tak-0.1.0.0: tak.cabal
name: tak
version: 0.1.0.0
synopsis: A library encoding the rules of Tak, and a playtak.com client.
description:
Tak is a new abstract strategy game, devised by James Earnest (of Cheapass
Games), and Patrick Rothfuss, author of The Wise Man's Fear, where the game of
Tak was first mentioned.
This is a library which encodes the rules of Tak, provides a client for the
popular playtak.com server, and contributes an AI tak bot for the same server.
This package provides 3 top level modules:
Tak encodes the rules of Tak, as a game tree, containing all possible moves.
This tree is extremely large, so be careful not to strictly evaluate it!
PlayTak provides functions for maintaining a connection to playtak.com, receiving
messages, and sending commands. This could be used to implement a
fully-fledged game client, or a playtak.com bot.
PlayTakBot is a framework to make it easy to build a playtak.com bot. It will
maintain a connection, seek games, and create a game tree. The bot implementor
just needs to provide functions to evaluate a game state, and choose the next
play from each game state.
homepage: http://bitbucket.org/sffubs/tak
license: BSD2
license-file: LICENSE
author: Henry Bucklow
maintainer: henry@elsie.org.uk
-- copyright:
category: Game
build-type: Simple
cabal-version: >=1.8
library
hs-source-dirs: src
exposed-modules: Tak, PlayTak, PlayTakBot
other-modules: Tak.ApplyPlay, Tak.Init, Tak.ParsePTN, Tak.PossiblePlays,
Tak.ShowPTN, Tak.Tree, Tak.Types, Tak.Win
PlayTak.Commands, PlayTak.Parser, PlayTak.Types
ghc-options: -Wall -O2
build-depends: base < 5, matrix, network, safe, parsec, hslogger, bytestring, random-shuffle, hashable
test-suite tests
hs-source-dirs: src
ghc-options: -Wall
type: exitcode-stdio-1.0
main-is: tests.hs
build-depends: base < 5, matrix, network, safe, parsec, hslogger, bytestring, random-shuffle, hashable, HUnit