roguestar-gl-0.2.1: src/Models/Ascendant.hs
module Models.Ascendant
(ascendant_glow)
where
import RSAGL.Model
import RSAGL.ModelingExtras
import RSAGL.Vector
import Quality
import RSAGL.Affine
ascendant_glow :: Quality -> Modeling ()
ascendant_glow _ =
do closedDisc (Point3D 0 0 0) (Vector3D 0 1 0) 0.25
material $ emissive $ scaleRGB (1/5) <$> pattern (spherical (Point3D 0 0 0) 0.25 ) [(0.0,pure white),(0.25,pure azure),(1.0,pure blackbody)]
affine $ translate (Vector3D 0 0.25 0)