
bool visitNode(TCODBsp *node, void *userData);
private :
void vline(TCODMap *map,int x, int y1, int y2);
void vline_up(TCODMap *map,int x, int y);
void vline_down(TCODMap *map,int x, int y);
void hline(TCODMap *map,int x1, int y, int x2);
void hline_left(TCODMap *map,int x, int y);
void hline_right(TCODMap *map,int x, int y);
};