sdl3-bindgen-sys-0.0.0.1: src/SDL3/Sys/Bindgen/Metal/FunPtr.hs
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE NoFieldSelectors #-}
{-# OPTIONS_HADDOCK prune #-}
module SDL3.Sys.Bindgen.Metal.FunPtr (
SDL3.Sys.Bindgen.Metal.FunPtr.sDL_Metal_CreateView,
SDL3.Sys.Bindgen.Metal.FunPtr.sDL_Metal_DestroyView,
SDL3.Sys.Bindgen.Metal.FunPtr.sDL_Metal_GetLayer,
)
where
import HsBindgen.Runtime.Support qualified as BG
import HsBindgen.Runtime.Support.CAPI qualified
import SDL3.Sys.Bindgen.Metal
import SDL3.Sys.Bindgen.Video qualified
$( HsBindgen.Runtime.Support.CAPI.addCSource
( HsBindgen.Runtime.Support.CAPI.unlines
[ "#include <SDL3/SDL_metal.h>"
, "/* sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_CreateView */"
, "__attribute__ ((const))"
, "SDL_MetalView (*hs_bindgen_05e876f492f6e504 (void)) ("
, " SDL_Window *arg1"
, ")"
, "{"
, " return &SDL_Metal_CreateView;"
, "}"
, "/* sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_DestroyView */"
, "__attribute__ ((const))"
, "void (*hs_bindgen_459e45a952bb1737 (void)) ("
, " SDL_MetalView arg1"
, ")"
, "{"
, " return &SDL_Metal_DestroyView;"
, "}"
, "/* sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_GetLayer */"
, "__attribute__ ((const))"
, "void *(*hs_bindgen_7141fdaf243ea8b9 (void)) ("
, " SDL_MetalView arg1"
, ")"
, "{"
, " return &SDL_Metal_GetLayer;"
, "}"
]
)
)
-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_CreateView@
foreign import ccall unsafe "hs_bindgen_05e876f492f6e504"
hs_bindgen_05e876f492f6e504_base
:: IO (BG.FunPtr BG.Void)
-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_CreateView@
hs_bindgen_05e876f492f6e504
:: IO (BG.FunPtr (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window -> IO SDL_MetalView))
hs_bindgen_05e876f492f6e504 =
BG.fromFFIType hs_bindgen_05e876f492f6e504_base
{-# NOINLINE sDL_Metal_CreateView #-}
-- | Create a CAMetalLayer-backed NSView\/UIView and attach it to the specified window.
--
-- On macOS, this does /not/ associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
--
-- The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call @SDL_Metal_GetLayer()@.
--
-- [@window@]: the window.
--
-- [Returns]: handle NSView or UIView.
--
-- [Thread safety]: This function should only be called on the main thread.
--
-- @since 3.2.0
--
-- [See also]: 'sDL_Metal_DestroyView', 'sDL_Metal_GetLayer'
--
-- [C declaration]: @SDL_Metal_CreateView@, defined at @SDL3\/SDL_metal.h 75:43@
sDL_Metal_CreateView :: BG.FunPtr (BG.Ptr SDL3.Sys.Bindgen.Video.SDL_Window -> IO SDL_MetalView)
sDL_Metal_CreateView =
BG.unsafePerformIO hs_bindgen_05e876f492f6e504
-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_DestroyView@
foreign import ccall unsafe "hs_bindgen_459e45a952bb1737"
hs_bindgen_459e45a952bb1737_base
:: IO (BG.FunPtr BG.Void)
-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_DestroyView@
hs_bindgen_459e45a952bb1737 :: IO (BG.FunPtr (SDL_MetalView -> IO ()))
hs_bindgen_459e45a952bb1737 =
BG.fromFFIType hs_bindgen_459e45a952bb1737_base
{-# NOINLINE sDL_Metal_DestroyView #-}
-- | Destroy an existing 'SDL_MetalView' object.
--
-- This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was called after SDL_CreateWindow.
--
-- [@view@]: the 'SDL_MetalView' object.
--
-- [Thread safety]: This function should only be called on the main thread.
--
-- @since 3.2.0
--
-- [See also]: 'sDL_Metal_CreateView'
--
-- [C declaration]: @SDL_Metal_DestroyView@, defined at @SDL3\/SDL_metal.h 91:34@
sDL_Metal_DestroyView :: BG.FunPtr (SDL_MetalView -> IO ())
sDL_Metal_DestroyView =
BG.unsafePerformIO hs_bindgen_459e45a952bb1737
-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_GetLayer@
foreign import ccall unsafe "hs_bindgen_7141fdaf243ea8b9"
hs_bindgen_7141fdaf243ea8b9_base
:: IO (BG.FunPtr BG.Void)
-- __unique:__ @sdl3bindgensys_SDL3.Sys.Bindgen.Metal_get_SDL_Metal_GetLayer@
hs_bindgen_7141fdaf243ea8b9 :: IO (BG.FunPtr (SDL_MetalView -> IO (BG.Ptr BG.Void)))
hs_bindgen_7141fdaf243ea8b9 =
BG.fromFFIType hs_bindgen_7141fdaf243ea8b9_base
{-# NOINLINE sDL_Metal_GetLayer #-}
-- | Get a pointer to the backing CAMetalLayer for the given view.
--
-- [@view@]: the 'SDL_MetalView' object.
--
-- [Returns]: a pointer.
--
-- [Thread safety]: This function should only be called on the main thread.
--
-- @since 3.2.0
--
-- [C declaration]: @SDL_Metal_GetLayer@, defined at @SDL3\/SDL_metal.h 103:36@
sDL_Metal_GetLayer :: BG.FunPtr (SDL_MetalView -> IO (BG.Ptr BG.Void))
sDL_Metal_GetLayer =
BG.unsafePerformIO hs_bindgen_7141fdaf243ea8b9