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swarm-0.7.0.0: data/entities.yaml

- name: tree
  display:
    attr: plant
    char: 'T'
  description:
    - |
      A tall, living entity made of a tough cellular material called "wood".
      They regrow after being harvested and are an important raw ingredient used
      in making many different devices.
  properties: [pickable, growable, opaque, combustible]
  growth: [500, 600]
  combustion:
    ignition: 0.01
    duration: [80, 120]
    product: ash
- name: ash
  display:
    attr: rock
    char: '#'
  description:
    - |
      Burned-out remnants of combustion.
  properties: [pickable]
- name: branch
  display:
    attr: wood
    char: 'y'
  description:
    - A branch cut from a tree.  It's as if the tree had to make a decision and was exploring two options.
  properties: [pickable]
- name: log
  display:
    attr: wood
    char: 'l'
  description:
    - A wooden log, obtained by harvesting a tree and cutting off its branches.
  properties: [pickable, combustible]
  combustion:
    ignition: 0.05
    duration: [40, 80]
    product: ash
- name: board
  display:
    attr: wood
    char: 'w'
  description:
    - A wooden board, made by cutting a log into pieces.
  properties: [pickable, combustible]
  combustion:
    ignition: 0.2
    duration: [20, 40]
    product: ash
- name: workbench
  display:
    attr: wood
    char: 'π'
  description:
    - A plain wooden workbench, providing space to make other things using the `make` command.
    - |
      Example:
      ```
      make "log"
      ```
  properties: [pickable]
  capabilities: [make]
- name: paper
  display:
    attr: snow
    char: '■'
  description:
    - A flat material made of pressed and dried wood fibers, used as a surface on which to inscribe symbols.
  properties: [pickable, combustible, printable]
  combustion:
    ignition: 0.5
    duration: [10, 20]
    product: ash
- name: PhD thesis
  display:
    attr: snow
    char: 'P'
  description:
    - Perhaps writing one of these will help gain the trust and respect of the native inhabitants.
  properties: [pickable]
- name: rock
  display:
    attr: rock
    char: 'o'
  description:
    - A medium-sized rock, picked up from the ground or created by drilling. Can be ground into sand or used to build a simple furnace, among other things.
  properties: [pickable]
- name: handle
  display:
    attr: device
    char: 'h'
  description:
    - Ergonomic affordance for manipulating objects. Also grants the "setname" capability, allowing one to assign a "handle" to robots.
  properties: [pickable]
  capabilities: [setname]
- name: lodestone
  display:
    attr: iron
    char: 'o'
  description:
    - A medium-sized rock... that looks a little different. It seems to react to iron and surprisingly also to naturally growing bits.
  properties: [pickable]
  capabilities: [not]
- name: beaglepuss
  display:
    attr: rubber
    char: 'B'
  description:
    - Iconic novelty disguise. Renders one either completely inconspicuous, or the opposite.
  properties: [pickable]
  capabilities: [appear]
- name: boulder
  display:
    attr: rock
    char: '@'
  description:
    - A very large, impassable rock. A drill can be used to get rid of it and turn it into smaller rocks.
  properties: [unwalkable]
- name: mountain
  display:
    attr: snow
    char: 'A'
  description:
    - A mountain. Can be tunneled through with a drill, but it takes time.
  properties: [unwalkable, opaque]
- name: mountain tunnel
  display:
    attr: snow
    char: 'Å'
    priority: 11
  description:
    - A tunnel in a mountain through which anything can freely move.
  properties: []
- name: copper ore
  display:
    attr: copper
    char: 'C'
  description:
    - Raw copper ore, useful for making wires, pipes, and other metal things. Patches of copper ore can be found on the surface, but are quickly exhausted.
    - Scanners seem to indicate larger quantities of copper could be found beneath some of the mountains, but those would require a drill to access and mine.
  properties: [pickable]
- name: copper mine
  display:
    attr: copper'
    char: 'Å'
    priority: 11
  description:
    - A copper vein that can be actively mined to produce copper ore.
  properties: []
- name: copper wire
  display:
    attr: copper
    char: '|'
  description:
    - Copper wire is very good at conducting electricity and useful for making various types of circuits and machines.
  properties: [pickable]
- name: strange loop
  display:
    attr: copper
    char: '8'
  description:
    - Two copper wires twisted together in a strange shape that loops back on itself. It must be useful for something...
  properties: [pickable]
  capabilities: [recursion]
- name: copper pipe
  display:
    attr: copper
    char: 'I'
  description:
    - A pipe made out of a thin sheet of copper.  Great for transmitting water or steam.
  properties: [pickable]
- name: iron plate
  display:
    attr: iron
    char: '■'
  description:
    - Worked iron suitable for crafting resilient tools.
    - It also possess some electro-magnetic properties.
  properties: [pickable]
- name: iron gear
  display:
    attr: iron
    char: '*'
  description:
    - An iron gear, suitable for constructing larger, more powerful machinery than a wooden gear.
  properties: [pickable]
- name: iron ore
  display:
    attr: iron
    char: 'F'
  description:
    - Raw iron ore. Used to create more resilient tools than copper.
    - It can only be mined by drilling in the mountains.
  properties: [pickable]
- name: iron mine
  display:
    attr: iron'
    char: 'Å'
    priority: 11
  description:
    - An iron vein that can be actively mined to produce iron ore.
  properties: []
- name: quartz
  display:
    attr: quartz
    char: 'Q'
  description:
    - Raw quartz crystals.  Useful for creating devices like clocks, and can be processed to extract silicon.
    - It can only be mined by drilling in the mountains.
  properties: [pickable]
- name: quartz mine
  display:
    attr: quartz
    char: 'Å'
    priority: 11
  description:
    - A quartz vein that can be actively mined to produce quartz.
  properties: []
- name: silicon
  display:
    attr: quartz
    char: 'S'
  description:
    - Extracted by processing quartz at high temperatures, silicon can be used to construct integrated circuits.
  properties: [pickable]
- name: deep mine
  display:
    attr: rock
    char: 'Å'
    priority: 11
  description:
    - A deep mine that yields rare and wonderful treasures to those who are patient.
    - But be careful lest you delve too greedily and too deep.
  properties: []
- name: silver
  display:
    attr: silver
    char: '•'
  description:
    - A shiny, metallic substance, noted for its high reflectivity when polished.
  properties: [pickable]
- name: gold
  display:
    attr: gold
    char: '•'
  description:
    - A shiny, metallic substance, with applications in specialized electronics.
    - It also seems to be highly valued by local aliens.
  properties: [pickable]
- name: mithril
  display:
    attr: silver
    char: 'M'
  description:
    - Mithril can be beaten like copper, and polished like glass.  One can also make of it a metal, light and yet harder than tempered steel. Its beauty is like to that of common silver, but the beauty of mithril does not tarnish or grow dim.
  properties: [pickable]
- name: furnace
  display:
    attr: fire
    char: '#'
  description:
    - A furnace can be used to turn metal ore into various useful products.
  properties: [pickable]
- name: big furnace
  display:
    attr: fire
    char: '#'
  description:
    - A big furnace can get even hotter than a normal furnace, and can be used to process quartz into silicon.
  properties: [pickable]
- name: small motor
  display:
    attr: entity
    char: 'm'
  description:
    - A motor is useful for making devices that can turn when electric current is applied.
    - This one is rather small, but surprisingly efficient.
  properties: [pickable]
- name: big motor
  display:
    attr: entity
    char: 'M'
  description:
    - A motor is useful for making devices that can turn when electric current is applied.
    - This one is huge and could be used to construct powerful machinery.
  properties: [pickable]
- name: flower
  display:
    attr: flower
    char: '*'
  description:
    - A beautiful flower that grows wild in local meadows.  It is not clear what it might be useful for, but it looks nice.
  properties: [pickable, growable]
  growth: [30, 50]
- name: tea plant
  display:
    attr: plant
    char: 't'
  description:
    - Camellia sinensis.
  properties: [pickable, growable]
  growth: [5000, 6000]
  yields: tea leaves
- name: cup of tea
  display:
    attr: sand
    char: 'u'
  description:
    - A nice hot cup of tea.
  properties: [pickable]
- name: tea leaves
  display:
    attr: plant
    char: 'l'
  description:
    - Leaves picked from a tea plant.  They give off a nice smell when crushed.
  properties: [pickable]
- name: cotton
  display:
    attr: silver
    char: 'i'
  description:
    - A plant with tufts of soft fibers that can be harvested and used to make things, including sheets of material that the local aliens like to drape over their bodies.
  properties: [pickable, growable, combustible]
  growth: [100, 800]
  combustion:
    ignition: 0.1
    duration: [20, 40]
    product: ash
- name: wheat
  display:
    char: 'w'
    attr: gold
  description:
    - Edible grain
  properties: [pickable, growable]
  growth:
    duration: [20, 30]
    spread:
      radius: 2
      density: 0.3
  biomes: [dirt, clay]
- name: millstone
  display:
    char: 'm'
    attr: rock
  description:
    - Grinds grain
  properties: [pickable]
- name: flour
  display:
    char: 'f'
    attr: snow
  description:
    - Edible, ground wheat
  properties: [pickable]
- name: parsley
  display:
    attr: plant
    char: 'p'
  description:
    - A fast-growing plant with a pungent aroma, often found growing near rocks.
    - |
      When equipped as a device, parsley enables the `read` command, which can be used to turn text into values:
      ```
      read : Type -> Text -> a
      ```
      If the given `Text`{=type} represents a value of the given `Type`{=type} (written using `@`{=snippet} syntax), the value will be returned; otherwise, an exception is thrown.  For example, `(read @Int "3") == 3`, but `read @Int "hello"` crashes.
    - Note that `read`, unlike `format`, is unable to deal with function, delay, or command types.
  properties: [pickable, growable]
  capabilities: [read]
  growth: [10, 100]
- name: linotype
  display:
    attr: silver
    char: 't'
  description:
    - Employs hot lead typesetting to arrange glyphs into a mold for printing.
    - |
      An equipped `linotype`{=entity} device enables the `format` command:
      ```
      format : a -> Text
      ```
      which can turn any value into a suitable text representation.
  properties: [pickable]
  capabilities: [format]
- name: Elmer's glue
  display:
    attr: snow
    char: 'g'
  description:
    - Polyvinyl acetate. Popular adhesive for crafting. Of dubious nutritional value.
    - |
      Facilitates the concatenation of text values.
    - |
      The infix operator `++ : Text -> Text -> Text`{=snippet}
      can be used to concatenate two `Text`{=type} values.  For example,
    - |
      ```
      let numWidgets = 42
      in "Number of widgets: " ++ format numWidgets
      ```
  properties: [pickable]
  capabilities: ["++"]
- name: caliper
  display:
    attr: silver
    char: 'C'
  description:
    - Simple, yet accurate measuring device. Can determine the length of a text value.
    - |
      ```
      chars : Text -> Int
      ```
      computes the number of characters in a `Text`{=type} value.
  properties: [pickable]
  capabilities: [chars]
- name: wedge
  display:
    attr: silver
    char: 'v'
  description:
    - A simple machine for the textually-inclined; plain but effective.
    - |
      An equipped `wedge`{=entity} enables the `split` command:
      ```
      split : Int -> Text -> Text * Text
      ```
      splits a `Text`{=type} value into two pieces, one before the given index and one after.
  properties: [pickable]
  capabilities: [split]
- name: string
  display:
    attr: silver
    char: '~'
  description:
    - A long, flexible device for transferring either force or information, made of twisted cotton fibers.  Multiple strings can also be woven into larger configurations such as cloth or nets.
    - |
      An equipped `string`{=entity} device enables several commands for working with
      `Text`{=type} values:
    - |
      `format : a -> Text` can turn any value into a suitable text
      representation.
    - |
      The infix operator `++ : Text -> Text -> Text`{=snippet}
      can be used to concatenate two text values.  For example,
    - |
      ```
      let numWidgets = 42
      in "Number of widgets: " ++ format numWidgets
      ```
    - |
      `chars : Text -> Int` computes the number of characters in a
      `Text`{=type} value.
    - |
      `split : Int -> Text -> Text * Text` splits a `Text`{=type} value into
      two pieces, one before the given index and one after.
  properties: [pickable]
  capabilities: [format, '++', chars, split]
- name: decoder ring
  display:
    attr: silver
    char: 'O'
  description:
    - |
      A handy lookup table for converting from characters to numeric codes and
      back, shaped for some reason into a ring.  When equipped, it
      enables two functions:
    - |
      `charAt : Int -> Text -> Int` returns the numeric code of the
      character at a specific index in a (0-indexed) `Text`{=type} value.
    - |
      `toChar : Int -> Text` creates a singleton (length-1) `Text`{=type}
      value containing a character with the given numeric code.
  properties: [pickable]
  capabilities: [charat, tochar]
- name: lambda
  display:
    attr: flower
    char: 'λ'
  description:
    - A wild lambda.  They are somewhat rare, but regrow when picked.  Lambdas are delicious when cooked into curry.
    - Lambdas can also be used to create functions. For example,
    - |
      ```
      def thrice : Cmd Unit -> Cmd Unit = \c. c;c;c end
      ```
    - defines the function `thrice`{=snippet} which repeats a command three times.
  properties: [pickable, growable]
  growth: [100, 200]
  capabilities: [lambda]
- name: curry
  display:
    attr: flower
    char: 'C'
  description:
    - Delicious curry cooked from wild lambdas.
  properties: [pickable]
- name: water
  display:
    attr: water
    char: ' '
  description:
    - Liquid dihydrogen monoxide, which seems to be plentiful on this planet.
  properties: [pickable, infinite, liquid, evanescent]
- name: wavy water
  display:
    attr: water
    char: '~'
  description:
    - A wavy section of water.  The same as normal water, but with more waves.
  properties: [pickable, infinite, liquid, evanescent]
  yields: water
- name: boat
  display:
    attr: wood
    char: 'B'
  description:
    - A robot with a boat equipped can float on top of water without drowning.
    - |
      **NOTE:** most devices are automatically equipped on robots that
      will require them; but this doesn't work in the case of boats since floating is not
      associated with any particular command.  To manually ensure a boat is equipped on
      a robot, just add the special command `require "boat"` to the robot's program.
  properties: [pickable]
  capabilities: [float]
- name: sand
  display:
    attr: sand
    char: '█'
  description:
    - A substance composed mostly of tiny rocks and mineral particles that can be used in a furnace to make glass.  You can often find it near water, or make it yourself by grinding up rocks.
  properties: [pickable]
- name: glass
  display:
    attr: entity
    char: '□'
  description:
    - A pane of a brittle, clear substance, made from melting sand in a furnace.
  properties: [pickable]
- name: lens
  display:
    attr: entity
    char: 'O'
  description:
    - A polished, rounded piece of glass, capable of focusing rays of light.
  properties: [pickable]
- name: LaTeX
  display:
    attr: flower
    char: '$'
  description:
    - A naturally occurring substance derived from trees, useful for producing rubber and for typesetting mathematical documents.
  properties: [pickable, growable]
  growth: [2000, 3000]
- name: rubber
  display:
    attr: rubber
    char: '%'
  description:
    - A flexible, durable material made from LaTeX.
  properties: [pickable]
- name: bit (0)
  display:
    attr: entity
    char: '0'
  description:
    - A bit is used to represent the smallest possible amount of information. Useful for constructing various information-processing devices, as well as drills.
  properties: [pickable, growable]
  growth: [200, 400]
- name: bit (1)
  display:
    attr: entity
    char: '1'
  description:
    - A bit is used to represent the smallest possible amount of information. Useful for constructing various information-processing devices, as well as drills.
  properties: [pickable, growable]
  growth: [200, 400]
- name: pixel (R)
  display:
    attr: red
    char: '.'
  description:
    - A tiny picture element, used either to emit or detect red light.
  properties: [pickable, growable]
  growth: [1000, 1500]
- name: pixel (G)
  display:
    attr: green
    char: '.'
  description:
    - A tiny picture element, used either to emit or detect green light.
  properties: [pickable, growable]
  growth: [1000, 1500]
- name: pixel (B)
  display:
    attr: blue
    char: '.'
  description:
    - A tiny picture element, used either to emit or detect blue light.
  properties: [pickable, growable]
  growth: [1000, 1500]
- name: camera
  display:
    attr: device
    char: '@'
  description:
    - A camera is a device for capturing images.
  properties: [pickable]
- name: circuit
  display:
    attr: plant
    char: '#'
  description:
    - |
      A circuit is needed for constructing various "smart" devices.
  properties: [pickable]
- name: blueprint
  display:
    attr: blue
    char: 'B'
  description:
    - This enables the `structures` and `floorplan` commands to locate and analyze structures placed in the world.
    - |
      `structures : Text -> Cmd (rec l. Unit + (Int * Int) * l)`
    - Gets the x, y coordinates of the southwest corner of every constructed structure with a given name.
    - |
      `floorplan : Text -> Cmd (Int * Int)`
    - Gets the dimensions of a structure template.
  properties: [pickable]
  capabilities: [structures, floorplan]
- name: drill bit
  display:
    attr: entity
    char: '!'
  description:
    - A drill bit is the most important component of a drill, and must be made out of two bits of opposite parity, for strength.
  properties: [pickable]
- name: box
  display:
    attr: wood
    char: '□'
  description:
    - A wooden box.  It can hold things or be used as housing for other devices.
  properties: [pickable]
- name: wooden gear
  display:
    attr: wood
    char: '*'
  description:
    - A wooden gear.  Not quite as strong or versatile as an iron gear, but easy to produce.
  properties: [pickable]
- name: teeter-totter
  display:
    attr: wood
    char: '/'
  description:
    - A rotating board apparently popular with young aliens.  Perhaps it could also be used as a primitive balance scale.
  properties: [pickable]
- name: Linux
  display:
    attr: entity
    char: 'L'
  description:
    - A copy of the Linux operating system.
  properties: [pickable]
- name: gold coin
  display:
    char: '©'
    attr: gold
  description:
    - A small round shaped piece of gold metal that the aliens pass between each other occasionaly.
    - Besides staying shiny it does not appear to have practical use.
  properties: [pickable]
############################################################
### Utility ################################################
############################################################
- name: wall
  display:
    char: '+'
    attr: entity
  description:
    - A wall
  properties: [unwalkable, known, boundary]
############################################################
### Devices ################################################
############################################################
- name: bitcoin
  display:
    char: '₿'
    attr: gold
  description:
    - A beautiful round shaped piece of metal that seems to be of great value to the aliens on this planet.
    - Just like the bit it has two sides and when you flip it, it lands perfectly randomly on one of the sides.
  properties: [pickable]
  capabilities: [random]
- name: treads
  plural: treads
  display:
    attr: device
    char: '%'
  description:
    - Equipping treads on a robot allows it to move and turn.
    - The `move` command moves the robot forward one unit.
    - |
      For example to move two units:
    - |
      `move; move;`
    - The `turn` command takes a direction as an argument, which can be either absolute (north, west, east, south) or relative (left, right, forward, back, down).
    - |
      Example:
    - |
      `move; turn left; move; turn right`
  capabilities: [move, turn]
  properties: [pickable]
- name: tank treads
  plural: tank treads
  display:
    attr: device
    char: '%'
  description:
    - Tank treads work like treads, but are large enough to move even heavy robots around.
  capabilities: [move, turn, move heavy robot]
  properties: [pickable]
- name: tape drive
  display:
    attr: device
    char: '%'
  description:
    - A `tape drive`{=entity} allows you to `backup`; that is, to drive in reverse.
  capabilities: [backup]
  properties: [pickable]
- name: dozer blade
  display:
    attr: silver
    char: '/'
  description:
    - A broad, sturdy surface that can be attached to a robot and used to `push` objects.
    - |
      `push : Cmd Unit` will advance the robot and the entity in front of it forward by one step.
  properties: [pickable]
  capabilities: [push]
- name: grabber
  display:
    attr: device
    char: '<'
  description:
    - A grabber arm is an all-purpose, hydraulically controlled device that can manipulate other items and robots via the `grab`, `place`, and `give` commands.
    - The `grab` command takes no arguments; it simply grabs whatever is available, and also returns the name of the grabbed thing as a string. It raises an exception if run in a cell that does not contain an item.
    - The `place` command takes one argument, the name of the item to place.  The item is removed from the robot's inventory and placed in the robot's current cell (which must be empty).  Raises an exception if the operation fails.
    - "The `give` command takes two arguments: the `Actor`{=type} to give an item to (which can be at most 1 cell away), and the name of the item to give. Raises an exception if the operation fails."
  capabilities: [grab, give, place]
  properties: [pickable]
- name: fast grabber
  display:
    attr: device
    char: '≪'
  description:
    - A fast grabber is an improved version of the basic grabber - not only can it `grab`, `place`, and `give`, it can also `swap`.
    - The `swap` command allows the robot to execute grab and place at the same time so that the location where the robot is standing does not become empty.
    - You can use this to prevent failures where multiple robots are trying to grab, place or scan a given location.
    - In addition you retain the capability to use the `atomic` command, with which you can implement other commands that are safe when run in parallel.
  capabilities: [grab, swap, give, place, atomic]
  properties: [pickable]
- name: binoculars
  display:
    attr: device
    char: 'B'
  description:
    - Allows one to `scout` for other robots
  capabilities: [scout]
  properties: [pickable]
- name: welder
  display:
    attr: device
    char: 'f'
  description:
    - |
      A welder can be used to affix other gadgets to one's robot, providing
      the `equip` and `unequip` commands.
    - |
      The `equip` command takes one argument: the name of the device to equip.
      Raises an exception if the device is not in your inventory.
    - |
      The `unequip` command takes one argument: the name of the device to unequip.
      Raises an exception if the device is not equipped.
  capabilities: [equip, unequip]
  properties: [pickable]
- name: harvester
  display:
    attr: device
    char: '≤'
  description:
    - A harvester can be used via the `harvest` command, which is almost identical to the `grab` command.  The big difference is that some entities, when harvested instead of grabbed, leave behind a seed which will eventually grow into another copy of the original entity.
    - For entities which do not grow, `harvest` behaves exactly the same as `grab`.
  capabilities: [grab, harvest, place]
  properties: [pickable]
- name: toolkit
  display:
    attr: device
    char: 'Ѣ'
  description:
    - "A toolkit can be used, via the `salvage` command, to take apart old robots."
    - "`salvage` takes no arguments. It looks for an inactive robot (one which is not currently running a program) in the current cell. If an inactive robot is found, its log (if any) is downloaded and it is dismantled, transferring its knowledge, devices, and inventory to the robot running `salvage`.  If no inactive robots are found in the current cell, `salvage` does nothing."
  capabilities: [salvage]
  properties: [pickable]
- name: solar panel
  display:
    attr: device
    char: '#'
  description:
    - An extremely efficient solar panel, capable of generating sufficient power from ambient starlight alone. A robot powered by one of these can operate any time, including on cloudy days and at night.
  capabilities: [power]
  properties: [pickable]
- name: drill
  display:
    attr: device
    char: '!'
  description:
    - A drill allows robots to `drill` through rocks and mountains (with e.g. `drill forward`), and extract resources from mines (with `drill down`).
  capabilities: [drill]
  properties: [pickable]
- name: metal drill
  display:
    attr: iron
    char: '!'
  description:
    - A metal drill allows robots to drill through rocks and mountains, and extract resources from mines, faster than a regular drill.
    - A metal drill is also able to drill deeper than a regular drill.  Thus, some resources are only reachable using a metal drill.
  capabilities: [drill]
  properties: [pickable]
- name: typewriter
  display:
    attr: device
    char: 'Д'
  description:
    - A typewriter is used to inscribe symbols on `paper`{=entity}, thus reifying pure, platonic information into a physical form.
  properties: [pickable]
  capabilities: [print, erase]
- name: 3D printer
  display:
    attr: device
    char: '3'
  description:
    - A 3D printer gives you the capability of printing more robots! You can access the 3D printer via the `build` command.
    - 'Example:'
    - |
      ```
      build {move; grab; turn back; move; give base "tree"}
      ```
    - |
      builds a robot to get the tree on the cell to the
      north (if there is one) and bring it back to the base. The `build` command
      always returns a reference to the newly constructed robot. For example,
    - |
      ```
      r <- build {move}; view r
      ```
    - |
      builds a robot and then views it.
  properties: [pickable]
  capabilities: [build]
- name: dictionary
  display:
    attr: device
    char: 'D'
  description:
    - |
      A dictionary allows a robot to remember definitions and reuse them
      later.  You can access this ability with either a `def`{=snippet} command,
      which creates a name for an expression or command that is
      available from then on, or with a `let`{=snippet} expression, which names an
      expression or command locally within another expression.
    - |
      ```
      def m2 : Cmd Unit = move; move end
      ```
    - |
      ```
      let x : Int = 3 in x^2 + 2*x + 1
      ```
    - The type annotations in `def`{=snippet} are optional.
  properties: [pickable]
  capabilities: [env]
- name: branch predictor
  display:
    attr: device
    char: 'y'
  description:
    - |
      A branch predictor is a device which allows a robot to interpret
      conditional expressions.  The syntax for a conditional expression
      is `if` followed by three arguments: a boolean test and then
      two delayed expressions (i.e. expressions in curly braces) of the same type.
    - 'Example:'
    - |
      ```
      let x = 2 in
      if (x > 3) {move} {turn right; move}
      ```
  properties: [pickable]
  capabilities: [if, '&&', '||']
- name: detonator
  display:
    attr: fire
    char: '*'
  description:
    - An explosive device which can be used to self-destruct, via the `selfdestruct` command.  Immediately vaporizes the robot and any inventory it is carrying.  Can be useful, say, if you are sending out some exploratory robots and don't want them cluttering up the world once they are done.
  properties: [pickable]
  capabilities: [selfdestruct]
- name: life support system
  display:
    attr: device
    char: 'Ж'
  description:
    - A state-of-the-art life support system which maintains the particular temperature and mixture of gases you need to survive. It uses a sophisticated recirculating system and can run pretty much indefinitely.  Unfortunately, the atmosphere outside is severely toxic (why do the inhabitants of this planet need so much nitrogen!?), so you'll have to stay inside for now.
  properties: [pickable]
- name: scanner
  display:
    attr: device
    char: '$'
  description:
    - |
      With a scanner device, robots can use the `scan` command to learn about their surroundings.
      Simply give `scan` a direction in which to scan, and information about the scanned item (if any)
      will be added to the robot's inventory.
    - |
      A scanner also enables `blocked : Cmd Bool`, which returns a boolean value indicating whether the robot's path is blocked
      (i.e. whether executing a `move` command would fail); `ishere : Text -> Cmd Bool` for checking whether the current cell
      contains a particular entity; and `isempty : Cmd Bool` for checking whether the current cell is empty of entities.
      Note that `ishere` and `isempty` do not detect robots, only entities."
    - |
      Finally, robots can use the `upload` command to copy their accumulated knowledge to another nearby robot;
      for example, `upload base`."
  properties: [pickable]
  capabilities: [scan, blocked, ishere, isempty, upload]
- name: olfactometer
  display:
    char: 'N'
  description:
    - An electronic "nose" that can tell how far away something is.
    - |
      `sniff : Text -> Cmd Int` returns the distance to the nearest specified entity.
  properties: [pickable]
  capabilities: [sniff]
- name: flash memory
  display:
    attr: device
    char: '§'
  description:
    - "A compact, non-volatile memory device, capable of storing up to 8 pZ of data."
    - "Flash memory can be used as a component of other devices.  In addition, a flash memory device can be used to reprogram other robots using the `reprogram` command."
    - "The robot being reprogrammed must be idle, and must possess enough capabilities to run the new command; otherwise reprogramming will fail."
  properties: [pickable]
  capabilities: [reprogram]
- name: mirror
  display:
    attr: device
    char: 'U'
  description:
    - "With a mirror, robots can reflect on themselves and see their own name."
    - "A mirror enables the `whoami` command, which returns the robot's name as a string."
    - "It also enables the special `self` variable, which gives a robot a reference to itself."
  properties: [pickable]
  capabilities: [whoami, self]
- name: logger
  display:
    attr: device
    char: 'l'
  description:
    - "Allows a robot to generate and store messages for later viewing, using the `log` command, which takes a string.  Log messages are also automatically generated by uncaught exceptions."
  properties: [pickable]
  capabilities: [log]
- name: hearing aid
  display:
    attr: device
    char: '@'
  description:
    - "Allows a robot to hear anything being said nearby."
    - "Simply having this device equipped will automatically add messages said by nearby actors to this robot's log, assuming it has a logger equipped."
    - "That way you can view any heard message later either in the logger or the message window."
    - "To wait for a message and get the string value, use:"
    - |
      ```
      l <- listen; log $ "I have waited for someone to say " ++ l
      ```
  properties: [pickable]
  capabilities: [listen]
- name: counter
  display:
    attr: device
    char: 'C'
  description:
    - |
      A counter enables the command `count : Text -> Cmd Int`,
      which counts how many occurrences of an entity are currently
      in the inventory.  This is an upgraded version of the `has`
      command, which returns a `Bool`{=type} instead of an `Int`{=type} and does
      not require any special device.
  properties: [pickable]
  capabilities: [count]
- name: calculator
  display:
    attr: device
    char: '+'
  description:
    - "A calculator allows a robot to do basic arithmetic calculations: addition, subtraction, multiplication, division, and exponentiation."
  properties: [pickable]
  capabilities: ['+', '-', neg, '*', '/', '^']
- name: ADT calculator
  display:
    attr: device
    char: '±'
  description:
    - |
      A calculator with Advanced Display Technology (an attached
      typewriter that can print out the results).  For some reason, in
      addition to the usual arithmetic on numbers, an ADT calculator can
      also do arithmetic on types!  After all, the helpful typewritten manual
      explains, a type is just a collection of values, and a finite collection
      of values is just a fancy number.  For example, the type `Bool`{=type} is
      just a fancy version of the number 2, where the two things happen to be
      labelled `false` and `true`.  There are also types `Unit`{=type} and
      `Void`{=type} that correspond to 1 and 0, respectively.
    - |
      The product of two types is a type of pairs, since, for example,
      if `t`{=type} is a type with three elements, then there are 2 * 3 = 6
      different pairs containing a `Bool`{=type} and a `t`{=type}, that is, 6 elements
      of type `Bool * t`{=type}.  For working with products of types, the ADT
      calculator enables pair syntax `(1, "Hi!")` as well as the pair elimination
      function `match : a * b -> (a -> b -> c) -> c`.
    - |
      The sum of two types is a type with two options; for example, a
      value of type `Bool + t`{=type} is either a `Bool`{=type} value or a `t`{=type} value,
      and there are `2 + 3 == 5` such values.  For working with sums of
      types, the ADT calculator provides the injection functions `inl :
      a -> a + b` and `inr : b -> a + b`, as well as the case analysis
      function `case : (a + b) -> (a -> c) -> (b -> c) -> c`.  For
      example, `case (inl 3) (\x. 2*x) (\y. 3*y) == 6`, and `case (inr
      3) (\x. 2*x) (\y. 3*y) == 9`.
  properties: [pickable]
  capabilities: ['+', '-', neg, '*', '/', '^', sum, prod]
- name: hyperloop
  display:
    attr: device
    char: '∞'
  description:
    - |
      Is it a calculator with a strange antenna?  A strange loop with
      a built-in calculator?  Who can say?  A `hyperloop`{=entity}
      gives you the ability to create recursive types: the type
      `rec t. T(t)`{=snippet} (where `T(t)`{=snippet} is some type
      containing `t`{=type}) is the type `t`{=type} such that
      `t = T(t)`{=snippet}. For exmple, `rec l. Unit + Int * l`{=type} is
      the type of lists of integers.
  properties: [pickable]
  capabilities: ['+', '-', neg, '*', '/', '^', sum, prod, rectype]
- name: compass
  display:
    attr: device
    char: 'N'
  description:
    - |
      A compass gives a robot the ability to orient using the cardinal
      directions north, south, west, and east. For example:
    - |
      `turn west; move; turn north`
    - |
      It also enables the `heading : Cmd Dir` command, which returns the
      robot's current heading. For example, the following code moves
      east and then restores the same heading as before:
    - |
      `d <- heading; turn east; move; turn d`
  properties: [pickable]
  capabilities: [orient, heading]
- name: clock
  display:
    attr: device
    char: '0'
  description:
    - A clock is a device for keeping track of time.  It enables the `wait` and `time` commands.
    - |
      `time : Cmd Int` returns the current time, measured in game ticks since the beginning of the game.
    - |
      `wait : Int -> Cmd Unit` causes a robot to sleep for a specified amount of time (measured in game ticks).
  properties: [pickable]
  capabilities: [time, wait]
- name: hourglass
  display:
    attr: device
    char: '8'
  description:
    - An hourglass can measure the relative passage of time.  It enables the `wait` command.
    - |
      `wait : Int -> Cmd Unit` causes a robot to sleep for a specified amount of time (measured in game ticks).
  properties: [pickable]
  capabilities: [wait]
- name: rolex
  display:
    char: R
    attr: silver
  description:
    - Enables robots to use the `watch` and `wait` commands.
    - |
      `watch : Dir -> Cmd Unit` will mark an adjacent (in the specified direction) location of interest to monitor for placement or removal of items.
      A subsequent call to `wait` will be interrupted upon a change to the location.
  properties: [pickable]
  capabilities: [time, wait, watch]
- name: comparator
  display:
    attr: device
    char: '>'
  description:
    - "A comparator allows comparing two values to see whether the first is less, equal, or greater than the second."
    - "Valid comparison operators are <, <=, >, >=, ==, and !=."
  properties: [pickable]
  capabilities: ['<', '<=', '>', '>=', '==', '!=']
- name: I/O cable
  display:
    attr: device
    char: 'Ю'
  description:
    - An I/O cable can be used to communicate with adjacent actors.
  properties: [pickable]
- name: rubber band
  display:
    attr: device
    char: 'O'
  description:
    - "A rubber band can tie multiple commands together so that other robots can't execute commands in between them.  It can be used via the `atomic` command. For example, suppose robot A executes the following code:"
    - |
      ```
      b <- ishere "rock"; if b {grab; pure ()} {}
      ```
    - "This seems like a safe way to execute `grab` only when there is a rock to grab.  However, it is actually possible for the `grab` to fail, if some other robot B snatches the rock right after robot A sensed it and before robot A got around to grabbing it on the next game tick."
    - "This will make robot A very sad and it will crash."
    - "To prevent this situation, robot A can wrap the commands in `atomic`, like so:"
    - |
      ```
      atomic (b <- ishere "rock"; if b {grab; pure ()} {})
      ```
  properties: [pickable]
  capabilities: [atomic]
- name: net
  display:
    attr: silver
    char: '#'
  description:
    - A net is a device woven out of many strings.  With a net equipped, you can use the `try` command to catch errors. For example
    - |
      ```
      try {move} {turn left}
      ```
    - will attempt to move, but if that fails, turn left instead.
  properties: [pickable]
  capabilities: [try]
- name: antenna
  display:
    attr: silver
    char: 'Y'
  description:
    - A device for transforming electric current into radio waves, and vice versa.  Antennas can be used to increase the viable range over which you can communicate with your robots.
    - |
      Antennas can also be used to locate nearby actors, by bouncing radio
      waves off them and listening for the echo.  This capability can be
      accessed via two commands:
    - |
      `meet : Cmd (Unit + Actor)` tries to locate a
      nearby actor (a robot, or... something else?) up to one cell away.
      It returns a reference to the nearest actor, or a unit value if
      none are found.
    - |
      `meetAll : Cmd (rec l. Unit + Actor * l)` returns a list of
      all the nearby actors other than oneself.
  properties: [pickable]
  capabilities: [meet, meetAll]
- name: atlas
  display:
    attr: device
    char: 'a'
  description:
    - |
      An atlas enables the `waypoints` command: `waypoints : Text -> (rec l. Unit + (Int * Int) * l)`.
      This gets the x, y coordinates of the every waypoint with a given name.
  properties: [pickable]
  capabilities: [waypoints]
- name: GPS receiver
  display:
    attr: device
    char: 'G'
  description:
    - |
      A GPS receiver triangulates your current (x,y) coordinates from
      some convenient satellite signals,
      enabling the command `whereami : Cmd (Int * Int)`.
  properties: [pickable]
  capabilities: [whereami]
- name: tweezers
  display:
    attr: device
    char: 'V'
  description:
    - |
      Sometimes small, self-reproducing creatures get stuck inside a robot's
      relays, preventing it from executing properly.  Tweezers are
      useful for removing such pests, and for inspecting robots' detailed
      inner workings.
  properties: [pickable]
  capabilities: [debug]
- name: victrola
  display:
    attr: device
    char: 'Q'
  description:
    - |
      A device for reading and writing data on circular platters made of
      a soft plastic material.  The stylus must be made of a
      hard and durable material, with a special tip that relies on
      quantum effects to extract high-density information.
    - |
      Also allows manipulating composite values consisting of a
      collection of named fields.  For example, `[x = 2, y = "hi"]`
      is a value of type `[x : Int, y : Text]`{=type}.  Individual fields
      can be projected using dot notation.  For example,
      `let r = [y="hi", x=2] in r.x` has the value `2`.  The order
      of the fields does not matter.
  properties: [pickable]
  capabilities: [record]
- name: quantum dot
  display:
    attr: gold
    char: '.'
  description:
    - |
      A nanoscale semiconductor particle with a wide range of
      applications.
  properties: [pickable]
- name: 'key'
  display:
    attr: gold
    char: 'k'
  description:
    - A versatile item, with uses such as opening locked doors, entering input, and retrieving stored values.
  properties: [pickable]
- name: keyboard
  display:
    attr: device
    char: 'K'
  description:
    - A small device with multiple keys, adapted for your unique anatomy.
    - |
      `installKeyHandler : Text -> (Key -> Cmd Unit) -> Cmd Unit`
      installs a custom handler function that can be activated to
      respond to keyboard inputs typed at the REPL.
    - |
      `key : Text -> Key` constructs values of type `Key`{=type}, for
      example `key "Down"` or `key "C-S-x"`.
  properties: [pickable]
  capabilities: [key, installKeyHandler]
- name: halting oracle
  display:
    attr: device
    char: '?'
  description:
    - A device to solve the halting problem. When asked if a particular robot program will halt, it always answers YES. And it is always correct... or else!
    - |
      Enables the command `halt : Actor -> Cmd Unit` which takes
      a robot as an argument and, if it is up to one cell away,
      cancels its currently running program (if any).  In creative mode,
      there is no distance limitation.
  properties: [pickable]
  capabilities: [halt]
- name: atomic vector plotter
  display:
    attr: device
    char: 'A'
  description:
    - A plot device for plotting interstellar and intermolecular atomic vector gradients.
  properties: [pickable]
- name: infinite improbability drive
  display:
    attr: device
    char: 'I'
  description:
    - |
      Enables the `teleport` command, which takes as arguments an
      `Actor`{=type} and a location in the form of a pair of
      coordinates, and teleports the given actor to the specified
      coordinates (and may also have some improbable side effects).
  properties: [pickable]
  capabilities: [teleport]