name: reflex-dom-fragment-shader-canvas
version: 0.1.0.2
synopsis: A reflex-dom widget to draw on a canvas with a fragment shader program
description:
This simple reflex-dom widget takes a @Dynamic t Text@ value representing
the source code of a WebGL fragment shader, and renders it to
a HTML canvas element.
.
A live demo can be found at <https://nomeata.github.io/reflex-dom-fragment-shader-canvas/>.
.
It also provides possible compiler errors in another @Dynamic t Text@.
homepage: https://github.com/nomeata/reflex-dom-fragment-shader-canvas
license: MIT
license-file: LICENSE
author: Joachim Breitner
maintainer: mail@joachim-breitner.de
copyright: 2018 Joachim Breitner
category: Web
build-type: Simple
extra-source-files: ChangeLog.md
cabal-version: >=1.10
tested-with: GHC ==8.2
source-repository head
type: git
location: https://github.com/nomeata/reflex-dom-fragment-shader-canvas
library
exposed-modules: Reflex.Dom.FragmentShaderCanvas
build-depends: base >=4.2 && <5
build-depends: ghcjs-dom >=0.9.2 && <0.10
build-depends: jsaddle >=0.9.4 && <0.10
build-depends: reflex-dom >= 0.4
build-depends: lens >=4.0.7 && <5.0
build-depends: transformers
build-depends: containers
build-depends: text
default-language: Haskell2010
executable demo
main-is: Main.hs
build-depends: base >=4.2 && <5
build-depends: text
build-depends: reflex-dom >= 0.4
build-depends: reflex-dom-fragment-shader-canvas
hs-source-dirs: demo
default-language: Haskell2010
ghc-options: -threaded -rtsopts