sdl2-2.1.0: examples/lazyfoo/Lesson11.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE OverloadedStrings #-}
module Lazyfoo.Lesson11 (main) where
import Control.Lens.Operators
import Control.Monad
import Foreign.C.Types
import Linear
import Linear.Affine
import SDL (($=))
import qualified SDL
import Paths_sdl2 (getDataFileName)
#if !MIN_VERSION_base(4,8,0)
import Control.Applicative
#endif
screenWidth, screenHeight :: CInt
(screenWidth, screenHeight) = (640, 480)
data Texture = Texture SDL.Texture (V2 CInt)
loadTexture :: SDL.Renderer -> FilePath -> IO Texture
loadTexture r filePath = do
surface <- getDataFileName filePath >>= SDL.loadBMP
size <- SDL.surfaceDimensions surface
let key = V4 0 maxBound maxBound maxBound
SDL.surfaceColorKey surface $= Just key
t <- SDL.createTextureFromSurface r surface
SDL.freeSurface surface
return (Texture t size)
renderTexture :: SDL.Renderer -> Texture -> Point V2 CInt -> Maybe (SDL.Rectangle CInt) -> IO ()
renderTexture r (Texture t size) xy clip =
let dstSize = maybe size (\(SDL.Rectangle _ size') -> size') clip
in SDL.copy r t clip (Just (SDL.Rectangle xy dstSize))
main :: IO ()
main = do
SDL.initialize [SDL.InitVideo]
SDL.HintRenderScaleQuality $= SDL.ScaleLinear
do renderQuality <- SDL.get SDL.HintRenderScaleQuality
when (renderQuality /= SDL.ScaleLinear) $
putStrLn "Warning: Linear texture filtering not enabled!"
window <-
SDL.createWindow
"SDL Tutorial"
SDL.defaultWindow {SDL.windowInitialSize = V2 screenWidth screenHeight}
SDL.showWindow window
renderer <-
SDL.createRenderer
window
(-1)
(SDL.RendererConfig
{ SDL.rendererType = SDL.SoftwareRenderer
, SDL.rendererTargetTexture = False
})
SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound
spriteSheetTexture <- loadTexture renderer "examples/lazyfoo/dots.bmp"
let spriteSize = V2 100 100
clip1 = SDL.Rectangle (P (V2 0 0)) spriteSize
clip2 = SDL.Rectangle (P (V2 100 0)) spriteSize
clip3 = SDL.Rectangle (P (V2 0 100)) spriteSize
clip4 = SDL.Rectangle (P (V2 100 100)) spriteSize
let loop = do
let collectEvents = do
e <- SDL.pollEvent
case e of
Nothing -> return []
Just e' -> (e' :) <$> collectEvents
events <- collectEvents
let quit = any (== SDL.QuitEvent) $ map SDL.eventPayload events
SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound
SDL.clear renderer
renderTexture renderer spriteSheetTexture (P (V2 0 0)) (Just clip1)
renderTexture renderer spriteSheetTexture (P (V2 (screenWidth - spriteSize ^. _x) 0)) (Just clip2)
renderTexture renderer spriteSheetTexture (P (V2 0 (screenHeight - spriteSize ^. _y))) (Just clip3)
renderTexture renderer spriteSheetTexture (P (V2 (screenWidth - spriteSize ^. _x) (screenHeight - spriteSize ^. _y))) (Just clip4)
SDL.present renderer
unless quit loop
loop
SDL.destroyRenderer renderer
SDL.destroyWindow window
SDL.quit