roguestar-gl-0.2.2: roguestar-gl.cabal
name: roguestar-gl
version: 0.2.2
license: OtherLicense
license-file: LICENSE
author: Christopher Lane Hinson <lane@downstairspeople.org>
maintainer: Christopher Lane Hinson <lane@downstairspeople.org>
category: Game
synopsis: Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game
description: Roguestar is a science fiction themed roguelike (turn-based,
chessboard-tiled, role playing) game written in Haskell. Roguestar uses
OpenGL for graphics. This is still a very early release and several
important things don't work.
.
This initial release allows you to play one of six alien races. You begin
the game stranded on an alien planet, fighting off an endless hoard of
hostile robots.
.
The git repository is available at <http://www.downstairspeople.org/git/roguestar-gl.git>.
homepage: http://roguestar.downstairspeople.org/
build-depends: base>3, containers, arrows, mtl, MonadRandom, GLUT, rsagl >=0.2.2 && <0.3, filepath >1.1
--roguestar-engine==0.3
build-type: Simple
tested-with: GHC==6.8.2
executable: roguestar-gl
main-is: Main.lhs
hs-source-dirs: src
other-modules: Quality, ProtocolTypes, VisibleObject,
Strings, WordGenerator, Driver,
PrintTextData, Animation,
Actions, Limbs, Tables, PrintText, CommandLine,
Models.Androsynth, Models.QuestionMark, Models.Terrain, Models.RecreantFactory,
Models.Recreant, Models.Ascendant, Models.Materials, Models.Reptilian,
Models.Library, Models.MachineParts, Models.LibraryData, Models.Caduceator,
Models.Tree, Models.Encephalon, Models.PhaseWeapons, RenderingControl,
Keymaps.BuiltinKeymaps, Keymaps.CommonKeymap, Keymaps.NumpadKeymap,
Keymaps.Keymaps, Keymaps.VIKeymap
ghc-options: -Wall -threaded -fno-warn-type-defaults -fexcess-precision
ghc-prof-options: -prof -auto-all
executable: roguestar
main-is: Main.hs
build-depends: process
ghc-options: -Wall -threaded