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swarm-0.6.0.0: src/swarm-web/Swarm/Web.hs

{-# LANGUAGE DataKinds #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TypeOperators #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}

-- |
-- SPDX-License-Identifier: BSD-3-Clause
--
-- A web service for Swarm.
--
-- The service can be started using the `--port 5357` command line argument,
-- or through the REPL by calling `Swarm.App.demoWeb`.
--
-- See 'SwarmAPI' for the available endpoints. You can also see them in your
-- browser on the top level endpoint:
-- @lynx localhost:5357 -dump@
-- or you can output the markdown documentation to your terminal:
-- @cabal run swarm -O0 -- generate endpoints@
--
-- Missing endpoints:
--
--   * TODO: #625 run endpoint to load definitions
--   * TODO: #493 export the whole game state
module Swarm.Web (
  startWebThread,
  defaultPort,

  -- ** Docs
  SwarmAPI,
  swarmApiHtml,
  swarmApiMarkdown,

  -- ** Development
  webMain,
) where

import Brick.BChan
import Commonmark qualified as Mark (commonmark, renderHtml)
import Control.Arrow (left)
import Control.Concurrent (forkIO)
import Control.Concurrent.MVar
import Control.Exception (Exception (displayException), IOException, catch, throwIO)
import Control.Lens
import Control.Monad (void)
import Control.Monad.IO.Class (liftIO)
import Data.ByteString.Lazy (ByteString)
import Data.Foldable (toList)
import Data.IntMap qualified as IM
import Data.List.NonEmpty qualified as NE
import Data.Map qualified as M
import Data.Map.NonEmpty qualified as NEM
import Data.Maybe (fromMaybe)
import Data.Text (Text)
import Data.Text qualified as T
import Data.Text.Lazy.Encoding (encodeUtf8)
import Data.Tree (Tree (Node), drawTree)
import Network.HTTP.Types (ok200)
import Network.Wai (responseLBS)
import Network.Wai qualified
import Network.Wai.Application.Static (defaultFileServerSettings, ssIndices)
import Network.Wai.Handler.Warp qualified as Warp
import Servant
import Servant.Docs (ToCapture)
import Servant.Docs qualified as SD
import Servant.Docs.Internal qualified as SD (renderCurlBasePath)
import Swarm.Doc.Command
import Swarm.Game.Entity (EntityName, entityName)
import Swarm.Game.Robot
import Swarm.Game.Scenario.Objective
import Swarm.Game.Scenario.Objective.Graph
import Swarm.Game.Scenario.Objective.WinCheck
import Swarm.Game.Scenario.Topography.Area (AreaDimensions (..))
import Swarm.Game.Scenario.Topography.Structure.Recognition
import Swarm.Game.Scenario.Topography.Structure.Recognition.Log
import Swarm.Game.Scenario.Topography.Structure.Recognition.Registry
import Swarm.Game.State
import Swarm.Game.State.Robot
import Swarm.Game.State.Substate
import Swarm.Game.Step.Path.Type
import Swarm.Language.Pipeline (processTermEither)
import Swarm.Language.Pretty (prettyTextLine)
import Swarm.TUI.Model hiding (SwarmKeyDispatchers (..))
import Swarm.TUI.Model.Goal
import Swarm.TUI.Model.Repl (REPLHistItem, replHistory, replSeq)
import Swarm.TUI.Model.UI
import Swarm.Util.ReadableIORef
import Swarm.Util.RingBuffer
import Swarm.Web.Worldview
import System.Timeout (timeout)
import Text.Read (readEither)
import WaiAppStatic.Types (unsafeToPiece)
import Witch (into)

-- ------------------------------------------------------------------
-- Docs
-- ------------------------------------------------------------------

newtype RobotID = RobotID Int

type SwarmAPI =
  "robots" :> Get '[JSON] [Robot]
    :<|> "robot" :> Capture "id" RobotID :> Get '[JSON] (Maybe Robot)
    :<|> "goals" :> "prereqs" :> Get '[JSON] [PrereqSatisfaction]
    :<|> "goals" :> "active" :> Get '[JSON] [Objective]
    :<|> "goals" :> "graph" :> Get '[JSON] (Maybe GraphInfo)
    :<|> "goals" :> "uigoal" :> Get '[JSON] GoalTracking
    :<|> "goals" :> Get '[JSON] WinCondition
    :<|> "recognize" :> "log" :> Get '[JSON] [SearchLog EntityName]
    :<|> "recognize" :> "found" :> Get '[JSON] [StructureLocation]
    :<|> "code" :> "render" :> ReqBody '[PlainText] T.Text :> Post '[PlainText] T.Text
    :<|> "code" :> "run" :> ReqBody '[PlainText] T.Text :> Post '[PlainText] T.Text
    :<|> "paths" :> "log" :> Get '[JSON] (RingBuffer CacheLogEntry)
    :<|> "commands" :> Get '[JSON] CommandCatalog
    :<|> "repl" :> "history" :> "full" :> Get '[JSON] [REPLHistItem]
    :<|> "map" :> Capture "size" AreaDimensions :> Get '[JSON] GridResponse

swarmApi :: Proxy SwarmAPI
swarmApi = Proxy

type ToplevelAPI =
  SwarmAPI
    :<|> "api" :> Raw
    :<|> Raw

api :: Proxy ToplevelAPI
api = Proxy

swarmApiHtml :: ByteString
swarmApiHtml =
  encodeUtf8
    . either (error . show) (Mark.renderHtml @())
    . Mark.commonmark ""
    $ T.pack swarmApiMarkdown

swarmApiMarkdown :: String
swarmApiMarkdown =
  SD.markdownWith
    ( SD.defRenderingOptions
        & SD.requestExamples .~ SD.FirstContentType
        & SD.responseExamples .~ SD.FirstContentType
        & SD.renderCurlBasePath ?~ "http://localhost:" <> show defaultPort
    )
    $ SD.docsWithIntros [intro] swarmApi
 where
  intro = SD.DocIntro "Swarm Web API" ["All of the valid endpoints are documented below."]

-- ------------------------------------------------------------------
-- Handlers
-- ------------------------------------------------------------------

mkApp ::
  ReadableIORef AppState ->
  -- | Writable channel to send events to the game
  BChan AppEvent ->
  Servant.Server SwarmAPI
mkApp state events =
  robotsHandler state
    :<|> robotHandler state
    :<|> prereqsHandler state
    :<|> activeGoalsHandler state
    :<|> goalsGraphHandler state
    :<|> uiGoalHandler state
    :<|> goalsHandler state
    :<|> recogLogHandler state
    :<|> recogFoundHandler state
    :<|> codeRenderHandler
    :<|> codeRunHandler events
    :<|> pathsLogHandler state
    :<|> cmdMatrixHandler state
    :<|> replHistHandler state
    :<|> mapViewHandler state

robotsHandler :: ReadableIORef AppState -> Handler [Robot]
robotsHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  pure $ IM.elems $ appState ^. gameState . robotInfo . robotMap

robotHandler :: ReadableIORef AppState -> RobotID -> Handler (Maybe Robot)
robotHandler appStateRef (RobotID rid) = do
  appState <- liftIO (readIORef appStateRef)
  pure $ IM.lookup rid (appState ^. gameState . robotInfo . robotMap)

prereqsHandler :: ReadableIORef AppState -> Handler [PrereqSatisfaction]
prereqsHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  case appState ^. gameState . winCondition of
    WinConditions _winState oc -> return $ getSatisfaction oc
    _ -> return []

activeGoalsHandler :: ReadableIORef AppState -> Handler [Objective]
activeGoalsHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  case appState ^. gameState . winCondition of
    WinConditions _winState oc -> return $ getActiveObjectives oc
    _ -> return []

goalsGraphHandler :: ReadableIORef AppState -> Handler (Maybe GraphInfo)
goalsGraphHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  return $ case appState ^. gameState . winCondition of
    WinConditions _winState oc -> Just $ makeGraphInfo oc
    _ -> Nothing

uiGoalHandler :: ReadableIORef AppState -> Handler GoalTracking
uiGoalHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  return $ appState ^. uiState . uiGameplay . uiGoal . goalsContent

goalsHandler :: ReadableIORef AppState -> Handler WinCondition
goalsHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  return $ appState ^. gameState . winCondition

recogLogHandler :: ReadableIORef AppState -> Handler [SearchLog EntityName]
recogLogHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  return $
    map (fmap (view entityName)) $
      appState ^. gameState . discovery . structureRecognition . recognitionLog

recogFoundHandler :: ReadableIORef AppState -> Handler [StructureLocation]
recogFoundHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  let registry = appState ^. gameState . discovery . structureRecognition . foundStructures
  return
    . map (uncurry StructureLocation)
    . concatMap (\(x, ys) -> map (x,) $ NE.toList ys)
    . M.toList
    . M.map NEM.keys
    $ foundByName registry

codeRenderHandler :: Text -> Handler Text
codeRenderHandler contents = do
  return $ case processTermEither contents of
    Right t ->
      into @Text . drawTree . fmap (T.unpack . prettyTextLine) . para Node $ t
    Left x -> x

codeRunHandler :: BChan AppEvent -> Text -> Handler Text
codeRunHandler chan contents = do
  liftIO . writeBChan chan . Web $ RunWebCode contents
  return $ T.pack "Sent\n"

pathsLogHandler :: ReadableIORef AppState -> Handler (RingBuffer CacheLogEntry)
pathsLogHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  pure $ appState ^. gameState . pathCaching . pathCachingLog

cmdMatrixHandler :: ReadableIORef AppState -> Handler CommandCatalog
cmdMatrixHandler _ = pure getCatalog

replHistHandler :: ReadableIORef AppState -> Handler [REPLHistItem]
replHistHandler appStateRef = do
  appState <- liftIO (readIORef appStateRef)
  let replHistorySeq = appState ^. uiState . uiGameplay . uiREPL . replHistory . replSeq
      items = toList replHistorySeq
  pure items

mapViewHandler :: ReadableIORef AppState -> AreaDimensions -> Handler GridResponse
mapViewHandler appStateRef areaSize = do
  appState <- liftIO (readIORef appStateRef)
  let maybeScenario = fst <$> appState ^. uiState . uiGameplay . scenarioRef
  pure $ case maybeScenario of
    Just s ->
      GridResponse True
        . Just
        . getCellGrid s (appState ^. gameState)
        $ areaSize
    Nothing -> GridResponse False Nothing

-- ------------------------------------------------------------------
-- Main app (used by service and for development)
-- ------------------------------------------------------------------

-- | Simple result type to report errors from forked startup thread.
data WebStartResult = WebStarted | WebStartError String

webMain ::
  Maybe (MVar WebStartResult) ->
  Warp.Port ->
  -- | Read-only reference to the application state.
  ReadableIORef AppState ->
  -- | Writable channel to send events to the game
  BChan AppEvent ->
  IO ()
webMain baton port appStateRef chan = catch (Warp.runSettings settings app) handleErr
 where
  settings = Warp.setPort port $ onReady Warp.defaultSettings
  onReady = case baton of
    Just mv -> Warp.setBeforeMainLoop $ putMVar mv WebStarted
    Nothing -> id

  server :: Server ToplevelAPI
  server =
    mkApp appStateRef chan
      :<|> Tagged serveDocs
      :<|> serveDirectoryWith (defaultFileServerSettings "web") {ssIndices = [unsafeToPiece "index.html"]}
   where
    serveDocs _ resp =
      resp $ responseLBS ok200 [plain] swarmApiHtml
    plain = ("Content-Type", "text/html")

  app :: Network.Wai.Application
  app = Servant.serve api server

  handleErr :: IOException -> IO ()
  handleErr e = case baton of
    Just mv -> putMVar mv (WebStartError $ displayException e)
    Nothing -> throwIO e

-- ------------------------------------------------------------------
-- Web service
-- ------------------------------------------------------------------

defaultPort :: Warp.Port
defaultPort = 5357

-- | Attempt to start a web thread on the requested port, or a default
--   one if none is requested (or don't start a web thread if the
--   requested port is 0).  If an explicit port was requested, fail if
--   startup doesn't work.  Otherwise, ignore the failure.  In any
--   case, return a @Maybe Port@ value representing whether a web
--   server is actually running, and if so, what port it is on.
startWebThread ::
  Maybe Warp.Port ->
  -- | Read-only reference to the application state.
  ReadableIORef AppState ->
  -- | Writable channel to send events to the game
  BChan AppEvent ->
  IO (Either String Warp.Port)
-- User explicitly provided port '0': don't run the web server
startWebThread (Just 0) _ _ = pure $ Left "The web port has been turned off."
startWebThread userPort appStateRef chan = do
  baton <- newEmptyMVar
  let port = fromMaybe defaultPort userPort
      failMsg = "Failed to start the web API on :" <> show port
  void $ forkIO $ webMain (Just baton) port appStateRef chan
  res <- timeout 500_000 (takeMVar baton)
  case res of
    Just WebStarted -> return (Right port)
    Just (WebStartError e) -> return . Left $ failMsg <> " - " <> e
    -- If user explicitly specified port exit, otherwise just report timeout
    Nothing -> case userPort of
      Just _p -> fail failMsg
      Nothing -> return . Left $ failMsg <> " (timeout)"

-- ------------------------------------------------------------------
-- Necessary instances
-- ------------------------------------------------------------------

instance SD.ToSample T.Text where
  toSamples _ = SD.noSamples

instance FromHttpApiData RobotID where
  parseUrlPiece = fmap RobotID . left T.pack . readEither . T.unpack

instance SD.ToSample RobotID where
  toSamples _ = SD.samples [RobotID 0, RobotID 1]

instance ToCapture (Capture "id" RobotID) where
  toCapture _ =
    SD.DocCapture
      "id" -- name
      "(integer) robot ID" -- description

instance FromHttpApiData AreaDimensions where
  parseUrlPiece x = left T.pack $ do
    pieces <- mapM (readEither . T.unpack) $ T.splitOn "x" x
    case pieces of
      [w, h] -> return $ AreaDimensions w h
      _ -> Left "Need two dimensions"

instance SD.ToSample AreaDimensions where
  toSamples _ = SD.samples [AreaDimensions 20 30]

instance ToCapture (Capture "size" AreaDimensions) where
  toCapture _ =
    SD.DocCapture
      "size" -- name
      "(integer, integer) dimensions of area" -- description