spice-0.3.0.0: src/FRP/Spice/Engine.hs
{-|
This module handles starting the engine. This is done via the use of the
@'startEngine'@ function.
-}
module FRP.Spice.Engine (startEngine) where
--------------------
-- Global Imports --
import Graphics.Rendering.OpenGL
import Graphics.UI.GLFW as GLFW
import FRP.Elerea.Param
import Data.IORef
-------------------
-- Local Imports --
import FRP.Spice.Engine.RunInput
import FRP.Spice.Engine.Network
import FRP.Spice.Engine.Driver
import FRP.Spice.Input.Backend
import FRP.Spice.Config
import FRP.Spice.Game
----------
-- Code --
-- Containing if the engine has been made before
madeRef :: IO (IORef Bool)
madeRef = newIORef False
-- Making the size from a WindowConfig
makeSize :: WindowConfig -> Size
makeSize wc = Size (fromIntegral $ getWindowWidth wc) (fromIntegral $ getWindowHeight wc)
-- Making the displaybits from a WindowConfig
makeDisplayBits :: [DisplayBits]
makeDisplayBits = [DisplayRGBBits 8 8 8, DisplayAlphaBits 8, DisplayDepthBits 24]
-- Making the window mode from a WindowConfig
makeWindowMode :: WindowConfig -> WindowMode
makeWindowMode wc =
if getWindowFullscreen wc
then FullScreen
else Window
{-|
Starting the spice engine with the parameters prescribed in the
@'WindowConfig'@. It updates and renders the @'Game'@ automatically so all
you need to to is set up the @'WindowConfig'@ and make a datatype with an
instance of @'Game'@.
-}
startEngine :: Game a => WindowConfig -> a -> IO ()
startEngine wc game = do
made <- madeRef
isMade <- readIORef made
if isMade
then error "You cannot run 'startEngine' more than once per program."
else do
writeIORef made True
-- Opening the window
initialize
openWindow (makeSize wc) makeDisplayBits (makeWindowMode wc)
windowTitle $= getWindowTitle wc
-- Checking for the window being closed
closed <- newIORef False
windowCloseCallback $= do
writeIORef closed True
return True
-- Getting an external of the game
(gameSignal, gameSink) <- external game
-- Getting the input container
ic <- makeInputContainer
-- Updating the input
mousePosCallback $= makeMousePositionCallback wc ic
keyCallback $= makeKeyboardCallback ic
mouseButtonCallback $= makeMouseCallback ic
-- Creating the network
network <- makeNetwork (getInput ic) gameSignal gameSink
-- Driving the network
GLFW.time $= 0
driveNetwork network $ runInput closed
-- Closing the window, after all is said and done
closeWindow