swarm-0.3.0.0: src/Swarm/Game/Scenario/Cell.hs
{-# LANGUAGE DerivingVia #-}
{-# LANGUAGE OverloadedStrings #-}
module Swarm.Game.Scenario.Cell (
PCell (..),
Cell,
) where
import Control.Lens hiding (from, (<.>))
import Control.Monad (when)
import Control.Monad.Extra (mapMaybeM)
import Data.Text (Text)
import Data.Vector qualified as V
import Data.Yaml as Y
import Swarm.Game.Entity
import Swarm.Game.Scenario.RobotLookup
import Swarm.Game.Terrain
import Swarm.Util.Yaml
------------------------------------------------------------
-- World cells
------------------------------------------------------------
-- | A single cell in a world map, which contains a terrain value,
-- and optionally an entity and robot.
-- It is parameterized on the Entity type to facilitate less
-- stateful versions of the Entity type in rendering scenario data.
data PCell e = Cell
{ cellTerrain :: TerrainType
, cellEntity :: Maybe e
, cellRobots :: [IndexedTRobot]
}
deriving (Eq, Show)
-- | A single cell in a world map, which contains a terrain value,
-- and optionally an entity and robot.
type Cell = PCell Entity
-- | Parse a tuple such as @[grass, rock, base]@ into a 'Cell'. The
-- entity and robot, if present, are immediately looked up and
-- converted into 'Entity' and 'TRobot' values. If they are not
-- found, a parse error results.
instance FromJSONE (EntityMap, RobotMap) Cell where
parseJSONE = withArrayE "tuple" $ \v -> do
let tup = V.toList v
when (null tup) $ fail "palette entry must nonzero length (terrain, optional entity and then robots if any)"
terr <- liftE $ parseJSON (head tup)
ent <- case tup ^? ix 1 of
Nothing -> return Nothing
Just e -> do
meName <- liftE $ parseJSON @(Maybe Text) e
traverse (localE fst . getEntity) meName
let name2rob r = do
mrName <- liftE $ parseJSON @(Maybe Text) r
traverse (localE snd . getRobot) mrName
robs <- mapMaybeM name2rob (drop 2 tup)
return $ Cell terr ent robs