shake-0.19.4: src/Development/Shake/Rule.hs
-- | This module is used for defining new types of rules for Shake build systems, e.g. to support values stored in a database.
-- Most users will find the built-in set of rules sufficient. The functions in this module are designed for high-performance,
-- not ease of use or abstraction. As a result, they are difficult to work with and change more often than the other parts of Shake.
-- Before writing a builtin rule you are encouraged to use 'Development.Shake.addOracle' or 'Development.Shake.addOracleCache' if possible.
-- With all those warnings out the way, read on for the grungy details.
module Development.Shake.Rule(
-- * Builtin rules
-- $builtin_rules
-- ** Extensions
-- $extensions
-- ** Worked example
-- $example
-- * Defining builtin rules
-- | Functions and types for defining new types of Shake rules.
addBuiltinRule,
BuiltinLint, noLint, BuiltinIdentity, noIdentity, BuiltinRun, RunMode(..), RunChanged(..), RunResult(..),
-- * Calling builtin rules
-- | Wrappers around calling Shake rules. In general these should be specialised to a builtin rule.
apply, apply1,
-- * User rules
-- | Define user rules that can be used by builtin rules.
-- Absent any builtin rule making use of a user rule at a given type, a user rule will have on effect -
-- they have no inherent effect or interpretation on their own.
addUserRule, getUserRuleList, getUserRuleMaybe, getUserRuleOne,
-- * Lint integration
-- | Provide lint warnings when running code.
lintTrackRead, lintTrackWrite, lintTrackAllow,
-- * History caching
-- | Interact with the non-local cache. When using the cache it is important that all
-- rules have accurate 'BuiltinIdentity' functions.
historyIsEnabled, historySave, historyLoad
) where
import Development.Shake.Internal.Core.Types
import Development.Shake.Internal.Core.Action
import Development.Shake.Internal.Core.Build
import Development.Shake.Internal.Core.Rules
-- $builtin_rules
--
-- Shake \"Builtin\" rules are ones map keys to values - e.g. files to file contents. For each builtin rule you need to think:
--
-- * What is the @key@ type, which uniquely identifies each location, e.g. a filename.
--
-- * What is the @value@ type. The @value@ is not necessarily the full value, but is the result people can get if they ask
-- for the value associated with the @key@. As an example, for files when you 'need' a file you don't get any value back from
-- the file, so a simple file rule could have @()@ as its value.
--
-- * What information is stored between runs. This information should be sufficient to check if the value has changed since last time,
-- e.g. the modification time for files.
--
-- Typically a custom rule will define a wrapper of type 'Rules' that calls 'addBuiltinRule', along with a type-safe wrapper over
-- 'apply' so users can introduce dependencies.
-- $extensions
--
-- Once you have implemented the basic functionality there is more scope for embracing additional features of Shake, e.g.:
--
-- * You can integrate with cached history by providing a working 'BuiltinIdentity' and using 'historySave' and 'historyLoad'.
--
-- * You can let users provide their own rules which you interpret with 'addUserRule'.
--
-- * You can integrate with linting by specifying a richer 'BuiltinLint' and options like 'lintTrackRead'.
--
-- There are lots of rules defined in the Shake repo at <https://github.com/ndmitchell/shake/tree/master/src/Development/Shake/Internal/Rules>.
-- You are encouraged to read those for inspiration.
-- $example
--
-- Shake provides a very comprehensive file rule which currently runs to over 500 lines of code, and supports lots of features
-- and optimisations. However, let's imagine we want to define a simpler rule type for files. As mentioned earlier, we have to make some decisions.
--
-- * A @key@ will just be the file name.
--
-- * A @value@ will be @()@ - when the user depends on a file they don't expect any information in return.
--
-- * The stored information will be the contents of the file, in it's entirety. Alternative choices would be the modtime or a hash of the contents,
-- but Shake doesn't require that. The stored information in Shake must be stored in a 'ByteString', so we 'Data.ByteString.pack' and
-- 'Data.ByteString.unpack' to convert.
--
-- * We will allow user rules to be defined saying how to build any individual file.
--
-- First we define the type of key and value, deriving all the necessary type classes. We define a @newtype@ over 'FilePath' so we can
-- guarantee not to conflict with anyone else. Typically you wouldn't export the @File@ type, providing only sugar functions over it.
--
-- > newtype File = File FilePath
-- > deriving (Show,Eq,Hashable,Binary,NFData)
-- > type instance RuleResult File = ()
--
-- Since we have decided we are also going to have user rules, we need to define a new type to capture the information stored by the rules.
-- We need to store at least the file it is producing and the action, which we do with:
--
-- > data FileRule = FileRule File (Action ())
--
-- With the definitions above users could call 'apply' and 'addUserRule' directly, but that's tedious and not very type safe. To make it easier
-- we introduce some helpers:
--
-- > fileRule :: FilePath -> Action () -> Rules ()
-- > fileRule file act = addUserRule $ FileRule (File file) act
-- >
-- > fileNeed :: FilePath -> Action ()
-- > fileNeed = apply1 . File
--
-- These helpers just add our type names, providing a more pleasant interface for the user. Using these function we can
-- exercise our build system with:
--
-- > example = do
-- > fileRule "a.txt" $ pure ()
-- > fileRule "b.txt" $ do
-- > fileNeed "a.txt"
-- > liftIO $ writeFile "b.txt" . reverse =<< readFile "a.txt"
-- >
-- > action $ fileNeed "b.txt"
--
-- This example defines rules for @a.txt@ (a source file) and @b.txt@ (the 'reverse' of @a.txt@). At runtime this example will
-- complain about not having a builtin rule for @File@, so the only thing left is to provide one.
--
-- > addBuiltinFileRule :: Rules ()
-- > addBuiltinFileRule = addBuiltinRule noLint noIdentity run
-- > where
-- > fileContents (File x) = do b <- IO.doesFileExist x; if b then IO.readFile' x else pure ""
-- >
-- > run :: BuiltinRun File ()
-- > run key old mode = do
-- > now <- liftIO $ fileContents key
-- > if mode == RunDependenciesSame && fmap BS.unpack old == Just now then
-- > pure $ RunResult ChangedNothing (BS.pack now) ()
-- > else do
-- > (_, act) <- getUserRuleOne key (const Nothing) $ \(FileRule k act) -> if k == key then Just act else Nothing
-- > act
-- > now <- liftIO $ fileContents key
-- > pure $ RunResult ChangedRecomputeDiff (BS.pack now) ()
--
-- We define a wrapper @addBuiltinFileRule@ that calls @addBuiltinRule@, opting out of linting and cached storage.
-- The only thing we provide is a 'BuiltinRun' function which gets the previous state, and whether any dependency has changed,
-- and decides whether to rebuild. If something has changed we call 'getUserRuleOne' to find the users rule and rerun it.
-- The 'RunResult' says what changed (either 'ChangedNothing' or 'ChangedRecomputeDiff' in our cases), gives us a new stored value
-- (just packing the contents) and the @value@ which is @()@.
--
-- To execute our example we need to also call @addBuiltinFileRule@, and now everything works.