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swarm-0.6.0.0: src/swarm-engine/Swarm/Game/CESK.hs

{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}

-- |
-- SPDX-License-Identifier: BSD-3-Clause
-- Description: State machine of Swarm's interpreter
--
-- The Swarm interpreter uses a technique known as a
-- <https://matt.might.net/articles/cesk-machines/ CESK machine> (if
-- you want to read up on them, you may want to start by reading about
-- <https://matt.might.net/articles/cek-machines/ CEK machines>
-- first).  Execution happens simply by iterating a step function,
-- sending one state of the CESK machine to the next. In addition to
-- being relatively efficient, this means we can easily run a bunch of
-- robots synchronously, in parallel, without resorting to any threads
-- (by stepping their machines in a round-robin fashion); pause and
-- single-step the game; save and resume, and so on.
--
-- Essentially, a CESK machine state has four components:
--
-- - The __C__ontrol is the thing we are currently focused on:
--   either a 'Term' to evaluate, or a 'Value' that we have
--   just finished evaluating.
-- - The __E__nvironment ('Env') is a mapping from variables that might
--   occur free in the Control to their values.
-- - The __S__tore ('Store') is a mapping from abstract integer
--   /locations/ to values.  We use it to store delayed (lazy) values,
--   so they will be computed at most once.
-- - The __K__ontinuation ('Cont') is a stack of 'Frame's,
--   representing the evaluation context, /i.e./ what we are supposed
--   to do after we finish with the currently focused thing.  When we
--   reduce the currently focused term to a value, the top frame on
--   the stack tells us how to proceed.
--
-- You can think of a CESK machine as a defunctionalization of a
-- recursive big-step interpreter, where we explicitly keep track of
-- the call stack and the environments that would be in effect at
-- various places in the recursion.  One could probably even derive
-- this mechanically, by writing a recursive big-step interpreter,
-- then converting it to CPS, then defunctionalizing the
-- continuations.
--
-- The slightly confusing thing about CESK machines is how we
-- have to pass around environments everywhere.  Basically,
-- anywhere there can be unevaluated terms containing free
-- variables (in values, in continuation stack frames, ...), we
-- have to store the proper environment alongside so that when
-- we eventually get around to evaluating it, we will be able to
-- pull out the environment to use.
module Swarm.Game.CESK (
  -- * Frames and continuations
  Frame (..),
  Cont,

  -- ** Wrappers for creating delayed change of state
  WorldUpdate (..),
  RobotUpdate (..),

  -- * Store
  Store,
  Addr,
  emptyStore,
  allocate,
  resolveValue,
  lookupStore,
  setStore,

  -- * CESK machine states
  CESK (..),

  -- ** Construction
  initMachine,
  continue,
  cancel,
  prepareTerm,

  -- ** Extracting information
  finalValue,
  suspendedEnv,
  store,
  cont,
) where

import Control.Lens (Lens', Traversal', lens, traversal, (^.))
import Data.Aeson (FromJSON (..), ToJSON (..), genericParseJSON, genericToJSON)
import Data.IntMap.Strict (IntMap)
import Data.IntMap.Strict qualified as IM
import GHC.Generics (Generic)
import Prettyprinter (Doc, Pretty (..), encloseSep, hsep, (<+>))
import Swarm.Game.Entity (Entity)
import Swarm.Game.Exception
import Swarm.Game.Ingredients (Count)
import Swarm.Game.Tick
import Swarm.Game.World (WorldUpdate (..))
import Swarm.Language.Context
import Swarm.Language.Elaborate (insertSuspend)
import Swarm.Language.Pretty
import Swarm.Language.Requirements.Type (Requirements)
import Swarm.Language.Syntax
import Swarm.Language.Types
import Swarm.Language.Value as V
import Swarm.Util.JSON (optionsMinimize)

------------------------------------------------------------
-- Frames and continuations
------------------------------------------------------------

-- | A frame is a single component of a continuation stack, explaining
--   what to do next after we finish evaluating the currently focused
--   term.
data Frame
  = -- | We were evaluating the first component of a pair; next, we
    --   should evaluate the second component which was saved in this
    --   frame (and push a 'FFst' frame on the stack to save the first component).
    FSnd Term Env
  | -- | We were evaluating the second component of a pair; when done,
    --   we should combine it with the value of the first component saved
    --   in this frame to construct a fully evaluated pair.
    FFst Value
  | -- | @FArg t e@ says that we were evaluating the left-hand side of
    -- an application, so the next thing we should do is evaluate the
    -- term @t@ (the right-hand side, /i.e./ argument of the
    -- application) in environment @e@.  We will also push an 'FApp'
    -- frame on the stack.
    FArg Term Env
  | -- | @FApp v@ says that we were evaluating the right-hand side of
    -- an application; once we are done, we should pass the resulting
    -- value as an argument to @v@.
    FApp Value
  | -- | @FLet x ty t2 e@ says that we were evaluating a term @t1@ of
    -- type @ty@ in an expression of the form @let x = t1 in t2@, that
    -- is, we were evaluating the definition of @x@; the next thing we
    -- should do is evaluate @t2@ in the environment @e@ extended with
    -- a binding for @x@.
    FLet Var (Maybe (Polytype, Requirements)) Term Env
  | -- | We are executing inside a 'Try' block.  If an exception is
    --   raised, we will execute the stored term (the "catch" block).
    FTry Value
  | -- | An @FExec@ frame means the focused value is a command, which
    -- we should now execute.
    FExec
  | -- | We are in the process of executing the first component of a
    --   bind; once done, we should also execute the second component
    --   in the given environment (extended by binding the variable,
    --   if there is one, to the output of the first command).
    FBind (Maybe Var) (Maybe (Polytype, Requirements)) Term Env
  | -- | Apply specific updates to the world and current robot.
    --
    -- The 'Const' is used to track the original command for error messages.
    FImmediate Const [WorldUpdate Entity] [RobotUpdate]
  | -- | Update the cell at a certain location in the store with the computed value.
    FUpdate Addr
  | -- | Signal that we are done with an atomic computation.
    FFinishAtomic
  | -- | We are in the middle of evaluating a record: some fields have
    --   already been evaluated; we are focusing on evaluating one
    --   field; and some fields have yet to be evaluated.
    FRcd Env [(Var, Value)] Var [(Var, Maybe Term)]
  | -- | We are in the middle of evaluating a record field projection.
    FProj Var
  | -- | We should suspend with the given environment once we finish
    --   the current evaluation.
    FSuspend Env
  | -- | If an exception bubbles all the way up to this frame, then
    --   switch to Suspended mode with this saved top-level context.
    FRestoreEnv Env
  deriving (Eq, Show, Generic)

instance ToJSON Frame where
  toJSON = genericToJSON optionsMinimize

instance FromJSON Frame where
  parseJSON = genericParseJSON optionsMinimize

-- | A continuation is just a stack of frames.
type Cont = [Frame]

------------------------------------------------------------
-- Store
------------------------------------------------------------

type Addr = Int

-- | 'Store' represents a store, /i.e./ memory, indexing integer
--   locations to 'Value's.
data Store = Store {next :: Addr, mu :: IntMap Value}
  deriving (Show, Eq, Generic, FromJSON, ToJSON)

emptyStore :: Store
emptyStore = Store 0 IM.empty

-- | Allocate a new memory cell containing a given value.  Return the
--   index of the allocated cell.
allocate :: Value -> Store -> (Addr, Store)
allocate v (Store n m) = (n, Store (n + 1) (IM.insert n v m))

-- | Resolve a value, recursively looking up any indirections in the
--   store.
resolveValue :: Store -> Value -> Either Addr Value
resolveValue s = \case
  VIndir loc -> lookupStore s loc
  v -> Right v

-- | Look up the value at a given index, but keep following
--   indirections until encountering a value that is not a 'VIndir'.
lookupStore :: Store -> Addr -> Either Addr Value
lookupStore s = go
 where
  go loc = case IM.lookup loc (mu s) of
    Nothing -> Left loc
    Just v -> case v of
      VIndir loc' -> go loc'
      _ -> Right v

-- | Set the value at a given index.
setStore :: Addr -> Value -> Store -> Store
setStore n c (Store nxt m) = Store nxt (IM.insert n c m)

------------------------------------------------------------
-- CESK machine
------------------------------------------------------------

-- | The overall state of a CESK machine, which can actually be one of
--   four kinds of states. The CESK machine is named after the first
--   kind of state, and it would probably be possible to inline a
--   bunch of things and get rid of the second state, but I find it
--   much more natural and elegant this way.  Most tutorial
--   presentations of CEK/CESK machines only have one kind of state, but
--   then again, most tutorial presentations only deal with the bare
--   lambda calculus, so one can tell whether a term is a value just
--   by seeing whether it is syntactically a lambda.  I learned this
--   approach from Harper's Practical Foundations of Programming
--   Languages.
data CESK
  = -- | When we are on our way "in/down" into a term, we have a
    --   currently focused term to evaluate in the environment, a store,
    --   and a continuation.  In this mode we generally pattern-match on the
    --   'Term' to decide what to do next.
    In Term Env Store Cont
  | -- | Once we finish evaluating a term, we end up with a 'Value'
    --   and we switch into "out" mode, bringing the value back up
    --   out of the depths to the context that was expecting it.  In
    --   this mode we generally pattern-match on the 'Cont' to decide
    --   what to do next.
    --
    --   Note that there is no 'Env', because we don't have anything
    --   with variables to evaluate at the moment, and we maintain the
    --   invariant that any unevaluated terms buried inside a 'Value'
    --   or 'Cont' must carry along their environment with them.
    Out Value Store Cont
  | -- | An exception has been raised.  Keep unwinding the
    --   continuation stack (until finding an enclosing 'Try' in the
    --   case of a command failure or a user-generated exception, or
    --   until the stack is empty in the case of a fatal exception).
    Up Exn Store Cont
  | -- | The machine is waiting for the game to reach a certain time
    --   to resume its execution.
    Waiting TickNumber CESK
  | -- | The machine is suspended, i.e. waiting for another term to
    --   evaluate.  This happens after we have evaluated whatever the
    --   user entered at the REPL and we are waiting for them to type
    --   something else.  Conceptually, this is like a combination of
    --   'Out' and 'In': we store a 'Value' that was just yielded by
    --   evaluation, and otherwise it is just like 'In' with a hole
    --   for the 'Term' we are going to evaluate.
    Suspended Value Env Store Cont
  deriving (Eq, Show, Generic)

instance ToJSON CESK where
  toJSON = genericToJSON optionsMinimize

instance FromJSON CESK where
  parseJSON = genericParseJSON optionsMinimize

-- | Is the CESK machine in a final (finished) state?  If so, extract
--   the final value and store.
finalValue :: CESK -> Maybe Value
{-# INLINE finalValue #-}
finalValue (Out v _ []) = Just v
finalValue (Suspended v _ _ []) = Just v
finalValue _ = Nothing

-- | Extract the environment from a suspended CESK machine (/e.g./ to
--   use for typechecking).
suspendedEnv :: Traversal' CESK Env
suspendedEnv = traversal go
 where
  go :: Applicative f => (Env -> f Env) -> CESK -> f CESK
  go f (Suspended v e s k) = Suspended v <$> f e <*> pure s <*> pure k
  go _ cesk = pure cesk

-- | Lens focusing on the store of a CESK machine.
store :: Lens' CESK Store
store = lens get set
 where
  get = \case
    In _ _ s _ -> s
    Out _ s _ -> s
    Up _ s _ -> s
    Waiting _ c -> get c
    Suspended _ _ s _ -> s
  set cesk s = case cesk of
    In t e _ k -> In t e s k
    Out v _ k -> Out v s k
    Up x _ k -> Up x s k
    Waiting t c -> Waiting t (set c s)
    Suspended v e _ k -> Suspended v e s k

-- | Lens focusing on the continuation of a CESK machine.
cont :: Lens' CESK Cont
cont = lens get set
 where
  get = \case
    In _ _ _ k -> k
    Out _ _ k -> k
    Up _ _ k -> k
    Waiting _ c -> get c
    Suspended _ _ _ k -> k
  set cesk k = case cesk of
    In t e s _ -> In t e s k
    Out v s _ -> Out v s k
    Up x s _ -> Up x s k
    Waiting t c -> Waiting t (set c k)
    Suspended v e s _ -> Suspended v e s k

-- | Create a brand new CESK machine, with empty environment and
--   store, to evaluate a given term.  We always initialize the
--   machine with a single FExec frame as the continuation; if the
--   given term does not have a command type, we wrap it in @return@.
initMachine :: TSyntax -> CESK
initMachine t = In (prepareTerm mempty t) mempty emptyStore [FExec]

-- | Load a program into an existing robot CESK machine: either
--   continue from a suspended state, or, as a fallback, start from
--   scratch with an empty environment but the same store.
--
--   Also insert a @suspend@ primitive at the end, so the resulting
--   term is suitable for execution by the base (REPL) robot.
continue :: TSyntax -> CESK -> CESK
continue t = \case
  -- The normal case is when we are continuing from a suspended state. We:
  --
  --   (1) insert a suspend call at the end of the term, so that in
  --   the normal case after executing the entire term we will suspend
  --   in the innermost scope, to continue executing another term
  --   within that scope later.
  --
  --   (2) insert a failsafe FRestoreEnv frame into the continuation
  --   stack, in case execution of the term throws an exception.  In
  --   that case we will fall back to suspending with the original
  --   environment e (any names brought into scope by executing the
  --   term will be discarded).  If the term succeeds, the extra
  --   FRestoreEnv frame will be discarded.
  Suspended _ e s k -> In (insertSuspend $ prepareTerm e t) e s (FExec : FRestoreEnv e : k)
  -- In any other state, just start with an empty environment.  This
  -- happens e.g. when running a program on the base robot for the
  -- very first time.
  cesk -> In (insertSuspend $ prepareTerm mempty t) mempty (cesk ^. store) (FExec : (cesk ^. cont))

-- | Prepare a term for evaluation by a CESK machine in the given
--   environment: erase all type annotations, and optionally wrap it
--   in @return@ if it does not have a command type.  Note that since
--   the environment might contain type aliases, we have to be careful
--   to expand them before concluding whether the term has a command
--   type or not.
prepareTerm :: Env -> TSyntax -> Term
prepareTerm e t = case whnfType (e ^. envTydefs) (ptBody (t ^. sType)) of
  TyCmd _ -> t'
  _ -> TApp (TConst Return) t'
 where
  t' = eraseS t

-- | Cancel the currently running computation.
cancel :: CESK -> CESK
cancel cesk = Up Cancel (cesk ^. store) (cesk ^. cont)

------------------------------------------------------------
-- Pretty printing CESK machine states
------------------------------------------------------------

instance PrettyPrec CESK where
  prettyPrec _ = \case
    In c _ _ k -> prettyCont k (11, "▶" <> ppr c <> "◀")
    Out v _ k -> prettyCont k (11, "◀" <> ppr (valueToTerm v) <> "▶")
    Up e _ k -> prettyCont k (11, "!" <> (pretty (formatExn mempty e) <> "!"))
    Waiting t cesk -> "🕑" <> pretty t <> "(" <> ppr cesk <> ")"
    Suspended v _ _ k -> prettyCont k (11, "◀" <> ppr (valueToTerm v) <> "...▶")

-- | Take a continuation, and the pretty-printed expression which is
--   the focus of the continuation (i.e. the expression whose value
--   will be given to the continuation) along with its top-level
--   precedence, and pretty-print the whole thing.
--
--   As much as possible, we try to print to look like an *expression*
--   with a currently focused part, that is, we print the continuation
--   from the inside out instead of as a list of frames.  This makes
--   it much more intuitive to read.
prettyCont :: Cont -> (Int, Doc ann) -> Doc ann
prettyCont [] (_, inner) = inner
prettyCont (f : k) inner = prettyCont k (prettyFrame f inner)

-- | Pretty-print a single continuation frame, given its already
--   pretty-printed focus.  In particular, given a frame and its
--   "inside" (i.e. the expression or other frames being focused on,
--   whose value will eventually be passed to this frame), with the
--   precedence of the inside's top-level construct, return a
--   pretty-printed version of the entire frame along with its
--   top-level precedence.
prettyFrame :: Frame -> (Int, Doc ann) -> (Int, Doc ann)
prettyFrame f (p, inner) = case f of
  FSnd t _ -> (11, "(" <> inner <> "," <+> ppr t <> ")")
  FFst v -> (11, "(" <> ppr (valueToTerm v) <> "," <+> inner <> ")")
  FArg t _ -> (10, pparens (p < 10) inner <+> prettyPrec 11 t)
  FApp v -> (10, prettyPrec 10 (valueToTerm v) <+> pparens (p < 11) inner)
  FLet x _ t _ -> (11, hsep ["let", pretty x, "=", inner, "in", ppr t])
  FTry v -> (10, "try" <+> pparens (p < 11) inner <+> prettyPrec 11 (valueToTerm v))
  FExec -> prettyPrefix "E·" (p, inner)
  FBind Nothing _ t _ -> (0, pparens (p < 1) inner <+> ";" <+> ppr t)
  FBind (Just x) _ t _ -> (0, hsep [pretty x, "<-", pparens (p < 1) inner, ";", ppr t])
  FImmediate c _worldUpds _robotUpds -> prettyPrefix ("I[" <> ppr c <> "]·") (p, inner)
  FUpdate {} -> (p, inner)
  FFinishAtomic -> prettyPrefix "A·" (p, inner)
  FRcd _ done foc rest -> (11, encloseSep "[" "]" ", " (pDone ++ [pFoc] ++ pRest))
   where
    pDone = map (\(x, v) -> pretty x <+> "=" <+> ppr (valueToTerm v)) (reverse done)
    pFoc = pretty foc <+> "=" <+> inner
    pRest = map pprEq rest
    pprEq (x, Nothing) = pretty x
    pprEq (x, Just t) = pretty x <+> "=" <+> ppr t
  FProj x -> (11, pparens (p < 11) inner <> "." <> pretty x)
  FSuspend _ -> (10, "suspend" <+> pparens (p < 11) inner)
  FRestoreEnv _ -> (10, "restore" <+> pparens (p < 11) inner)

-- | Pretty-print a special "prefix application" frame, i.e. a frame
--   formatted like @X· inner@.  Unlike typical applications, these
--   associate to the *right*, so that we can print something like @X·
--   Y· Z· inner@ with no parens.
prettyPrefix :: Doc ann -> (Int, Doc ann) -> (Int, Doc ann)
prettyPrefix pre (p, inner) = (11, pre <+> pparens (p < 11) inner)

--------------------------------------------------------------
-- Runtime robot update
--------------------------------------------------------------

-- | Enumeration of robot updates.  This type is used for changes by
--   /e.g./ the @drill@ command which must be carried out at a later
--   tick. Using a first-order representation (as opposed to /e.g./
--   just a @Robot -> Robot@ function) allows us to serialize and
--   inspect the updates.
--
--   Note that this can not be in 'Swarm.Game.Robot' as it would create
--   a cyclic dependency.
data RobotUpdate
  = -- | Add copies of an entity to the robot's inventory.
    AddEntity Count Entity
  | -- | Make the robot learn about an entity.
    LearnEntity Entity
  deriving (Eq, Ord, Show, Generic)

instance ToJSON RobotUpdate where
  toJSON = genericToJSON optionsMinimize

instance FromJSON RobotUpdate where
  parseJSON = genericParseJSON optionsMinimize