swarm-0.3.0.0: src/Swarm/TUI/View/CustomStyling.hs
module Swarm.TUI.View.CustomStyling where
import Brick (AttrName, attrName)
import Data.Set (toList)
import Data.Text qualified as T
import Graphics.Vty.Attributes
import Numeric (readHex)
import Swarm.Game.Scenario.Style
import Swarm.TUI.Attr (worldPrefix)
toStyle :: StyleFlag -> Style
toStyle = \case
Standout -> standout
Italic -> italic
Strikethrough -> strikethrough
Underline -> underline
ReverseVideo -> reverseVideo
Blink -> blink
Dim -> dim
Bold -> bold
toAttrColor :: HexColor -> Color
toAttrColor (HexColor colorText) =
case nums of
[r, g, b] -> RGBColor r g b
_ -> RGBColor 255 255 255
where
chunks = T.chunksOf 2 $ T.dropWhile (== '#') colorText
nums = map (fst . head . readHex . T.unpack) chunks
toAttrPair :: CustomAttr -> (AttrName, Attr)
toAttrPair ca =
(worldPrefix <> attrName (name ca), addStyle $ addFg $ addBg currentAttr)
where
addFg = maybe id (flip withForeColor . toAttrColor) $ fg ca
addBg = maybe id (flip withBackColor . toAttrColor) $ bg ca
addStyle = maybe id (flip withStyle . sum . map toStyle . toList) $ style ca