shake-0.10: Development/Shake/Progress.hs
{-# LANGUAGE DeriveDataTypeable, RecordWildCards, CPP, ForeignFunctionInterface, ScopedTypeVariables #-}
-- | Progress tracking
module Development.Shake.Progress(
Progress(..),
progressSimple, progressDisplay, progressTitlebar,
) where
import Control.Concurrent
import Control.Exception
import System.Environment
import Data.Data
import Data.Monoid
import qualified Data.ByteString.Char8 as BS
import System.IO.Unsafe
#ifdef mingw32_HOST_OS
import Foreign
import Foreign.C.Types
type LPCSTR = Ptr CChar
foreign import stdcall "Windows.h SetConsoleTitleA" c_setConsoleTitle :: LPCSTR -> IO Bool
#endif
-- | Information about the current state of the build, obtained by passing a callback function
-- to 'Development.Shake.shakeProgress'. Typically a program will use 'progressDisplay' to poll this value and produce
-- status messages, which is implemented using this data type.
data Progress = Progress
{isRunning :: !Bool -- ^ Starts out 'True', becomes 'False' once the build has completed.
,countSkipped :: {-# UNPACK #-} !Int -- ^ Number of rules which were required, but were already in a valid state.
,countBuilt :: {-# UNPACK #-} !Int -- ^ Number of rules which were have been built in this run.
,countUnknown :: {-# UNPACK #-} !Int -- ^ Number of rules which have been built previously, but are not yet known to be required.
,countTodo :: {-# UNPACK #-} !Int -- ^ Number of rules which are currently required (ignoring dependencies that do not change), but not built.
,timeSkipped :: {-# UNPACK #-} !Double -- ^ Time spent building 'countSkipped' rules in previous runs.
,timeBuilt :: {-# UNPACK #-} !Double -- ^ Time spent building 'countBuilt' rules.
,timeUnknown :: {-# UNPACK #-} !Double -- ^ Time spent building 'countUnknown' rules in previous runs.
,timeTodo :: {-# UNPACK #-} !(Double,Int) -- ^ Time spent building 'countTodo' rules in previous runs, plus the number which have no known time (have never been built before).
}
deriving (Eq,Ord,Show,Data,Typeable)
instance Monoid Progress where
mempty = Progress True 0 0 0 0 0 0 0 (0,0)
mappend a b = Progress
{isRunning = isRunning a && isRunning b
,countSkipped = countSkipped a + countSkipped b
,countBuilt = countBuilt a + countBuilt b
,countUnknown = countUnknown a + countUnknown b
,countTodo = countTodo a + countTodo b
,timeSkipped = timeSkipped a + timeSkipped b
,timeBuilt = timeBuilt a + timeBuilt b
,timeUnknown = timeUnknown a + timeUnknown b
,timeTodo = let (a1,a2) = timeTodo a; (b1,b2) = timeTodo b
x1 = a1 + b1; x2 = a2 + b2
in x1 `seq` x2 `seq` (x1,x2)
}
-- Including timeSkipped gives a more truthful percent, but it drops more sharply
-- which isn't what users probably want
progressDone :: Progress -> Double
progressDone Progress{..} = timeBuilt
-- | Make a guess at the number of seconds to go, ignoring multiple threads
progressTodo :: Progress -> Double
progressTodo Progress{..} =
fst timeTodo + (if avgSamples == 0 || snd timeTodo == 0 then 0 else fromIntegral (snd timeTodo) * avgTime)
where
avgTime = (timeBuilt + fst timeTodo) / fromIntegral avgSamples
avgSamples = countBuilt + countTodo - snd timeTodo
-- | Given a sampling interval (in seconds) and a way to display the status message,
-- produce a function suitable for using as 'Development.Shake.shakeProgress'.
-- This function polls the progress information every /n/ seconds, produces a status
-- message and displays it using the display function.
--
-- Typical status messages will take the form of @1:25m (15%)@, indicating that the build
-- is predicted to complete in 1min 25sec, and 15% of the necessary build time has elapsed.
-- This function uses past observations to predict future behaviour, and as such, is only
-- guessing. The time is likely to go up as well as down, and will be less accurate from a
-- clean build (as the system has fewer past observations).
--
-- The current implementation is to predict the time remaining (based on 'timeTodo') and the
-- work already done ('timeBuilt'). The percentage is then calculated as @remaining / (done + remaining)@,
-- while time left is calculated by scaling @remaining@ by the observed work rate in this build,
-- namely @done / time_elapsed@.
progressDisplay :: Double -> (String -> IO ()) -> IO Progress -> IO ()
progressDisplay sample disp prog = loop 0
where
loop steps = do
p <- prog
if not $ isRunning p then
disp "Finished"
else do
disp $ if steps == 0
then "Starting..."
else let done = progressDone p
todo = progressTodo p
comp = if done == 0 then todo else sample * todo / (done / fromIntegral steps)
(mins,secs) = divMod (ceiling comp) (60 :: Int)
time = (if mins == 0 then "" else show mins ++ "m" ++ ['0' | secs < 10]) ++ show secs
perc = show (floor (if done == 0 then 0 else 100 * done / (done + todo)) :: Int)
in time ++ "s (" ++ perc ++ "%)"
threadDelay $ ceiling $ sample * 1000000
loop $! steps+1
{-# NOINLINE xterm #-}
xterm :: Bool
xterm = System.IO.Unsafe.unsafePerformIO $
Control.Exception.catch (fmap (== "xterm") $ getEnv "TERM") $
\(e :: SomeException) -> return False
-- | Set the title of the current console window to the given text. If the
-- environment variable @$TERM@ is set to @xterm@ this uses xterm escape sequences.
-- On Windows, if not detected as an xterm, this function uses the @SetConsoleTitle@ API.
progressTitlebar :: String -> IO ()
progressTitlebar x
| xterm = BS.putStr $ BS.pack $ "\ESC]0;" ++ x ++ "\BEL"
#ifdef mingw32_HOST_OS
| otherwise = BS.useAsCString (BS.pack x) $ \x -> c_setConsoleTitle x >> return ()
#else
| otherwise = return ()
#endif
-- | A simple method for displaying progress messages, suitable for using as
-- 'Development.Shake.shakeProgress'. This function writes the current progress to
-- the titlebar every five seconds. The function is defined as:
--
-- @
--progressSimple = 'progressDisplay' 5 'progressTitlebar'
-- @
progressSimple :: IO Progress -> IO ()
progressSimple = progressDisplay 5 progressTitlebar