packages feed

sdl2-2.5.6.0: src/SDL/Raw/Event.hs

module SDL.Raw.Event (
  -- * Event Handling
  addEventWatch,
  delEventWatch,
  eventState,
  filterEvents,
  flushEvent,
  flushEvents,
  getEventFilter,
  getNumTouchDevices,
  getNumTouchFingers,
  getTouchDevice,
  getTouchFinger,
  hasEvent,
  hasEvents,
  loadDollarTemplates,
  peepEvents,
  pollEvent,
  pumpEvents,
  pushEvent,
  quitRequested,
  recordGesture,
  registerEvents,
  saveAllDollarTemplates,
  saveDollarTemplate,
  setEventFilter,
  waitEvent,
  waitEventTimeout,

  -- * Keyboard Support
  getKeyFromName,
  getKeyFromScancode,
  getKeyName,
  getKeyboardFocus,
  getKeyboardState,
  getModState,
  getScancodeFromKey,
  getScancodeFromName,
  getScancodeName,
  hasScreenKeyboardSupport,
  isScreenKeyboardShown,
  isTextInputActive,
  setModState,
  setTextInputRect,
  startTextInput,
  stopTextInput,

  -- * Mouse Support
  captureMouse,
  createColorCursor,
  createCursor,
  createSystemCursor,
  freeCursor,
  getCursor,
  getDefaultCursor,
  getGlobalMouseState,
  getMouseFocus,
  getMouseState,
  getRelativeMouseMode,
  getRelativeMouseState,
  setCursor,
  setRelativeMouseMode,
  showCursor,
  warpMouseGlobal,
  warpMouseInWindow,

  -- * Joystick Support
  joystickClose,
  joystickCurrentPowerLevel,
  joystickEventState,
  joystickFromInstanceID,
  joystickGetAttached,
  joystickGetAxis,
  joystickGetBall,
  joystickGetButton,
  joystickGetDeviceGUID,
  joystickGetGUID,
  joystickGetGUIDFromString,
  joystickGetGUIDString,
  joystickGetHat,
  joystickInstanceID,
  joystickName,
  joystickNameForIndex,
  joystickNumAxes,
  joystickNumBalls,
  joystickNumButtons,
  joystickNumHats,
  joystickOpen,
  joystickUpdate,
  numJoysticks,

  -- * Game Controller Support
  gameControllerAddMapping,
  gameControllerAddMappingsFromFile,
  gameControllerAddMappingsFromRW,
  gameControllerClose,
  gameControllerEventState,
  gameControllerFromInstanceID,
  gameControllerFromPlayerIndex,
  gameControllerGetAttached,
  gameControllerGetAxis,
  gameControllerGetAxisFromString,
  gameControllerGetBindForAxis,
  gameControllerGetBindForButton,
  gameControllerGetButton,
  gameControllerGetButtonFromString,
  gameControllerGetJoystick,
  gameControllerGetNumTouchpadFingers,
  gameControllerGetNumTouchpads,
  gameControllerGetPlayerIndex,
  gameControllerHasLED,
  gameControllerHasRumble,
  gameControllerHasRumbleTriggers,
  gameControllerGetStringForAxis,
  gameControllerGetStringForButton,
  gameControllerMapping,
  gameControllerMappingForGUID,
  gameControllerName,
  gameControllerNameForIndex,
  gameControllerOpen,
  gameControllerUpdate,
  gameControllerRumble,
  gameControllerRumbleTriggers,
  gameControllerSetLED,
  gameControllerSetPlayerIndex,
  isGameController,
  eventBuffer,
  eventBufferSize
) where

import Control.Monad.IO.Class
import Data.Int
import Data.Word
import Foreign.C.String
import Foreign.C.Types
import Foreign.Marshal.Alloc
import Foreign.Ptr
import Foreign.Storable
import SDL.Raw.Enum
import SDL.Raw.Filesystem
import SDL.Raw.Types

foreign import ccall "SDL.h SDL_AddEventWatch" addEventWatchFFI :: EventFilter -> Ptr () -> IO ()
foreign import ccall "SDL.h SDL_DelEventWatch" delEventWatchFFI :: EventFilter -> Ptr () -> IO ()
foreign import ccall "SDL.h SDL_EventState" eventStateFFI :: Word32 -> CInt -> IO Word8
foreign import ccall "SDL.h SDL_FilterEvents" filterEventsFFI :: EventFilter -> Ptr () -> IO ()
foreign import ccall "SDL.h SDL_FlushEvent" flushEventFFI :: Word32 -> IO ()
foreign import ccall "SDL.h SDL_FlushEvents" flushEventsFFI :: Word32 -> Word32 -> IO ()
foreign import ccall "SDL.h SDL_GetEventFilter" getEventFilterFFI :: Ptr EventFilter -> Ptr (Ptr ()) -> IO Bool
foreign import ccall "SDL.h SDL_GetNumTouchDevices" getNumTouchDevicesFFI :: IO CInt
foreign import ccall "SDL.h SDL_GetNumTouchFingers" getNumTouchFingersFFI :: TouchID -> IO CInt
foreign import ccall "SDL.h SDL_GetTouchDevice" getTouchDeviceFFI :: CInt -> IO TouchID
foreign import ccall "SDL.h SDL_GetTouchFinger" getTouchFingerFFI :: TouchID -> CInt -> IO (Ptr Finger)
foreign import ccall "SDL.h SDL_HasEvent" hasEventFFI :: Word32 -> IO Bool
foreign import ccall "SDL.h SDL_HasEvents" hasEventsFFI :: Word32 -> Word32 -> IO Bool
foreign import ccall "SDL.h SDL_LoadDollarTemplates" loadDollarTemplatesFFI :: TouchID -> Ptr RWops -> IO CInt
foreign import ccall "SDL.h SDL_PeepEvents" peepEventsFFI :: Ptr Event -> CInt -> EventAction -> Word32 -> Word32 -> IO CInt
foreign import ccall "SDL.h SDL_PollEvent" pollEventFFI :: Ptr Event -> IO CInt
foreign import ccall "SDL.h SDL_PumpEvents" pumpEventsFFI :: IO ()
foreign import ccall "SDL.h SDL_PushEvent" pushEventFFI :: Ptr Event -> IO CInt
foreign import ccall "SDL.h SDL_RecordGesture" recordGestureFFI :: TouchID -> IO CInt
foreign import ccall "SDL.h SDL_RegisterEvents" registerEventsFFI :: CInt -> IO Word32
foreign import ccall "SDL.h SDL_SaveAllDollarTemplates" saveAllDollarTemplatesFFI :: Ptr RWops -> IO CInt
foreign import ccall "SDL.h SDL_SaveDollarTemplate" saveDollarTemplateFFI :: GestureID -> Ptr RWops -> IO CInt
foreign import ccall "SDL.h SDL_SetEventFilter" setEventFilterFFI :: EventFilter -> Ptr () -> IO ()
foreign import ccall "SDL.h SDL_WaitEvent" waitEventFFI :: Ptr Event -> IO CInt
foreign import ccall "SDL.h SDL_WaitEventTimeout" waitEventTimeoutFFI :: Ptr Event -> CInt -> IO CInt

foreign import ccall "SDL.h SDL_GetKeyFromName" getKeyFromNameFFI :: CString -> IO Keycode
foreign import ccall "SDL.h SDL_GetKeyFromScancode" getKeyFromScancodeFFI :: Scancode -> IO Keycode
foreign import ccall "SDL.h SDL_GetKeyName" getKeyNameFFI :: Keycode -> IO CString
foreign import ccall "SDL.h SDL_GetKeyboardFocus" getKeyboardFocusFFI :: IO Window
foreign import ccall "SDL.h SDL_GetKeyboardState" getKeyboardStateFFI :: Ptr CInt -> IO (Ptr Word8)
foreign import ccall "SDL.h SDL_GetModState" getModStateFFI :: IO Keymod
foreign import ccall "SDL.h SDL_GetScancodeFromKey" getScancodeFromKeyFFI :: Keycode -> IO Scancode
foreign import ccall "SDL.h SDL_GetScancodeFromName" getScancodeFromNameFFI :: CString -> IO Scancode
foreign import ccall "SDL.h SDL_GetScancodeName" getScancodeNameFFI :: Scancode -> IO CString
foreign import ccall "SDL.h SDL_HasScreenKeyboardSupport" hasScreenKeyboardSupportFFI :: IO Bool
foreign import ccall "SDL.h SDL_IsScreenKeyboardShown" isScreenKeyboardShownFFI :: Window -> IO Bool
foreign import ccall "SDL.h SDL_IsTextInputActive" isTextInputActiveFFI :: IO Bool
foreign import ccall "SDL.h SDL_SetModState" setModStateFFI :: Keymod -> IO ()
foreign import ccall "SDL.h SDL_SetTextInputRect" setTextInputRectFFI :: Ptr Rect -> IO ()
foreign import ccall "SDL.h SDL_StartTextInput" startTextInputFFI :: IO ()
foreign import ccall "SDL.h SDL_StopTextInput" stopTextInputFFI :: IO ()

foreign import ccall "SDL.h SDL_CaptureMouse" captureMouseFFI :: Bool -> IO CInt
foreign import ccall "SDL.h SDL_CreateColorCursor" createColorCursorFFI :: Ptr Surface -> CInt -> CInt -> IO Cursor
foreign import ccall "SDL.h SDL_CreateCursor" createCursorFFI :: Ptr Word8 -> Ptr Word8 -> CInt -> CInt -> CInt -> CInt -> IO Cursor
foreign import ccall "SDL.h SDL_CreateSystemCursor" createSystemCursorFFI :: SystemCursor -> IO Cursor
foreign import ccall "SDL.h SDL_FreeCursor" freeCursorFFI :: Cursor -> IO ()
foreign import ccall "SDL.h SDL_GetCursor" getCursorFFI :: IO Cursor
foreign import ccall "SDL.h SDL_GetDefaultCursor" getDefaultCursorFFI :: IO Cursor
foreign import ccall "SDL.h SDL_GetGlobalMouseState" getGlobalMouseStateFFI :: Ptr CInt -> Ptr CInt -> IO Word32
foreign import ccall "SDL.h SDL_GetMouseFocus" getMouseFocusFFI :: IO Window
foreign import ccall "SDL.h SDL_GetMouseState" getMouseStateFFI :: Ptr CInt -> Ptr CInt -> IO Word32
foreign import ccall "SDL.h SDL_GetRelativeMouseMode" getRelativeMouseModeFFI :: IO Bool
foreign import ccall "SDL.h SDL_GetRelativeMouseState" getRelativeMouseStateFFI :: Ptr CInt -> Ptr CInt -> IO Word32
foreign import ccall "SDL.h SDL_SetCursor" setCursorFFI :: Cursor -> IO ()
foreign import ccall "SDL.h SDL_SetRelativeMouseMode" setRelativeMouseModeFFI :: Bool -> IO CInt
foreign import ccall "SDL.h SDL_ShowCursor" showCursorFFI :: CInt -> IO CInt
foreign import ccall "SDL.h SDL_WarpMouseGlobal" warpMouseGlobalFFI :: CInt -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_WarpMouseInWindow" warpMouseInWindowFFI :: Window -> CInt -> CInt -> IO ()

foreign import ccall "SDL.h SDL_JoystickClose" joystickCloseFFI :: Joystick -> IO ()
foreign import ccall "SDL.h SDL_JoystickCurrentPowerLevel" joystickCurrentPowerLevelFFI :: Joystick -> IO JoystickPowerLevel
foreign import ccall "SDL.h SDL_JoystickEventState" joystickEventStateFFI :: CInt -> IO CInt
foreign import ccall "SDL.h SDL_JoystickFromInstanceID" joystickFromInstanceIDFFI :: JoystickID -> IO Joystick
foreign import ccall "SDL.h SDL_JoystickGetAttached" joystickGetAttachedFFI :: Joystick -> IO Bool
foreign import ccall "SDL.h SDL_JoystickGetAxis" joystickGetAxisFFI :: Joystick -> CInt -> IO Int16
foreign import ccall "SDL.h SDL_JoystickGetBall" joystickGetBallFFI :: Joystick -> CInt -> Ptr CInt -> Ptr CInt -> IO CInt
foreign import ccall "SDL.h SDL_JoystickGetButton" joystickGetButtonFFI :: Joystick -> CInt -> IO Word8
foreign import ccall "sdlhelper.h SDLHelper_JoystickGetDeviceGUID" joystickGetDeviceGUIDFFI :: CInt -> Ptr JoystickGUID -> IO ()
foreign import ccall "sdlhelper.h SDLHelper_JoystickGetGUID" joystickGetGUIDFFI :: Joystick -> Ptr JoystickGUID -> IO ()
foreign import ccall "sdlhelper.h SDLHelper_JoystickGetGUIDFromString" joystickGetGUIDFromStringFFI :: CString -> Ptr JoystickGUID -> IO ()
foreign import ccall "sdlhelper.h SDLHelper_JoystickGetGUIDString" joystickGetGUIDStringFFI :: Ptr JoystickGUID -> CString -> CInt -> IO ()
foreign import ccall "SDL.h SDL_JoystickGetHat" joystickGetHatFFI :: Joystick -> CInt -> IO Word8
foreign import ccall "SDL.h SDL_JoystickInstanceID" joystickInstanceIDFFI :: Joystick -> IO JoystickID
foreign import ccall "SDL.h SDL_JoystickName" joystickNameFFI :: Joystick -> IO CString
foreign import ccall "SDL.h SDL_JoystickNameForIndex" joystickNameForIndexFFI :: CInt -> IO CString
foreign import ccall "SDL.h SDL_JoystickNumAxes" joystickNumAxesFFI :: Joystick -> IO CInt
foreign import ccall "SDL.h SDL_JoystickNumBalls" joystickNumBallsFFI :: Joystick -> IO CInt
foreign import ccall "SDL.h SDL_JoystickNumButtons" joystickNumButtonsFFI :: Joystick -> IO CInt
foreign import ccall "SDL.h SDL_JoystickNumHats" joystickNumHatsFFI :: Joystick -> IO CInt
foreign import ccall "SDL.h SDL_JoystickOpen" joystickOpenFFI :: CInt -> IO Joystick
foreign import ccall "SDL.h SDL_JoystickUpdate" joystickUpdateFFI :: IO ()
foreign import ccall "SDL.h SDL_NumJoysticks" numJoysticksFFI :: IO CInt

foreign import ccall "SDL.h SDL_GameControllerAddMapping" gameControllerAddMappingFFI :: CString -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerAddMappingsFromRW" gameControllerAddMappingsFromRWFFI :: Ptr RWops -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerClose" gameControllerCloseFFI :: GameController -> IO ()
foreign import ccall "SDL.h SDL_GameControllerEventState" gameControllerEventStateFFI :: CInt -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerFromInstanceID" gameControllerFromInstanceIDFFI :: JoystickID -> IO GameController
foreign import ccall "SDL.h SDL_GameControllerFromPlayerIndex" gameControllerFromPlayerIndexFFI :: CInt -> IO GameController
foreign import ccall "SDL.h SDL_GameControllerGetAttached" gameControllerGetAttachedFFI :: GameController -> IO Bool
foreign import ccall "SDL.h SDL_GameControllerGetAxis" gameControllerGetAxisFFI :: GameController -> GameControllerAxis -> IO Int16
foreign import ccall "SDL.h SDL_GameControllerGetAxisFromString" gameControllerGetAxisFromStringFFI :: CString -> IO GameControllerAxis
foreign import ccall "sdlhelper.h SDLHelper_GameControllerGetBindForAxis" gameControllerGetBindForAxisFFI :: GameController -> GameControllerAxis -> Ptr GameControllerButtonBind -> IO ()
foreign import ccall "sdlhelper.h SDLHelper_GameControllerGetBindForButton" gameControllerGetBindForButtonFFI :: GameController -> GameControllerButton -> Ptr GameControllerButtonBind -> IO ()
foreign import ccall "SDL.h SDL_GameControllerGetButton" gameControllerGetButtonFFI :: GameController -> GameControllerButton -> IO Word8
foreign import ccall "SDL.h SDL_GameControllerGetButtonFromString" gameControllerGetButtonFromStringFFI :: CString -> IO GameControllerButton
foreign import ccall "SDL.h SDL_GameControllerGetJoystick" gameControllerGetJoystickFFI :: GameController -> IO Joystick
foreign import ccall "SDL.h SDL_GameControllerGetNumTouchpadFingers" gameControllerGetNumTouchpadFingersFFI :: GameController -> CInt -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerGetNumTouchpads" gameControllerGetNumTouchpadsFFI :: GameController -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerGetPlayerIndex" gameControllerGetPlayerIndexFFI :: GameController -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerHasLED" gameControllerHasLEDFFI :: GameController -> IO Bool
foreign import ccall "SDL.h SDL_GameControllerHasRumble" gameControllerHasRumbleFFI :: GameController -> IO Bool
foreign import ccall "SDL.h SDL_GameControllerHasRumbleTriggers" gameControllerHasRumbleTriggersFFI :: GameController -> IO Bool
foreign import ccall "SDL.h SDL_GameControllerGetStringForAxis" gameControllerGetStringForAxisFFI :: GameControllerAxis -> IO CString
foreign import ccall "SDL.h SDL_GameControllerGetStringForButton" gameControllerGetStringForButtonFFI :: GameControllerButton -> IO CString
foreign import ccall "SDL.h SDL_GameControllerMapping" gameControllerMappingFFI :: GameController -> IO CString
foreign import ccall "sdlhelper.h SDLHelper_GameControllerMappingForGUID" gameControllerMappingForGUIDFFI :: Ptr JoystickGUID -> IO CString
foreign import ccall "SDL.h SDL_GameControllerName" gameControllerNameFFI :: GameController -> IO CString
foreign import ccall "SDL.h SDL_GameControllerNameForIndex" gameControllerNameForIndexFFI :: CInt -> IO CString
foreign import ccall "SDL.h SDL_GameControllerOpen" gameControllerOpenFFI :: CInt -> IO GameController
foreign import ccall "SDL.h SDL_GameControllerUpdate" gameControllerUpdateFFI :: IO ()
foreign import ccall "SDL.h SDL_GameControllerRumble" gameControllerRumbleFFI :: GameController -> CUShort -> CUShort -> CUInt -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerRumbleTriggers" gameControllerRumbleTriggersFFI :: GameController -> CUShort -> CUShort -> CUInt -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerSetLED" gameControllerSetLEDFFI :: GameController -> Word8 -> Word8 -> Word8 -> IO CInt
foreign import ccall "SDL.h SDL_GameControllerSetPlayerIndex" gameControllerSetPlayerIndexFFI :: GameController -> CInt -> IO ()
foreign import ccall "SDL.h SDL_IsGameController" isGameControllerFFI :: CInt -> IO Bool

foreign import ccall "sdlhelper.c SDLHelper_GetEventBufferSize" eventBufferSize :: CInt
foreign import ccall "sdlhelper.c SDLHelper_GetEventBuffer"  eventBuffer :: Ptr Event

addEventWatch :: MonadIO m => EventFilter -> Ptr () -> m ()
addEventWatch v1 v2 = liftIO $ addEventWatchFFI v1 v2
{-# INLINE addEventWatch #-}

delEventWatch :: MonadIO m => EventFilter -> Ptr () -> m ()
delEventWatch v1 v2 = liftIO $ delEventWatchFFI v1 v2
{-# INLINE delEventWatch #-}

eventState :: MonadIO m => Word32 -> CInt -> m Word8
eventState v1 v2 = liftIO $ eventStateFFI v1 v2
{-# INLINE eventState #-}

filterEvents :: MonadIO m => EventFilter -> Ptr () -> m ()
filterEvents v1 v2 = liftIO $ filterEventsFFI v1 v2
{-# INLINE filterEvents #-}

flushEvent :: MonadIO m => Word32 -> m ()
flushEvent v1 = liftIO $ flushEventFFI v1
{-# INLINE flushEvent #-}

flushEvents :: MonadIO m => Word32 -> Word32 -> m ()
flushEvents v1 v2 = liftIO $ flushEventsFFI v1 v2
{-# INLINE flushEvents #-}

getEventFilter :: MonadIO m => Ptr EventFilter -> Ptr (Ptr ()) -> m Bool
getEventFilter v1 v2 = liftIO $ getEventFilterFFI v1 v2
{-# INLINE getEventFilter #-}

getNumTouchDevices :: MonadIO m => m CInt
getNumTouchDevices = liftIO getNumTouchDevicesFFI
{-# INLINE getNumTouchDevices #-}

getNumTouchFingers :: MonadIO m => TouchID -> m CInt
getNumTouchFingers v1 = liftIO $ getNumTouchFingersFFI v1
{-# INLINE getNumTouchFingers #-}

getTouchDevice :: MonadIO m => CInt -> m TouchID
getTouchDevice v1 = liftIO $ getTouchDeviceFFI v1
{-# INLINE getTouchDevice #-}

getTouchFinger :: MonadIO m => TouchID -> CInt -> m (Ptr Finger)
getTouchFinger v1 v2 = liftIO $ getTouchFingerFFI v1 v2
{-# INLINE getTouchFinger #-}

hasEvent :: MonadIO m => Word32 -> m Bool
hasEvent v1 = liftIO $ hasEventFFI v1
{-# INLINE hasEvent #-}

hasEvents :: MonadIO m => Word32 -> Word32 -> m Bool
hasEvents v1 v2 = liftIO $ hasEventsFFI v1 v2
{-# INLINE hasEvents #-}

loadDollarTemplates :: MonadIO m => TouchID -> Ptr RWops -> m CInt
loadDollarTemplates v1 v2 = liftIO $ loadDollarTemplatesFFI v1 v2
{-# INLINE loadDollarTemplates #-}

peepEvents :: MonadIO m => Ptr Event -> CInt -> EventAction -> Word32 -> Word32 -> m CInt
peepEvents v1 v2 v3 v4 v5 = liftIO $ peepEventsFFI v1 v2 v3 v4 v5
{-# INLINE peepEvents #-}

pollEvent :: MonadIO m => Ptr Event -> m CInt
pollEvent v1 = liftIO $ pollEventFFI v1
{-# INLINE pollEvent #-}

pumpEvents :: MonadIO m => m ()
pumpEvents = liftIO pumpEventsFFI
{-# INLINE pumpEvents #-}

pushEvent :: MonadIO m => Ptr Event -> m CInt
pushEvent v1 = liftIO $ pushEventFFI v1
{-# INLINE pushEvent #-}

quitRequested :: MonadIO m => m Bool
quitRequested = liftIO $ do
  pumpEvents
  ev <- peepEvents nullPtr 0 SDL_PEEKEVENT SDL_QUIT SDL_QUIT
  return $ ev > 0
{-# INLINE quitRequested #-}

recordGesture :: MonadIO m => TouchID -> m CInt
recordGesture v1 = liftIO $ recordGestureFFI v1
{-# INLINE recordGesture #-}

registerEvents :: MonadIO m => CInt -> m Word32
registerEvents v1 = liftIO $ registerEventsFFI v1
{-# INLINE registerEvents #-}

saveAllDollarTemplates :: MonadIO m => Ptr RWops -> m CInt
saveAllDollarTemplates v1 = liftIO $ saveAllDollarTemplatesFFI v1
{-# INLINE saveAllDollarTemplates #-}

saveDollarTemplate :: MonadIO m => GestureID -> Ptr RWops -> m CInt
saveDollarTemplate v1 v2 = liftIO $ saveDollarTemplateFFI v1 v2
{-# INLINE saveDollarTemplate #-}

setEventFilter :: MonadIO m => EventFilter -> Ptr () -> m ()
setEventFilter v1 v2 = liftIO $ setEventFilterFFI v1 v2
{-# INLINE setEventFilter #-}

waitEvent :: MonadIO m => Ptr Event -> m CInt
waitEvent v1 = liftIO $ waitEventFFI v1
{-# INLINE waitEvent #-}

waitEventTimeout :: MonadIO m => Ptr Event -> CInt -> m CInt
waitEventTimeout v1 v2 = liftIO $ waitEventTimeoutFFI v1 v2
{-# INLINE waitEventTimeout #-}

getKeyFromName :: MonadIO m => CString -> m Keycode
getKeyFromName v1 = liftIO $ getKeyFromNameFFI v1
{-# INLINE getKeyFromName #-}

getKeyFromScancode :: MonadIO m => Scancode -> m Keycode
getKeyFromScancode v1 = liftIO $ getKeyFromScancodeFFI v1
{-# INLINE getKeyFromScancode #-}

getKeyName :: MonadIO m => Keycode -> m CString
getKeyName v1 = liftIO $ getKeyNameFFI v1
{-# INLINE getKeyName #-}

getKeyboardFocus :: MonadIO m => m Window
getKeyboardFocus = liftIO getKeyboardFocusFFI
{-# INLINE getKeyboardFocus #-}

getKeyboardState :: MonadIO m => Ptr CInt -> m (Ptr Word8)
getKeyboardState v1 = liftIO $ getKeyboardStateFFI v1
{-# INLINE getKeyboardState #-}

getModState :: MonadIO m => m Keymod
getModState = liftIO getModStateFFI
{-# INLINE getModState #-}

getScancodeFromKey :: MonadIO m => Keycode -> m Scancode
getScancodeFromKey v1 = liftIO $ getScancodeFromKeyFFI v1
{-# INLINE getScancodeFromKey #-}

getScancodeFromName :: MonadIO m => CString -> m Scancode
getScancodeFromName v1 = liftIO $ getScancodeFromNameFFI v1
{-# INLINE getScancodeFromName #-}

getScancodeName :: MonadIO m => Scancode -> m CString
getScancodeName v1 = liftIO $ getScancodeNameFFI v1
{-# INLINE getScancodeName #-}

hasScreenKeyboardSupport :: MonadIO m => m Bool
hasScreenKeyboardSupport = liftIO hasScreenKeyboardSupportFFI
{-# INLINE hasScreenKeyboardSupport #-}

isScreenKeyboardShown :: MonadIO m => Window -> m Bool
isScreenKeyboardShown v1 = liftIO $ isScreenKeyboardShownFFI v1
{-# INLINE isScreenKeyboardShown #-}

isTextInputActive :: MonadIO m => m Bool
isTextInputActive = liftIO isTextInputActiveFFI
{-# INLINE isTextInputActive #-}

setModState :: MonadIO m => Keymod -> m ()
setModState v1 = liftIO $ setModStateFFI v1
{-# INLINE setModState #-}

setTextInputRect :: MonadIO m => Ptr Rect -> m ()
setTextInputRect v1 = liftIO $ setTextInputRectFFI v1
{-# INLINE setTextInputRect #-}

startTextInput :: MonadIO m => m ()
startTextInput = liftIO startTextInputFFI
{-# INLINE startTextInput #-}

stopTextInput :: MonadIO m => m ()
stopTextInput = liftIO stopTextInputFFI
{-# INLINE stopTextInput #-}

captureMouse :: MonadIO m => Bool -> m CInt
captureMouse v1 = liftIO $ captureMouseFFI v1
{-# INLINE captureMouse #-}

createColorCursor :: MonadIO m => Ptr Surface -> CInt -> CInt -> m Cursor
createColorCursor v1 v2 v3 = liftIO $ createColorCursorFFI v1 v2 v3
{-# INLINE createColorCursor #-}

createCursor :: MonadIO m => Ptr Word8 -> Ptr Word8 -> CInt -> CInt -> CInt -> CInt -> m Cursor
createCursor v1 v2 v3 v4 v5 v6 = liftIO $ createCursorFFI v1 v2 v3 v4 v5 v6
{-# INLINE createCursor #-}

createSystemCursor :: MonadIO m => SystemCursor -> m Cursor
createSystemCursor v1 = liftIO $ createSystemCursorFFI v1
{-# INLINE createSystemCursor #-}

freeCursor :: MonadIO m => Cursor -> m ()
freeCursor v1 = liftIO $ freeCursorFFI v1
{-# INLINE freeCursor #-}

getCursor :: MonadIO m => m Cursor
getCursor = liftIO getCursorFFI
{-# INLINE getCursor #-}

getDefaultCursor :: MonadIO m => m Cursor
getDefaultCursor = liftIO getDefaultCursorFFI
{-# INLINE getDefaultCursor #-}

getGlobalMouseState :: MonadIO m => Ptr CInt -> Ptr CInt -> m Word32
getGlobalMouseState v1 v2 = liftIO $ getGlobalMouseStateFFI v1 v2
{-# INLINE getGlobalMouseState #-}

getMouseFocus :: MonadIO m => m Window
getMouseFocus = liftIO getMouseFocusFFI
{-# INLINE getMouseFocus #-}

getMouseState :: MonadIO m => Ptr CInt -> Ptr CInt -> m Word32
getMouseState v1 v2 = liftIO $ getMouseStateFFI v1 v2
{-# INLINE getMouseState #-}

getRelativeMouseMode :: MonadIO m => m Bool
getRelativeMouseMode = liftIO getRelativeMouseModeFFI
{-# INLINE getRelativeMouseMode #-}

getRelativeMouseState :: MonadIO m => Ptr CInt -> Ptr CInt -> m Word32
getRelativeMouseState v1 v2 = liftIO $ getRelativeMouseStateFFI v1 v2
{-# INLINE getRelativeMouseState #-}

setCursor :: MonadIO m => Cursor -> m ()
setCursor v1 = liftIO $ setCursorFFI v1
{-# INLINE setCursor #-}

setRelativeMouseMode :: MonadIO m => Bool -> m CInt
setRelativeMouseMode v1 = liftIO $ setRelativeMouseModeFFI v1
{-# INLINE setRelativeMouseMode #-}

showCursor :: MonadIO m => CInt -> m CInt
showCursor v1 = liftIO $ showCursorFFI v1
{-# INLINE showCursor #-}

warpMouseGlobal :: MonadIO m => CInt -> CInt -> m CInt
warpMouseGlobal v1 v2 = liftIO $ warpMouseGlobalFFI v1 v2
{-# INLINE warpMouseGlobal #-}

warpMouseInWindow :: MonadIO m => Window -> CInt -> CInt -> m ()
warpMouseInWindow v1 v2 v3 = liftIO $ warpMouseInWindowFFI v1 v2 v3
{-# INLINE warpMouseInWindow #-}

joystickClose :: MonadIO m => Joystick -> m ()
joystickClose v1 = liftIO $ joystickCloseFFI v1
{-# INLINE joystickClose #-}

joystickCurrentPowerLevel :: MonadIO m => Joystick -> m JoystickPowerLevel
joystickCurrentPowerLevel v1 = liftIO $ joystickCurrentPowerLevelFFI v1
{-# INLINE joystickCurrentPowerLevel #-}

joystickEventState :: MonadIO m => CInt -> m CInt
joystickEventState v1 = liftIO $ joystickEventStateFFI v1
{-# INLINE joystickEventState #-}

joystickFromInstanceID :: MonadIO m => JoystickID -> m Joystick
joystickFromInstanceID v1 = liftIO $ joystickFromInstanceIDFFI v1
{-# INLINE joystickFromInstanceID #-}

joystickGetAttached :: MonadIO m => Joystick -> m Bool
joystickGetAttached v1 = liftIO $ joystickGetAttachedFFI v1
{-# INLINE joystickGetAttached #-}

joystickGetAxis :: MonadIO m => Joystick -> CInt -> m Int16
joystickGetAxis v1 v2 = liftIO $ joystickGetAxisFFI v1 v2
{-# INLINE joystickGetAxis #-}

joystickGetBall :: MonadIO m => Joystick -> CInt -> Ptr CInt -> Ptr CInt -> m CInt
joystickGetBall v1 v2 v3 v4 = liftIO $ joystickGetBallFFI v1 v2 v3 v4
{-# INLINE joystickGetBall #-}

joystickGetButton :: MonadIO m => Joystick -> CInt -> m Word8
joystickGetButton v1 v2 = liftIO $ joystickGetButtonFFI v1 v2
{-# INLINE joystickGetButton #-}

joystickGetDeviceGUID :: MonadIO m => CInt -> m JoystickGUID
joystickGetDeviceGUID device_index = liftIO . alloca $ \ptr -> do
  joystickGetDeviceGUIDFFI device_index ptr
  peek ptr
{-# INLINE joystickGetDeviceGUID #-}

joystickGetGUID :: MonadIO m => Joystick -> m JoystickGUID
joystickGetGUID joystick = liftIO . alloca $ \ptr -> do
  joystickGetGUIDFFI joystick ptr
  peek ptr
{-# INLINE joystickGetGUID #-}

joystickGetGUIDFromString :: MonadIO m => CString -> m JoystickGUID
joystickGetGUIDFromString pchGUID = liftIO . alloca $ \ptr -> do
  joystickGetGUIDFromStringFFI pchGUID ptr
  peek ptr
{-# INLINE joystickGetGUIDFromString #-}

joystickGetGUIDString :: MonadIO m => JoystickGUID -> CString -> CInt -> m ()
joystickGetGUIDString guid pszGUID cbGUID = liftIO . alloca $ \ptr -> do
  poke ptr guid
  joystickGetGUIDStringFFI ptr pszGUID cbGUID
{-# INLINE joystickGetGUIDString #-}

joystickGetHat :: MonadIO m => Joystick -> CInt -> m Word8
joystickGetHat v1 v2 = liftIO $ joystickGetHatFFI v1 v2
{-# INLINE joystickGetHat #-}

joystickInstanceID :: MonadIO m => Joystick -> m JoystickID
joystickInstanceID v1 = liftIO $ joystickInstanceIDFFI v1
{-# INLINE joystickInstanceID #-}

joystickName :: MonadIO m => Joystick -> m CString
joystickName v1 = liftIO $ joystickNameFFI v1
{-# INLINE joystickName #-}

joystickNameForIndex :: MonadIO m => CInt -> m CString
joystickNameForIndex v1 = liftIO $ joystickNameForIndexFFI v1
{-# INLINE joystickNameForIndex #-}

joystickNumAxes :: MonadIO m => Joystick -> m CInt
joystickNumAxes v1 = liftIO $ joystickNumAxesFFI v1
{-# INLINE joystickNumAxes #-}

joystickNumBalls :: MonadIO m => Joystick -> m CInt
joystickNumBalls v1 = liftIO $ joystickNumBallsFFI v1
{-# INLINE joystickNumBalls #-}

joystickNumButtons :: MonadIO m => Joystick -> m CInt
joystickNumButtons v1 = liftIO $ joystickNumButtonsFFI v1
{-# INLINE joystickNumButtons #-}

joystickNumHats :: MonadIO m => Joystick -> m CInt
joystickNumHats v1 = liftIO $ joystickNumHatsFFI v1
{-# INLINE joystickNumHats #-}

joystickOpen :: MonadIO m => CInt -> m Joystick
joystickOpen v1 = liftIO $ joystickOpenFFI v1
{-# INLINE joystickOpen #-}

joystickUpdate :: MonadIO m => m ()
joystickUpdate = liftIO joystickUpdateFFI
{-# INLINE joystickUpdate #-}

numJoysticks :: MonadIO m => m CInt
numJoysticks = liftIO numJoysticksFFI
{-# INLINE numJoysticks #-}

gameControllerAddMapping :: MonadIO m => CString -> m CInt
gameControllerAddMapping v1 = liftIO $ gameControllerAddMappingFFI v1
{-# INLINE gameControllerAddMapping #-}

gameControllerAddMappingsFromFile :: MonadIO m => CString -> m CInt
gameControllerAddMappingsFromFile file = liftIO $ do
  rw <- withCString "rb" $ rwFromFile file
  gameControllerAddMappingsFromRW rw 1
{-# INLINE gameControllerAddMappingsFromFile #-}

gameControllerAddMappingsFromRW :: MonadIO m => Ptr RWops -> CInt -> m CInt
gameControllerAddMappingsFromRW v1 v2 = liftIO $ gameControllerAddMappingsFromRWFFI v1 v2
{-# INLINE gameControllerAddMappingsFromRW #-}

gameControllerClose :: MonadIO m => GameController -> m ()
gameControllerClose v1 = liftIO $ gameControllerCloseFFI v1
{-# INLINE gameControllerClose #-}

gameControllerEventState :: MonadIO m => CInt -> m CInt
gameControllerEventState v1 = liftIO $ gameControllerEventStateFFI v1
{-# INLINE gameControllerEventState #-}

gameControllerFromInstanceID :: MonadIO m => JoystickID -> m GameController
gameControllerFromInstanceID v1 = liftIO $ gameControllerFromInstanceIDFFI v1
{-# INLINE gameControllerFromInstanceID #-}

gameControllerFromPlayerIndex :: MonadIO m => CInt -> m GameController
gameControllerFromPlayerIndex v1 = liftIO $ gameControllerFromPlayerIndexFFI v1
{-# INLINE gameControllerFromPlayerIndex #-}

gameControllerGetAttached :: MonadIO m => GameController -> m Bool
gameControllerGetAttached v1 = liftIO $ gameControllerGetAttachedFFI v1
{-# INLINE gameControllerGetAttached #-}

gameControllerGetAxis :: MonadIO m => GameController -> GameControllerAxis -> m Int16
gameControllerGetAxis v1 v2 = liftIO $ gameControllerGetAxisFFI v1 v2
{-# INLINE gameControllerGetAxis #-}

gameControllerGetAxisFromString :: MonadIO m => CString -> m GameControllerAxis
gameControllerGetAxisFromString v1 = liftIO $ gameControllerGetAxisFromStringFFI v1
{-# INLINE gameControllerGetAxisFromString #-}

gameControllerGetBindForAxis :: MonadIO m => GameController -> GameControllerAxis -> m GameControllerButtonBind
gameControllerGetBindForAxis gamecontroller axis = liftIO . alloca $ \ptr -> do
  gameControllerGetBindForAxisFFI gamecontroller axis ptr
  peek ptr
{-# INLINE gameControllerGetBindForAxis #-}

gameControllerGetBindForButton :: MonadIO m => GameController -> GameControllerButton -> m GameControllerButtonBind
gameControllerGetBindForButton gamecontroller button = liftIO . alloca $ \ptr -> do
  gameControllerGetBindForButtonFFI gamecontroller button ptr
  peek ptr
{-# INLINE gameControllerGetBindForButton #-}

gameControllerGetButton :: MonadIO m => GameController -> GameControllerButton -> m Word8
gameControllerGetButton v1 v2 = liftIO $ gameControllerGetButtonFFI v1 v2
{-# INLINE gameControllerGetButton #-}

gameControllerGetButtonFromString :: MonadIO m => CString -> m GameControllerButton
gameControllerGetButtonFromString v1 = liftIO $ gameControllerGetButtonFromStringFFI v1
{-# INLINE gameControllerGetButtonFromString #-}

gameControllerGetJoystick :: MonadIO m => GameController -> m Joystick
gameControllerGetJoystick v1 = liftIO $ gameControllerGetJoystickFFI v1
{-# INLINE gameControllerGetJoystick #-}

gameControllerGetNumTouchpadFingers :: MonadIO m => GameController -> CInt -> m CInt
gameControllerGetNumTouchpadFingers gamecontroller touchpad =
  liftIO $ gameControllerGetNumTouchpadFingersFFI gamecontroller touchpad
{-# INLINE gameControllerGetNumTouchpadFingers #-}

gameControllerGetNumTouchpads :: MonadIO m => GameController -> m CInt
gameControllerGetNumTouchpads gamecontroller = liftIO $ gameControllerGetNumTouchpadsFFI gamecontroller
{-# INLINE gameControllerGetNumTouchpads #-}

gameControllerGetPlayerIndex :: MonadIO m => GameController -> m CInt
gameControllerGetPlayerIndex gamecontroller = liftIO $ gameControllerGetPlayerIndexFFI gamecontroller
{-# INLINE gameControllerGetPlayerIndex #-}

gameControllerHasLED :: MonadIO m => GameController -> m Bool
gameControllerHasLED gamecontroller = liftIO $ gameControllerHasLEDFFI gamecontroller
{-# INLINE gameControllerHasLED #-}

gameControllerHasRumble :: MonadIO m => GameController -> m Bool
gameControllerHasRumble gamecontroller = liftIO $ gameControllerHasRumbleFFI gamecontroller
{-# INLINE gameControllerHasRumble #-}

gameControllerHasRumbleTriggers :: MonadIO m => GameController -> m Bool
gameControllerHasRumbleTriggers gamecontroller = liftIO $ gameControllerHasRumbleTriggersFFI gamecontroller
{-# INLINE gameControllerHasRumbleTriggers #-}

gameControllerGetStringForAxis :: MonadIO m => GameControllerAxis -> m CString
gameControllerGetStringForAxis v1 = liftIO $ gameControllerGetStringForAxisFFI v1
{-# INLINE gameControllerGetStringForAxis #-}

gameControllerGetStringForButton :: MonadIO m => GameControllerButton -> m CString
gameControllerGetStringForButton v1 = liftIO $ gameControllerGetStringForButtonFFI v1
{-# INLINE gameControllerGetStringForButton #-}

gameControllerMapping :: MonadIO m => GameController -> m CString
gameControllerMapping v1 = liftIO $ gameControllerMappingFFI v1
{-# INLINE gameControllerMapping #-}

gameControllerMappingForGUID :: MonadIO m => JoystickGUID -> m CString
gameControllerMappingForGUID guid = liftIO . alloca $ \ptr -> do
  poke ptr guid
  gameControllerMappingForGUIDFFI ptr
{-# INLINE gameControllerMappingForGUID #-}

gameControllerName :: MonadIO m => GameController -> m CString
gameControllerName v1 = liftIO $ gameControllerNameFFI v1
{-# INLINE gameControllerName #-}

gameControllerNameForIndex :: MonadIO m => CInt -> m CString
gameControllerNameForIndex v1 = liftIO $ gameControllerNameForIndexFFI v1
{-# INLINE gameControllerNameForIndex #-}

gameControllerOpen :: MonadIO m => CInt -> m GameController
gameControllerOpen v1 = liftIO $ gameControllerOpenFFI v1
{-# INLINE gameControllerOpen #-}

gameControllerUpdate :: MonadIO m => m ()
gameControllerUpdate = liftIO gameControllerUpdateFFI
{-# INLINE gameControllerUpdate #-}

gameControllerRumble :: MonadIO m => GameController -> CUShort -> CUShort -> CUInt -> m CInt
gameControllerRumble v1 v2 v3 v4 = liftIO $ gameControllerRumbleFFI v1 v2 v3 v4
{-# INLINE gameControllerRumble #-}

gameControllerRumbleTriggers :: MonadIO m => GameController -> CUShort -> CUShort -> CUInt -> m CInt
gameControllerRumbleTriggers gamecontroller v1 v2 v3 = liftIO $ gameControllerRumbleTriggersFFI gamecontroller v1 v2 v3
{-# INLINE gameControllerRumbleTriggers #-}

gameControllerSetLED :: MonadIO m => GameController -> Word8 -> Word8 -> Word8 -> m CInt
gameControllerSetLED gamecontroller v1 v2 v3 = liftIO $ gameControllerSetLEDFFI gamecontroller v1 v2 v3
{-# INLINE gameControllerSetLED #-}

gameControllerSetPlayerIndex :: MonadIO m => GameController -> CInt -> m ()
gameControllerSetPlayerIndex gamecontroller v1 = liftIO $ gameControllerSetPlayerIndexFFI gamecontroller v1
{-# INLINE gameControllerSetPlayerIndex #-}

isGameController :: MonadIO m => CInt -> m Bool
isGameController v1 = liftIO $ isGameControllerFFI v1
{-# INLINE isGameController #-}