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sdl2-1.0.0: include/sdlhelper.h

#ifndef _HS_SDL2_HELPER_H_
#define _HS_SDL2_HELPER_H_

#include <stddef.h>
#include "SDL.h"

void SDLHelper_JoystickGetDeviceGUID(int device_index, SDL_JoystickGUID *guid);
void SDLHelper_JoystickGetGUID(SDL_Joystick *joystick, SDL_JoystickGUID *guid);
void SDLHelper_JoystickGetGUIDFromString(const char *pchGUID, SDL_JoystickGUID *guid);
void SDLHelper_JoystickGetGUIDString(const SDL_JoystickGUID *guid, char *gszGUID, int cbGUID);

void SDLHelper_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, SDL_GameControllerButtonBind *bind);
void SDLHelper_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, SDL_GameControllerButtonBind *bind);
char *SDLHelper_GameControllerMappingForGUID(const SDL_JoystickGUID *guid);

int SDLHelper_RWclose(SDL_RWops *ctx);
size_t SDLHelper_RWread(SDL_RWops *ctx, void *ptr, size_t size, size_t maxnum);
Sint64 SDLHelper_RWseek(SDL_RWops *ctx, Sint64 offset, int whence);
Sint64 SDLHelper_RWtell(SDL_RWops *ctx);
size_t SDLHelper_RWwrite(SDL_RWops *ctx, const void *ptr, size_t size, size_t num);

#endif