smoothie-0.4: src/Data/Spline/Key.hs
{-# LANGUAGE OverloadedStrings #-}
-----------------------------------------------------------------------------
-- |
-- Copyright : (C) 2015 Dimitri Sabadie
-- License : BSD3
--
-- Maintainer : Dimitri Sabadie <dimitri.sabadie@gmail.com>
-- Stability : experimental
-- Portability : portable
-----------------------------------------------------------------------------
module Data.Spline.Key (
-- * Key type
Key(..)
, keyValue
-- * Interpolation
, interpolateKeys
, normalizeSampling
) where
import Data.Aeson
import Data.Text ( Text )
import Linear
-- |A 'Key' is a point on the spline with extra information added. It can be,
-- for instance, left and right handles for a 'Bezier' curve, or whatever the
-- interpolation might need.
--
-- @H'old' v@ is used to express no interpolation and holds its latest value
-- until the next key.
--
-- @'Linear' v@ represents a linear interpolation until the next key.
--
-- @'Cosine' v@ represents a cosine interpolation until the next key.
--
-- @'CubicHermite' v@ represents a cubic hermitian interpolation until the next
-- key.
--
-- @'Bezier' l v r@ represents a cubic 'Bezier' interpolation, where 'l' refers
-- to the input – left – tangent of the key and 'r' is the
-- output – right – tangent of the key.
data Key a
= Hold a
| Linear a
| Cosine a
| CubicHermite a
| Bezier a a a
deriving (Eq,Functor,Show)
instance (FromJSON a) => FromJSON (Key a) where
parseJSON = withObject "key" $ \o -> do
interpolation :: String <- o .: "interpolation"
value <- o .: "value"
if
| interpolation == "hold" -> pure (Hold value)
| interpolation == "linear" -> pure (Linear value)
| interpolation == "cosine" -> pure (Cosine value)
| interpolation == "cubic-hermite" -> pure (CubicHermite value)
| interpolation == "bezier" -> do
left <- o .: "left"
right <- o .: "right"
pure $ Bezier left value right
| otherwise -> fail "unknown interpolation mode"
instance (ToJSON a) => ToJSON (Key a) where
toJSON k = object $
["value" .= value,"interpolation" .= interpolation] ++ tangents
where
value = keyValue k
interpolation = keyInterpolation k
tangents = case k of
Bezier l _ r -> ["left" .= l,"right" .= r]
_ -> []
-- |Extract the value out of a 'Key'.
keyValue :: Key a -> a
keyValue k = case k of
Hold a -> a
Linear a -> a
Cosine a -> a
CubicHermite a -> a
Bezier _ a _ -> a
-- |Extract the interpolation mode from a 'Key'.
keyInterpolation :: Key a -> Text
keyInterpolation k = case k of
Hold{} -> "hold"
Linear{} -> "linear"
Cosine{} -> "cosine"
CubicHermite{} -> "cubic-hermite"
Bezier{} -> "bezier"
-- |@'interpolateKeys' t start end@ interpolates between 'start' and 'end' using
-- 's' as a normalized sampling value.
--
-- Satisfies the following laws:
--
-- @
-- 'interpolateKeys' 0 start _ = start
-- 'interpolateKeys' 1 _ end = end
-- @
interpolateKeys :: (Additive a,Floating s) => s -> Key (a s) -> Key (a s) -> a s
interpolateKeys s start end = case start of
Hold k -> k
Linear k -> lerp s b k
Cosine k -> lerp ((1 - cos (s * pi)) * 0.5) b k
CubicHermite k -> lerp (s * s * (3 - 2 * s)) b k
Bezier _ k0 r0 -> case end of
Bezier l1 k1 _ -> interpolateBezier s k0 r0 l1 k1
_ -> interpolateBezier s k0 r0 r0 b
where
b = keyValue end
-- @'interpolateBezier' s k0 r0 l1 k1@ performs a 'Bezier' interpolation
-- between keys 'k0' and 'k1' using their respective right and left tangents.
interpolateBezier :: (Additive a,Floating s)
=> s
-> a s
-> a s
-> a s
-> a s
-> a s
interpolateBezier s k0 r0 l1 k1 = (u ^+^ v) ^* s
where
u = k0 ^+^ (r0 ^-^ k0) ^* s
v = l1 ^+^ (k1 ^-^ l1) ^* s
-- |Normalize a sampling value by clamping and scaling it between two 'Key's.
--
-- The following laws should be satisfied in order to get a coherent output:
--
-- @
-- sampler :: a s -> s
--
-- sampler ('keyValue' k1) <= s >= sampler ('keyValue' k0)
-- 0 <= 'normalizeSampling' sampler s k0 k1 <= 1
-- @
normalizeSampling :: (Fractional s)
=> (a s -> s)
-> s
-> Key (a s)
-> Key (a s)
-> s
normalizeSampling sampler s k0 k1 = (s - s0) / (s1 - s0)
where
s0 = sampler (keyValue k0)
s1 = sampler (keyValue k1)