reanimate-1.1.2.0: ChangeLog.md
# Revision history for reanimate
Notable changes to the project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/) and the
project adheres to the [Haskell Package Versioning
Policy (PVP)](https://pvp.haskell.org)
## 1.1.2.0 -- 2020-10-27
### Added
* Reanimate.LaTeX.latexCfgChunks.
### Other/Non-visible
* xeLaTeX bug fixes.
* Documentation for external data sets.
## 1.1.1.0 -- 2020-10-10
### Added
* External icon sets.
* Font configurations.
### Other/Non-visible
* Improved unicode support.
* Improved support for filter effects.
* Bug fix in the path parser.
## 1.1.0.0 -- 2020-10-07
### Added
* LaTeX font configurations.
* SVG support for all filter effects.
## 1.0.0.0 -- 2020-09-20
### Changed
* Objects: Use Linear.V2 instead of tuples.
* Reanimate.Scene.sceneAnimation -> Reanimate.Scene.scene
### Other/Non-visible
* Improved object documentation.
* CI stability improvements.
* Add interactive tutorial.
* Minor playground improvements.
## 0.5.0.0 -- 2020-09-09
### Added
* Hashable instance for SVG.
### Changed
* Improve efficiency of time variables (thanks to Shaurya Gupta).
* Major refactoring of SVG interface.
* Haddock improvements.
* Improve consistency of object bounding-box calculations.
* Rewrite object transitions in terms of Animations.
### Removed
* Reanimate.Scene.tweenVarUnclamped
* Reanimate.Math.SSSP.pdual
### Contributors
* Shaurya Gupta (@sureyeaah)
* Jan Hrček (@jhrcek)
## 0.4.3.0 -- 2020-08-29
* Improve documentation.
## 0.4.2.0 -- 2020-08-27
* Web-viewer: Use GHCi to reload code, reducing latency by ~100x.
* Improve caching for blender and povray.
* Hide many internal modules.
* Move hmatrix dependency to a separate package.
* Use hgeometry instead of broken C++ code.
* Introduce the basics for a new graphical object system.
* Introduce online playground.
* Introduce interactive embedded player.
* Hide internal modules and bring documentation coverage up to 100%.
## 0.4.1.0 -- 2020-07-30
* Slightly improved error messages.
## 0.4.0.0 -- 2020-07-28
* Show progress when running ffmpeg.
* Small improvements to the scene API.
* Bug fixes to the voice API.
* Support ImageMagick version 7.
* Improved Windows build support.
* Improved error reporting in web-viewer.
* Improved error messages when ffmpeg doesn't support SVGs.
* Improved filter-effect support.
* Generalized LaTeX support.
* New experimental object system.
* Discord bot capable of rendering animations in chat.
* Lots of assorted bug fixes and minor improvements.
## 0.3.3.0 -- 2020-05-22
* Voice control via the Gentle forced-aligner.
* Rename Reanimate.Interpolate to Reanimate.ColorComponents
* Rename Reanimate.Signals to Reanimate.Ease
* Fix positioning of latex output such that the baseline starts at (0,0)
## 0.3.2.0 -- 2020-05-16
* Fix bug that forced GIF width to 320 pixels.
* Add helper for creating custom viewboxes, withViewBox.
* Add newSprite_, newSpriteSVG_.
* Drop support for lts-11 and lts-12. Lts-15, lts-14 and lts-13 are supported.
* Add common interface for polygon morphing.
## 0.3.1.0 -- 2020-05-12
* Expose 'mkImage'
## 0.3.0.0 -- 2020-05-11
* Improve README.md with better examples at a higher framerate.
* Improve canvas documentation, courtesy of William Yao.
* Fix 'renameFile' bug when moving files between different file-systems.
* Improve GeoJSON performance.
* Improve SVG rendering performance.
* CLI: Show time spent and time remaining when rendering.
* Better support for external images.
* Support external raster engines (inkscape, image magick, rsvg).
* Fix framerate bug affecting GIFs.
* Improve boundingbox performance.
* Add generalized cubic bezier signal.
## 0.2.0.2 -- 2020-02-25
* Rewrite viewer from javascript to elm.
* Improve API documentation.
* Support for GeoJSON files (rendering borders, etc).
* Fix bug affecting GIF frame rates.
* Improve SVG serialization performance.
* Add support for transitions (ie. functions that merge animations).
* Properly handle ctrl-c when rendering.
* Improve accuracy of bounding-box approximation.
* Rewrite the API for building animations sequentially.
* Expand 'pathify' to work on a larger subset of SVG.
* Respect aspect ratio when 'height' or 'width' is specified but not both.
## 0.1.6.0 -- 2019-09-14
* Test suite.
* Improved Windows support.
* Automated builds on Linux, Mac, and Windows.
* Automated builds with lts-13, lts-12, and lts-11.
* Monadic language for composing animations (Reanimate.Scene).
* Support for Povray.
* Viewer: Incrementally generate videos with increasing fps.
* 'check' command to verify external dependencies.
* Built-in data for color theory (cone sensitivity etc).
* Built-in colormaps.
* Raster image support.
* Reorganized signals.
* Color interpolation (rgb, hsv, lab, xyz).
* Improved performance of multi-threaded renderer.
## 0.1.5.0 -- 2019-07-07
* Basic driver for live previewing and rendering.
* Basic tools for manipulating SVGs (pathification, simplification, lowering
transformations, etc).
* Automated CI builds (azure).
## 0.1.0.0 -- 2019-03-08
* First version. Released on an unsuspecting world.