swarm-0.4: src/Swarm/Game/Scenario/Topography/Cell.hs
{-# LANGUAGE DerivingVia #-}
{-# LANGUAGE OverloadedStrings #-}
-- |
-- SPDX-License-Identifier: BSD-3-Clause
module Swarm.Game.Scenario.Topography.Cell (
PCell (..),
Cell,
AugmentedCell (..),
CellPaintDisplay,
) where
import Control.Lens hiding (from, (.=), (<.>))
import Control.Monad (when)
import Control.Monad.Extra (mapMaybeM)
import Data.Maybe (catMaybes, listToMaybe)
import Data.Text (Text)
import Data.Vector qualified as V
import Data.Yaml as Y
import Swarm.Game.Entity hiding (empty)
import Swarm.Game.Scenario.RobotLookup
import Swarm.Game.Scenario.Topography.EntityFacade
import Swarm.Game.Scenario.Topography.Navigation.Waypoint (WaypointConfig)
import Swarm.Game.Terrain
import Swarm.Util.Erasable (Erasable (..))
import Swarm.Util.Yaml
------------------------------------------------------------
-- World cells
------------------------------------------------------------
-- | A single cell in a world map, which contains a terrain value,
-- and optionally an entity and robot.
-- It is parameterized on the Entity type to facilitate less
-- stateful versions of the Entity type in rendering scenario data.
data PCell e = Cell
{ cellTerrain :: TerrainType
, cellEntity :: Erasable e
, cellRobots :: [IndexedTRobot]
}
deriving (Eq, Show)
-- | A single cell in a world map, which contains a terrain value,
-- and optionally an entity and robot.
type Cell = PCell Entity
-- | Supplements a cell with waypoint information
data AugmentedCell e = AugmentedCell
{ waypointCfg :: Maybe WaypointConfig
, standardCell :: PCell e
}
deriving (Eq, Show)
-- | Re-usable serialization for variants of "PCell"
mkPCellJson :: ToJSON b => (Erasable a -> Maybe b) -> PCell a -> Value
mkPCellJson modifier x =
toJSON $
catMaybes
[ Just . toJSON . getTerrainWord $ cellTerrain x
, fmap toJSON . modifier $ cellEntity x
, listToMaybe []
]
instance ToJSON Cell where
toJSON = mkPCellJson $ \case
EErase -> Just "erase"
ENothing -> Nothing
EJust e -> Just (e ^. entityName)
instance FromJSONE (EntityMap, RobotMap) Cell where
parseJSONE = withArrayE "tuple" $ \v -> do
let tup = V.toList v
when (null tup) $ fail "palette entry must nonzero length (terrain, optional entity and then robots if any)"
terr <- liftE $ parseJSON (head tup)
ent <- case tup ^? ix 1 of
Nothing -> return ENothing
Just e -> do
meName <- liftE $ parseJSON @(Maybe Text) e
case meName of
Nothing -> return ENothing
Just "erase" -> return EErase
Just name -> fmap EJust . localE fst $ getEntity name
let name2rob r = do
mrName <- liftE $ parseJSON @(Maybe RobotName) r
traverse (localE snd . getRobot) mrName
robs <- mapMaybeM name2rob (drop 2 tup)
return $ Cell terr ent robs
-- | Parse a tuple such as @[grass, rock, base]@ into a 'Cell'. The
-- entity and robot, if present, are immediately looked up and
-- converted into 'Entity' and 'TRobot' values. If they are not
-- found, a parse error results.
instance FromJSONE (EntityMap, RobotMap) (AugmentedCell Entity) where
parseJSONE x = case x of
Object v -> objParse v
z -> AugmentedCell Nothing <$> parseJSONE z
where
objParse v =
AugmentedCell
<$> liftE (v .:? "waypoint")
<*> v
..: "cell"
------------------------------------------------------------
-- World editor
------------------------------------------------------------
-- | Stateless cells used for the World Editor.
-- These cells contain the bare minimum display information
-- for rendering.
type CellPaintDisplay = PCell EntityFacade
-- Note: This instance is used only for the purpose of WorldPalette
instance ToJSON CellPaintDisplay where
toJSON = mkPCellJson $ \case
ENothing -> Nothing
EErase -> Just $ EntityFacade "erase" mempty
EJust e -> Just e