{-# LANGUAGE ExistentialQuantification #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# OPTIONS_GHC -fno-warn-warnings-deprecations #-}
-- |
-- Module : Data.Vector2
-- Copyright : (c) Antony Courtney and Henrik Nilsson, Yale University, 2003
-- License : BSD-style (see the LICENSE file in the distribution)
--
-- Maintainer : ivan.perez@keera.co.uk
-- Stability : provisional
-- Portability : non-portable (GHC extensions)
--
-- 2D vector abstraction (R^2).
module Data.Vector2
( Vector2 -- Abstract, instance of VectorSpace
, vector2 -- :: RealFloat a => a -> a -> Vector2 a
, vector2X -- :: RealFloat a => Vector2 a -> a
, vector2Y -- :: RealFloat a => Vector2 a -> a
, vector2XY -- :: RealFloat a => Vector2 a -> (a, a)
, vector2Polar -- :: RealFloat a => a -> a -> Vector2 a
, vector2Rho -- :: RealFloat a => Vector2 a -> a
, vector2Theta -- :: RealFloat a => Vector2 a -> a
, vector2RhoTheta -- :: RealFloat a => Vector2 a -> (a, a)
, vector2Rotate -- :: RealFloat a => a -> Vector2 a -> Vector2 a
)
where
-- External imports
import Control.DeepSeq (NFData(..))
-- Internal imports
import Data.VectorSpace
-- * 2D vector, constructors and selectors
-- | 2D Vector.
-- Restrict coefficient space to RealFloat (rather than Floating) for now.
-- While unclear if a complex coefficient space would be useful (and if the
-- result really would be a 2d vector), the only thing causing trouble is the
-- use of atan2 in vector2Theta. Maybe atan2 can be generalized?
data Vector2 a = RealFloat a => Vector2 !a !a
deriving instance Eq a => Eq (Vector2 a)
deriving instance Show a => Show (Vector2 a)
instance NFData a => NFData (Vector2 a) where
rnf (Vector2 x y) = rnf x `seq` rnf y `seq` ()
-- | Creates a 2D vector from the cartesian coordinates.
vector2 :: RealFloat a => a -> a -> Vector2 a
vector2 = Vector2
-- | X cartesian coordinate.
vector2X :: RealFloat a => Vector2 a -> a
vector2X (Vector2 x _) = x
-- | Y cartesian coordinate.
vector2Y :: RealFloat a => Vector2 a -> a
vector2Y (Vector2 _ y) = y
-- | Returns a vector's cartesian coordinates.
vector2XY :: RealFloat a => Vector2 a -> (a, a)
vector2XY (Vector2 x y) = (x, y)
-- | Creates a 2D vector from the polar coordinates.
vector2Polar :: RealFloat a => a -> a -> Vector2 a
vector2Polar rho theta = Vector2 (rho * cos theta) (rho * sin theta)
-- | Calculates the vector's radial distance (magnitude).
vector2Rho :: RealFloat a => Vector2 a -> a
vector2Rho (Vector2 x y) = sqrt (x * x + y * y)
-- | Calculates the vector's azimuth (angle).
vector2Theta :: RealFloat a => Vector2 a -> a
vector2Theta (Vector2 x y) = atan2 y x
-- | Polar coordinate representation of a 2D vector.
vector2RhoTheta :: RealFloat a => Vector2 a -> (a, a)
vector2RhoTheta v = (vector2Rho v, vector2Theta v)
-- * Vector space instance
instance RealFloat a => VectorSpace (Vector2 a) a where
zeroVector = Vector2 0 0
a *^ (Vector2 x y) = Vector2 (a * x) (a * y)
(Vector2 x y) ^/ a = Vector2 (x / a) (y / a)
negateVector (Vector2 x y) = Vector2 (-x) (-y)
(Vector2 x1 y1) ^+^ (Vector2 x2 y2) = Vector2 (x1 + x2) (y1 + y2)
(Vector2 x1 y1) ^-^ (Vector2 x2 y2) = Vector2 (x1 - x2) (y1 - y2)
(Vector2 x1 y1) `dot` (Vector2 x2 y2) = x1 * x2 + y1 * y2
-- * Additional operations
-- | Rotates a vector with a given angle.
vector2Rotate :: RealFloat a => a -> Vector2 a -> Vector2 a
vector2Rotate theta' v = vector2Polar (vector2Rho v) (vector2Theta v + theta')