swarm-0.4: data/scenarios/Challenges/_hackman/fruit_maker.sw
def go =
pelletCount <- as base {count "pellet"};
if (pelletCount > 90) {
teleport self (0, -2);
place "strawberry";
} {go};
end;
go;
selfdestruct;def go =
pelletCount <- as base {count "pellet"};
if (pelletCount > 90) {
teleport self (0, -2);
place "strawberry";
} {go};
end;
go;
selfdestruct;