spice-0.1.2.1: src/FRP/Spice/Graphics/Geometry.hs
{-|
This module provides a cleaner API to render a number of shapes in the
current OpenGL context.
-}
module FRP.Spice.Graphics.Geometry where
--------------------
-- Global Imports --
import Graphics.Rendering.OpenGL
-------------------
-- Local Imports --
import FRP.Spice.Graphics.Utils
import FRP.Spice.Math.Vector
----------
-- Code --
{-|
Rendering a point.
-}
renderPoint :: Vector Float -> IO ()
renderPoint (Vector x y) = do
renderPrimitive Points $
vertex $ Vertex2 (togl x) (togl y)
{-|
Rendering a rectangle.
-}
renderRectangle :: Vector Float -> Vector Float -> IO ()
renderRectangle (Vector x y) (Vector w h) = do
renderPrimitive Quads $ do
vertex $ Vertex2 (togl (x )) (togl (y ))
vertex $ Vertex2 (togl (x + w)) (togl (y ))
vertex $ Vertex2 (togl (x + w)) (togl (y + h))
vertex $ Vertex2 (togl (x )) (togl (y + h))
{-|
Rendering a square.
-}
renderSquare :: Vector Float -> Float -> IO ()
renderSquare pos size = renderRectangle pos $ Vector size size