name: roguestar-engine
version: 0.4.0.0
license: OtherLicense
license-file: LICENSE
author: Christopher Lane Hinson
maintainer: Christopher Lane Hinson <lane@downstairspeople.org>
category: Game
synopsis: Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game
description: Roguestar is a science fiction themed roguelike (turn-based,
chessboard-tiled, role playing) game written in Haskell. This package
provides the core game engine; you'll probably want to also install the
OpenGL client.
.
The git repository is available at <http://www.downstairspeople.org/git/roguestar-engine.git>.
homepage: http://roguestar.downstairspeople.org/
build-depends: base>=4 && <5,
containers>=0.3.0.0 && < 0.3.1,
array>=0.3.0.0 && < 0.3.1,
old-time>=1.0.0.3 && < 1.1,
random>=1.0.0.2 && < 1.1,
mtl>=1.1.0.2 && < 1.2,
MaybeT>=0.1.2 && < 0.2,
MonadRandom>=0.1.4 && < 0.2,
data-memocombinators>=0.4.0 && < 0.5,
stm>=2.1.1.2 && < 2.2,
parallel>=2.2.0.1 && < 2.3,
bytestring>=0.9.1.5 && < 0.10,
PSQueue>=1.1 && < 1.2,
priority-sync>=0.2.1.0 && < 0.3
build-type: Simple
tested-with: GHC==6.12.1
executable: roguestar-engine
main-is: Main.hs
hs-source-dirs: src
other-modules: VisibilityData, Stats, FactionData, Behavior, Alignment,
PlaneData, Grids, Perception, PlaneVisibility,
Turns, Plane, CreatureData,
StatsData, Protocol, Character, Tool,
Substances, HierarchicalDatabase, Travel, ToolData,
CharacterData, Creature, Facing, DBPrivate,
RNG, Species, Position, TerrainData, Combat,
Tests, DBData, GridRayCaster, BeginGame,
SpeciesData, TimeCoordinate, DB, AttributeGeneration,
CreatureAttribute, Building, BuildingData, Town
ghc-options: -Wall -threaded -fno-warn-type-defaults
ghc-prof-options: -prof -auto-all