{-# LANGUAGE NoMonomorphismRestriction, FlexibleContexts, ScopedTypeVariables #-}
module Main where
import Interlude
import Control.Effects.Signal
import Control.Effects.State
-- Should infer
ex1 = signal True
-- Should compile
ex2 :: Throws Bool m => m ()
ex2 = throwSignal False
ex3 = do
discardAllExceptions ex1
showAllExceptions ex2
handleException (\(b :: Bool) -> return ()) ex2
handleSignal (\(_ :: Bool) -> Resume 5) ex1
orderTest :: (Test Bool m, MonadEffectState Int m, MonadIO m) => m ()
orderTest = do
setState (1 :: Int)
_ :: Either Bool () <- handleE $ do
setState (2 :: Int)
void $ throwSignal True
setState (3 :: Int)
st :: Int <- getState
print st
main :: IO ()
main = do
orderTest & handleException (\(_ :: Bool) -> return ())
& handleStateT (0 :: Int)
orderTest & handleStateT (0 :: Int)
& handleException (\(_ :: Bool) -> return ())