spice-0.4.0.0: src/FRP/Spice/Graphics/Geometry.hs
{-|
This module provides a cleaner API to render a number of shapes in the
current OpenGL context.
-}
module FRP.Spice.Graphics.Geometry ( renderPoint
, renderLine
, renderRectangle
, renderSquare
, renderTriangle
, renderPolygon
) where
--------------------
-- Global Imports --
import Graphics.Rendering.OpenGL
import Control.Monad
-------------------
-- Local Imports --
import FRP.Spice.Graphics.Scene
import FRP.Spice.Graphics.Utils
import FRP.Spice.Math.Vector
----------
-- Code --
{-|
A version of @'renderPrimitive'@ where it takes a list of @'Vector'@
@'Float'@s instead of performing @'vertex'@ calls.
-}
renderPrimitive' :: PrimitiveMode -> [Vector Float] -> Scene
renderPrimitive' mode points =
renderPrimitive mode $
forM_ points $ \(Vector x y) ->
vertex $ Vertex2 (togl x) (togl y)
{-|
Rendering a point.
-}
renderPoint :: Vector Float -> Scene
renderPoint pos = renderPrimitive' Points [pos]
{-|
Rendering a line between two points.
-}
renderLine :: Vector Float -> Vector Float -> Scene
renderLine p1 p2 = renderPrimitive' Lines [p1, p2]
{-|
Rendering a rectangle.
-}
renderRectangle :: Vector Float -> Vector Float -> Scene
renderRectangle (Vector x y) (Vector w h) =
renderPrimitive' Quads [ Vector (x ) (y )
, Vector (x + w) (y )
, Vector (x + w) (y + h)
, Vector (x ) (y + h)
]
{-|
Rendering a square.
-}
renderSquare :: Vector Float -> Float -> Scene
renderSquare pos size = renderRectangle pos $ Vector size size
{-|
Rendering a triangle.
-}
renderTriangle :: Vector Float -> Vector Float -> Vector Float -> Scene
renderTriangle p1 p2 p3 = renderPrimitive' Triangles [p1, p2, p3]
{-|
Rendering a polygon with 1-N vertecies.
-}
renderPolygon :: [Vector Float] -> Scene
renderPolygon l = renderPrimitive' Polygon l