swarm-0.5.0.0: src/Swarm/Web.hs
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TypeOperators #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
-- |
-- SPDX-License-Identifier: BSD-3-Clause
--
-- A web service for Swarm.
--
-- The service can be started using the `--port 5357` command line argument,
-- or through the REPL by calling `Swarm.App.demoWeb`.
--
-- See 'SwarmAPI' for the available endpoints. You can also see them in your
-- browser on the top level endpoint:
-- @lynx localhost:5357 -dump@
-- or you can output the markdown documentation to your terminal:
-- @cabal run swarm -O0 -- generate endpoints@
--
-- Missing endpoints:
--
-- * TODO: #625 run endpoint to load definitions
-- * TODO: #493 export the whole game state
module Swarm.Web (
startWebThread,
defaultPort,
-- ** Docs
SwarmAPI,
swarmApiHtml,
swarmApiMarkdown,
-- ** Development
webMain,
) where
import Brick.BChan
import Commonmark qualified as Mark (commonmark, renderHtml)
import Control.Arrow (left)
import Control.Concurrent (forkIO)
import Control.Concurrent.MVar
import Control.Exception (Exception (displayException), IOException, catch, throwIO)
import Control.Lens
import Control.Monad (void)
import Control.Monad.IO.Class (liftIO)
import Data.ByteString.Lazy (ByteString)
import Data.Foldable (toList)
import Data.IntMap qualified as IM
import Data.Maybe (fromMaybe)
import Data.Text (Text)
import Data.Text qualified as T
import Data.Text.Lazy.Encoding (encodeUtf8)
import Data.Tree (Tree (Node), drawTree)
import Network.HTTP.Types (ok200)
import Network.Wai (responseLBS)
import Network.Wai qualified
import Network.Wai.Handler.Warp qualified as Warp
import Servant
import Servant.Docs (ToCapture)
import Servant.Docs qualified as SD
import Servant.Docs.Internal qualified as SD (renderCurlBasePath)
import Swarm.Game.Robot
import Swarm.Game.Scenario.Objective
import Swarm.Game.Scenario.Objective.Graph
import Swarm.Game.Scenario.Objective.WinCheck
import Swarm.Game.State
import Swarm.Language.Module
import Swarm.Language.Pipeline
import Swarm.Language.Pretty (prettyTextLine)
import Swarm.Language.Syntax
import Swarm.ReadableIORef
import Swarm.TUI.Model
import Swarm.TUI.Model.Goal
import Swarm.TUI.Model.UI
import System.Timeout (timeout)
import Text.Read (readEither)
import Witch (into)
-- ------------------------------------------------------------------
-- Docs
-- ------------------------------------------------------------------
newtype RobotID = RobotID Int
type SwarmAPI =
"robots" :> Get '[JSON] [Robot]
:<|> "robot" :> Capture "id" RobotID :> Get '[JSON] (Maybe Robot)
:<|> "goals" :> "prereqs" :> Get '[JSON] [PrereqSatisfaction]
:<|> "goals" :> "active" :> Get '[JSON] [Objective]
:<|> "goals" :> "graph" :> Get '[JSON] (Maybe GraphInfo)
:<|> "goals" :> "uigoal" :> Get '[JSON] GoalTracking
:<|> "goals" :> Get '[JSON] WinCondition
:<|> "code" :> "render" :> ReqBody '[PlainText] T.Text :> Post '[PlainText] T.Text
:<|> "code" :> "run" :> ReqBody '[PlainText] T.Text :> Post '[PlainText] T.Text
:<|> "repl" :> "history" :> "full" :> Get '[JSON] [REPLHistItem]
swarmApi :: Proxy SwarmAPI
swarmApi = Proxy
type ToplevelAPI = SwarmAPI :<|> Raw
api :: Proxy ToplevelAPI
api = Proxy
swarmApiHtml :: ByteString
swarmApiHtml =
encodeUtf8
. either (error . show) (Mark.renderHtml @())
. Mark.commonmark ""
$ T.pack swarmApiMarkdown
swarmApiMarkdown :: String
swarmApiMarkdown =
SD.markdownWith
( SD.defRenderingOptions
& SD.requestExamples .~ SD.FirstContentType
& SD.responseExamples .~ SD.FirstContentType
& SD.renderCurlBasePath ?~ "http://localhost:" <> show defaultPort
)
$ SD.docsWithIntros [intro] swarmApi
where
intro = SD.DocIntro "Swarm Web API" ["All of the valid endpoints are documented below."]
-- ------------------------------------------------------------------
-- Handlers
-- ------------------------------------------------------------------
mkApp ::
ReadableIORef AppState ->
-- | Writable channel to send events to the game
BChan AppEvent ->
Servant.Server SwarmAPI
mkApp state events =
robotsHandler state
:<|> robotHandler state
:<|> prereqsHandler state
:<|> activeGoalsHandler state
:<|> goalsGraphHandler state
:<|> uiGoalHandler state
:<|> goalsHandler state
:<|> codeRenderHandler
:<|> codeRunHandler events
:<|> replHandler state
robotsHandler :: ReadableIORef AppState -> Handler [Robot]
robotsHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
pure $ IM.elems $ appState ^. gameState . robotMap
robotHandler :: ReadableIORef AppState -> RobotID -> Handler (Maybe Robot)
robotHandler appStateRef (RobotID rid) = do
appState <- liftIO (readIORef appStateRef)
pure $ IM.lookup rid (appState ^. gameState . robotMap)
prereqsHandler :: ReadableIORef AppState -> Handler [PrereqSatisfaction]
prereqsHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
case appState ^. gameState . winCondition of
WinConditions _winState oc -> return $ getSatisfaction oc
_ -> return []
activeGoalsHandler :: ReadableIORef AppState -> Handler [Objective]
activeGoalsHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
case appState ^. gameState . winCondition of
WinConditions _winState oc -> return $ getActiveObjectives oc
_ -> return []
goalsGraphHandler :: ReadableIORef AppState -> Handler (Maybe GraphInfo)
goalsGraphHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
return $ case appState ^. gameState . winCondition of
WinConditions _winState oc -> Just $ makeGraphInfo oc
_ -> Nothing
uiGoalHandler :: ReadableIORef AppState -> Handler GoalTracking
uiGoalHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
return $ appState ^. uiState . uiGoal . goalsContent
goalsHandler :: ReadableIORef AppState -> Handler WinCondition
goalsHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
return $ appState ^. gameState . winCondition
codeRenderHandler :: Text -> Handler Text
codeRenderHandler contents = do
return $ case processTermEither contents of
Right (ProcessedTerm (Module stx@(Syntax' _srcLoc _term _) _) _ _) ->
into @Text . drawTree . fmap (T.unpack . prettyTextLine) . para Node $ stx
Left x -> x
codeRunHandler :: BChan AppEvent -> Text -> Handler Text
codeRunHandler chan contents = do
liftIO . writeBChan chan . Web $ RunWebCode contents
return $ T.pack "Sent\n"
replHandler :: ReadableIORef AppState -> Handler [REPLHistItem]
replHandler appStateRef = do
appState <- liftIO (readIORef appStateRef)
let replHistorySeq = appState ^. uiState . uiREPL . replHistory . replSeq
items = toList replHistorySeq
pure items
-- ------------------------------------------------------------------
-- Main app (used by service and for development)
-- ------------------------------------------------------------------
-- | Simple result type to report errors from forked startup thread.
data WebStartResult = WebStarted | WebStartError String
webMain ::
Maybe (MVar WebStartResult) ->
Warp.Port ->
-- | Read-only reference to the application state.
ReadableIORef AppState ->
-- | Writable channel to send events to the game
BChan AppEvent ->
IO ()
webMain baton port appStateRef chan = catch (Warp.runSettings settings app) handleErr
where
settings = Warp.setPort port $ onReady Warp.defaultSettings
onReady = case baton of
Just mv -> Warp.setBeforeMainLoop $ putMVar mv WebStarted
Nothing -> id
server :: Server ToplevelAPI
server = mkApp appStateRef chan :<|> Tagged serveDocs
where
serveDocs _ resp =
resp $ responseLBS ok200 [plain] swarmApiHtml
plain = ("Content-Type", "text/html")
app :: Network.Wai.Application
app = Servant.serve api server
handleErr :: IOException -> IO ()
handleErr e = case baton of
Just mv -> putMVar mv (WebStartError $ displayException e)
Nothing -> throwIO e
-- ------------------------------------------------------------------
-- Web service
-- ------------------------------------------------------------------
defaultPort :: Warp.Port
defaultPort = 5357
-- | Attempt to start a web thread on the requested port, or a default
-- one if none is requested (or don't start a web thread if the
-- requested port is 0). If an explicit port was requested, fail if
-- startup doesn't work. Otherwise, ignore the failure. In any
-- case, return a @Maybe Port@ value representing whether a web
-- server is actually running, and if so, what port it is on.
startWebThread ::
Maybe Warp.Port ->
-- | Read-only reference to the application state.
ReadableIORef AppState ->
-- | Writable channel to send events to the game
BChan AppEvent ->
IO (Either String Warp.Port)
-- User explicitly provided port '0': don't run the web server
startWebThread (Just 0) _ _ = pure $ Left "The web port has been turned off."
startWebThread userPort appStateRef chan = do
baton <- newEmptyMVar
let port = fromMaybe defaultPort userPort
failMsg = "Failed to start the web API on :" <> show port
void $ forkIO $ webMain (Just baton) port appStateRef chan
res <- timeout 500_000 (takeMVar baton)
case res of
Just WebStarted -> return (Right port)
Just (WebStartError e) -> return . Left $ failMsg <> " - " <> e
-- If user explicitly specified port exit, otherwise just report timeout
Nothing -> case userPort of
Just _p -> fail failMsg
Nothing -> return . Left $ failMsg <> " (timeout)"
-- ------------------------------------------------------------------
-- Necessary instances
-- ------------------------------------------------------------------
instance SD.ToSample T.Text where
toSamples _ = SD.noSamples
instance FromHttpApiData RobotID where
parseUrlPiece = fmap RobotID . left T.pack . readEither . T.unpack
instance SD.ToSample RobotID where
toSamples _ = SD.samples [RobotID 0, RobotID 1]
instance ToCapture (Capture "id" RobotID) where
toCapture _ =
SD.DocCapture
"id" -- name
"(integer) robot ID" -- description