sdl2-2.0.0: examples/twinklebear/Lesson04a.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE MultiWayIf #-}
module TwinkleBear.Lesson04a (main) where
import Prelude hiding (init)
import Control.Monad
import Data.Monoid
import Foreign.C.Types
import Linear
import Linear.Affine ( Point(P) )
import qualified SDL
import Paths_sdl2 (getDataFileName)
#if !MIN_VERSION_base(4,8,0)
import Control.Applicative
import Data.Foldable
#endif
screenWidth, screenHeight :: CInt
(screenWidth, screenHeight) = (640, 480)
data RenderPos = Centered | At (Point V2 CInt)
loadTexture :: SDL.Renderer -> FilePath -> IO SDL.Texture
loadTexture renderer path = do
bmp <- SDL.loadBMP path
SDL.createTextureFromSurface renderer bmp <* SDL.freeSurface bmp
renderTexture :: SDL.Renderer -> SDL.Texture -> RenderPos -> IO ()
renderTexture renderer tex pos = do
ti <- SDL.queryTexture tex
let (w, h) = (SDL.textureWidth ti, SDL.textureHeight ti)
pos' = case pos of
At p -> p
Centered -> let cntr a b = (a - b) `div` 2
in P $ V2 (cntr screenWidth w) (cntr screenHeight h)
extent = (V2 w h)
SDL.copy renderer tex Nothing (Just $ SDL.Rectangle pos' extent)
main :: IO ()
main = do
SDL.initialize [ SDL.InitVideo ]
let winConfig = SDL.defaultWindow { SDL.windowInitialSize = V2 screenWidth screenHeight }
window <- SDL.createWindow "Lesson 4a" winConfig
renderer <- SDL.createRenderer window (-1) SDL.defaultRenderer
image <- getDataFileName "examples/twinklebear/ladybeetle.bmp" >>= loadTexture renderer
let loop imgPos = do
let collectEvents = do
e <- SDL.pollEvent
case e of
Nothing -> return []
Just e' -> (e' :) <$> collectEvents
events <- collectEvents
let (Any quit, Sum posDelta) =
foldMap (\case
SDL.QuitEvent -> (Any True, mempty)
SDL.KeyboardEvent e ->
if | SDL.keyboardEventKeyMotion e == SDL.Pressed ->
let scancode = SDL.keysymScancode (SDL.keyboardEventKeysym e)
in if | scancode == SDL.ScancodeUp -> (Any False, Sum (V2 0 (-10)))
| scancode == SDL.ScancodeDown -> (Any False, Sum (V2 0 10 ))
| scancode == SDL.ScancodeLeft -> (Any False, Sum (V2 (-10) 0 ))
| scancode == SDL.ScancodeRight -> (Any False, Sum (V2 10 0 ))
| scancode == SDL.ScancodeQ -> (Any True, mempty)
| otherwise -> mempty
| otherwise -> mempty
_ -> mempty) $
map SDL.eventPayload events
imgPos' = imgPos + posDelta
SDL.clear renderer
renderTexture renderer image $ At (P imgPos')
SDL.present renderer
unless quit $ loop imgPos'
loop $ (V2 100 100)
SDL.destroyTexture image
SDL.destroyRenderer renderer
SDL.destroyWindow window
SDL.quit