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roguestar-engine-0.4.0.1: roguestar-engine.cabal

name:                roguestar-engine
version:             0.4.0.1
license:             OtherLicense
license-file:        LICENSE
author:              Christopher Lane Hinson
maintainer:          Christopher Lane Hinson <lane@downstairspeople.org>

category:            Game
synopsis:            Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game
description:         Roguestar is a science fiction themed roguelike (turn-based,
                     chessboard-tiled, role playing) game written in Haskell. This package
                     provides the core game engine; you'll probably want to also install the
                     OpenGL client.
                     .
                     The git repository is available at <http://www.downstairspeople.org/git/roguestar-engine.git>.
homepage:            http://roguestar.downstairspeople.org/

build-depends:       base>=4 && <5,
                     containers>=0.3.0.0 && < 0.3.1,
                     array>=0.3.0.0 && < 0.3.1,
                     old-time>=1.0.0.3 && < 1.1,
                     random>=1.0.0.2 && < 1.1,
                     mtl>=1.1.0.2 && < 1.2,
                     MaybeT>=0.1.2 && < 0.2,
                     MonadRandom>=0.1.4 && < 0.2,
                     data-memocombinators>=0.4.0 && < 0.5,
                     stm>=2.1.1.2 && < 2.2,
                     parallel>=2.2.0.1 && < 2.3,
                     bytestring>=0.9.1.5 && < 0.10,
                     PSQueue>=1.1 && < 1.2,
                     priority-sync>=0.2.1.0 && < 0.3
build-type:          Simple
tested-with:         GHC==6.12.1

executable:          roguestar-engine
main-is:             Main.hs
hs-source-dirs:      src
other-modules:       VisibilityData, Stats, FactionData, Behavior, Alignment,
                     PlaneData, Grids, Perception, PlaneVisibility,
                     Turns, Plane, CreatureData,
                     StatsData, Protocol, Character, Tool,
                     Substances, HierarchicalDatabase, Travel, ToolData,
                     CharacterData, Creature, Facing, DBPrivate,
                     RNG, Species, Position, TerrainData, Combat,
                     Tests, DBData, GridRayCaster, BeginGame,
                     SpeciesData, TimeCoordinate, DB, AttributeGeneration,
                     CreatureAttribute, Building, BuildingData, Town
                     Random, PlayerState, MakeData, DBErrorFlag, Construction,
                     Make, Activate, Contact, DeviceActivation, WorkCluster,
                     Planet, PlanetData

ghc-options:         -Wall -threaded -fno-warn-type-defaults
ghc-prof-options:    -prof -auto-all