scenegraph-0.2.0.0: test/Graphics/SceneGraph/BoundingBoxSpec.hs
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# OPTIONS_GHC -Wno-orphans #-}
{-# OPTIONS_GHC -Wno-type-defaults #-}
module Graphics.SceneGraph.BoundingBoxSpec where
import Test.Hspec (Expectation, Spec, describe,
it, shouldBe, shouldSatisfy)
import Test.Hspec.QuickCheck (prop)
import Test.QuickCheck (Arbitrary (arbitrary))
import Control.Lens ((^.))
import Graphics.SceneGraph.Basic
import Graphics.SceneGraph.BoundingBox
import Linear (R1 (..), R2 (..), R3 (..),
V3 (..), V4 (..), (!*))
import qualified Linear as L
import Linear.Vector ((^*))
instance Arbitrary a => Arbitrary (V3 a) where
arbitrary = V3 <$> arbitrary <*> arbitrary <*> arbitrary
infix 1 `shouldBeApproximately`
shouldBeApproximately :: V3 Float -> V3 Float -> Expectation
shouldBeApproximately a b = roundV a `shouldBe` roundV b
where
roundV :: V3 Float -> V3 Float
roundV v = fmap ((/ 100.0) . fromIntegral . round) (v ^* 100)
origin :: V4 Float
origin = L.point $ pure 0
spec :: Spec
spec = do
describe "union" $ do
prop "should be idempotent" $ \(box :: Box Float) ->
union box box `shouldBe` box
it "should yield a superset of the two input boxes" $ do
let a = (V3 (-2) (-2) (-2), V3 2 2 2)
b = (V3 (-1) (-1) (-1), V3 3 3 3)
union a b `shouldBe` (V3 (-2) (-2) (-2), V3 3 3 3)
describe "translate" $ do
prop "should move a point linearly" $ \p -> do
testScene <- osg $ do
translate p camera
let camNode = findCamera testScene 0
getTransformTo testScene camNode !* origin `shouldBe` L.point p
describe "rotateX" $ do
prop "should not modify the X coordinate" $ \p theta -> do
testScene <- osg $ do
rotateX theta (translate p camera)
let camNode = findCamera testScene 0
(getTransformTo testScene camNode !* origin) ^. _x
`shouldBe` p ^. _x
it "should turn a Y unit vector into a Z unit vector" $ do
testScene <- osg $ do
rotateX 90 (translate (V3 0 1 0) camera)
let camNode = findCamera testScene 0
(getTransformTo testScene camNode !* origin) ^. _xyz
`shouldBeApproximately` V3 0 0 1
describe "rotateY" $ do
prop "should not modify the Y coordinate" $ \p theta -> do
testScene <- osg $ do
rotateY theta (translate p camera)
let camNode = findCamera testScene 0
(getTransformTo testScene camNode !* origin) ^. _y
`shouldBe` p ^. _y
it "should turn an X unit vector into a Z unit vector" $ do
testScene <- osg $ do
rotateY 90 (translate (V3 1 0 0) camera)
let camNode = findCamera testScene 0
(getTransformTo testScene camNode !* origin) ^. _xyz
`shouldBeApproximately` V3 0 0 (-1)
describe "rotateZ" $ do
prop "should not modify the Z coordinate" $ \p theta -> do
testScene <- osg $ do
rotateZ theta (translate p camera)
let camNode = findCamera testScene 0
(getTransformTo testScene camNode !* origin) ^. _z
`shouldBe` p ^. _z
it "should turn an X unit vector into a Y unit vector" $ do
testScene <- osg $ do
rotateZ 90 (translate (V3 1 0 0) camera)
let camNode = findCamera testScene 0
(getTransformTo testScene camNode !* origin) ^. _xyz
`shouldBeApproximately` V3 0 1 0
describe "bounds" $ do
it "should yield the a bounding box that's at least as large as the items within" $ do
testScene <- osg $ do
group =<< sequence
[ translate (V3 2 0 0) camera
, translate (V3 1 0 3) camera
, translate (V3 0 (-4) 0) camera
]
let sz = boxSize (bounds testScene)
sz `shouldSatisfy` (> V3 2 4 3)
sz `shouldSatisfy` (< V3 3 5 4)