scroll-1.20180421: TODO
Add a bonus level with:
Front side, a NanoGenMo generated novel. (It's possible that some of
the current levels would qualify, if I'd only written them in November!)
Back side, my joeywiki/code/scroll/thoughts.mdwn. (This contains
a spoiler for scroll, which fits very thematically with scroll's first
level containing its license..)
For spells with only 1 component, add a letter frequency table, and make
the charmap be constructed by picking a letter with the desired frequency
that is not otherwise used. This adds a different sort of randomness to the
game.
I've had 2 reports of it crashing after winning the game, with:
scroll: ./Data/Vector/Generic/Mutable.hs:590 (read): index out of bounds (6,6)
The typescript fileG0A3Np on clam should show this happening.
as should filecobD95 and fileOlHEMR on elephant.
"Game exploded when I maximized the terminal window." -- tmp/fileBQE03e
"I think I went into a dream while stunned, and came out permenantly
stunned." -- tmp/filehgwH0C on clam
Casting a spell should only use 1 of each spell component even when
multiple are swallowed. This would allow stacking spells (eg, "new new x")